Date: 2015/02/05 08:42:22 UTC-08:00
Type: Denizen Script
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cookass:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 cook
cook:
type: interact
steps:
1:
click trigger:
script:
- if '<player.has_flag[CTF1]>' {
- chat "<gold>Would you like to hear our menu <red><player.name>, <gold>if so just say <red>Menu"
} else {
- random 3
- chat "<red>Dont you have citizens around the realm you could be helping"
- chat "<red>You have not won the Emporors Favor yet!"
- chat "<red>You may want to talk to the Chef"
}
chat Trigger:
1:
Trigger: "/abc/"
Script:
- chat "<gold><player.name> Our Menu is as follows tell me wich one you want!"
- chat "<gold>FortuneCookie or Cookie"
- chat "<gold>EggFooYoung or Egg"
- chat "<gold>SchezuanBeef or Beef"
- chat "<gold>PorkLoMein or Pork"
- chat "<gold>GeneralTsosChicken or Chicken"
chat Trigger:
2:
Trigger: "/cookie/"
Script:
- chat "<gold><player.name> Our Menu is as follows tell me wich one you want!"
- chat "<gold>FortuneCookie or Cookie"
- chat "<gold>EggFooYoung or Egg"
- chat "<gold>SchezuanBeef or Beef"
- chat "<gold>PorkLoMein or Pork"
- chat "<gold>GeneralTsosChicken or Chicken"
FortuneCookie:
type: item
material: i@cookie
display name: <red>Fortune Cookie
lore:
- <green>'Fortune: says May Be Sweet
- <green>or maybe SOUR!'
recipe:
- i@item|i@item|i@item
- i@item|i@item|i@item
- i@cookie|i@mycel|i@paper