Date: 2015/02/03 22:10:19 UTC-08:00
Type: Denizen Script
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cookass:
type: assignment
actions:
on assignment:
- trigger name:click trigger
- trigger name:chat trigger
interact scripts:
- 10 cook
cook:
type: interact
steps:
1:
click trigger:
- if "<player.inventory.contains[@cookie qty:5]>" {
script:
- chat "<gold><player.name>you got what it takes?!."
- wait 1
- chat "<gold>Fortune Cookies stratit from the oven!"
- chat "<gold>If you want fortune cookies say cookie!"
chat trigger:
'1':
Trigger: "/Menu/"
script:
- chat "<gold><player.name> Our Menu is as follows tell me wich one you want!"
- chat "<green>FortuneCookie or Cookie"
- chat "<green>EggFooYoung or Egg"
- chat "<green>SchezuanBeef or Beef"
- chat "<green>PorkLoMein or Pork"
- chat "<green>GeneralTsosChicken or Chicken
}
'2':
Trigger: "/FortuneCookie/Cookie/"
script:
steps:
1:
- if '!<player.inventory.contains[i@milk_bukit]>' && '!<player.inventory.contains[i@egg]>' && '!<player.inventory.contains[i@cookie]>' && '!<player.money.has[15]>' && '!<player.has_flag[CTF1]>' {
- animate <npc> arm_swing
- chat "<gold>Oh you gonna like these cookies"
- take money qty:20
- give FortuneCookie qty:16
} else {
- chat "you do not meet the requiremnts 5 milk 5 egg 5 cookies and 15 dollars"
}
FortuneCookie:
type: item
material: i@cookie
display name: <red>Fortune Cookie
lore:
- <green>'Fortune: says May Be Sweet
- <green>or maybe SOUR!'
recipe:
- i@item|i@item|i@item
- i@item|i@item|i@item
- i@cookie|i@mycel|i@paper