Paste #13679: Custom Drop script

Date: 2015/02/07 09:57:47 UTC-08:00
Type: Denizen Script

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#
#####################################################
#                                                   #
#       Custom Drops Engine (Towny/Wilderness)      #
#                                                   #
#####################################################
#
# Provides additional rare drop crafting materials
#
CustomDropScript:
    type: world
    debug: false
    events:
        on player breaks block: 

        #- log "<player.name> <c.location.material.name> <player.flag[Ach_Chopped]> <player.flag[Ach_Dug]> <player.flag[Ach_Mined]> <player.flag[Ach_Total]>"  type:fine file:/plugins/Denizen/logs/BreakLog.log

        - flag player Ach_Blocks:++

        - if li@Towny|wilderness|world contains <context.location.world.name>
          {
          ##################################################
          #                                                #
          #         Towny Base Drop Chance Variables       #
          #                                                #
          #      10000 = 1%, 100000 = 10%, 500000 = 50%    #
          #                                                #
          ##################################################

          - define cT1Oil 2000
          - define cT1Tannin 2000

          - define cT2Oil 1000
          - define cT2Tannin 1000
          - define cT2Flux 1000

          ############################################
          #                                          #
          #           McMMO Factor Variables         #
          #                                          #
          #      250 = 6x drop chance at level 1000  #
          #      500 = 3x drop chance at level 1000  #
          #      1000 = no skill level factor        #
          #                                          #
          ############################################
          - define MiningFactor 500
          - define ExcavationFactor 500
          - define WoodcuttingFactor 500

          #
          ###############################
          # Factor in McMMO Skill Level #
          ###############################
          #

          - define lMining <math:1+<player.mcmmo.level[mining]>/<def[MiningFactor]>>
          - define lWoodcutting <math:1+<player.mcmmo.level[woodcutting]>/<def[WoodcuttingFactor]>>
          - define lExcavation <math:1+<player.mcmmo.level[excavation]>/<def[ExcavationFactor]>>

          - define cT1Oil <def[cT1Oil].mul[<def[lWoodcutting]>]>
          - define cT1Tannin <def[cT1Tannin].mul[<def[lExcavation]>]>

          - define cT2Oil <def[cT2Oil].mul[<def[lWoodcutting]>]>
          - define cT2Tannin <def[cT2Tannin].mul[<def[lExcavation]>]>
          - define cT2Flux <def[cT2Flux].mul[<def[lMining]>]>


          ##################
          # All blocks     #
          ##################

          #- narrate "<context.location.material>":<player>
          # Oil Checker

          - if <context.location.material.name> contains log
            {
            - flag player Ach_Chopped:++
            - define dropRoll <util.random.int[0].to[1000000]>
            - if <def[dropRoll]> <= <def[cT1Oil]> 
              {
              - execute as_op "playsound random.levelup <player.name>"
              - execute as_op "mm items give <player.name> CD_NaturalOil"
              - narrate "<yellow>You have found a rare crafting material!":<player>
              }
            - define dropRoll <util.random.int[0].to[1000000]>
            - if <def[dropRoll]> <= <def[cT2Oil]> 
              {
              - execute as_op "playsound random.levelup <player.name>"
              - execute as_op "mm items give <player.name> CD_EnhancedOil"
              - narrate "<yellow>You have found a rare crafting material!":<player>
              }
            # Check Achievement: Initiate Chopper (100)
            - if <player.flag[Ach_Chopped]> == 100
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Chopper!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 25"
              - execute as_server "points give <player.as_player.name> 1"
              - queue clear
              }
              # Check Achievement: Accomplished Chopper (500)
              else if <player.flag[Ach_Chopped]> == 500
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Chopper!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 100"
              - execute as_server "points give <player.as_player.name> 3"
              - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
              - queue clear
              }
              #Check Achievement: Master Chopper (1000)
              else if <player.flag[Ach_Chopped]> == 1000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Master Chopper!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 250"
              - execute as_server "points give <player.as_player.name> 5"
              - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
              - queue clear
              }
              #Check Achievement: Initiate Woodcutter (2500)
              else if <player.flag[Ach_Chopped]> == 2500
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Woodcutter!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 500"
              - execute as_server "points give <player.as_player.name> 7"
              - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
              - queue clear
              }
              #Check Achievement: Accomplished Woodcutter (5000)
              else if <player.flag[Ach_Chopped]> == 5000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Woodcutter!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 1000"
              - execute as_server "points give <player.as_player.name> 7"
              - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
              - queue clear
              }
              #Check Achievement: Master Woodcutter (10000)
              else if <player.flag[Ach_Chopped]> == 10000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Master Woodcutter!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 1000"
              - execute as_server "points give <player.as_player.name> 7"
              - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
              - queue clear
              }
              #Check Achievement: Initiate Logger (25000)
              else if <player.flag[Ach_Chopped]> == 25000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Logger!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 2500"
              - execute as_server "points give <player.as_player.name> 9"
              - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
              - queue clear
              }
              #Check Achievement: Accomplished Logger (50000)
              else if <player.flag[Ach_Chopped]> == 50000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Logger!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 5000"
              - execute as_server "points give <player.as_player.name> 11"
              - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
              - queue clear
              }
              #Check Achievement: Master Logger (100000)
              else if <player.flag[Ach_Chopped]> == 100000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Master Logger!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 10000"
              - execute as_server "points give <player.as_player.name> 13"
              - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
              - queue clear
              }
              #Check Achievement: Hogger Logger (250000)
              else if <player.flag[Ach_Chopped]> == 250000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Hogger Logger!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 25000"
              - execute as_server "points give <player.as_player.name> 15"
              - execute as_server "mm items give <player.as_player.name> CK_Tier5_Tools"
              - queue clear
              }
            }
          # Flux Checker
          - if <context.location.material.name> contains stone || <context.location.material.name> contains ore
            {
            - flag player Ach_Mined:++
            - define dropRoll <util.random.int[0].to[1000000]>
            - if <def[dropRoll]> <= <def[cT2Flux]> 
              {
              - execute as_op "playsound random.levelup <player.name>"
              - execute as_op "mm items give <player.name> CD_WeakFlux"
              - narrate "<yellow>You have found a rare crafting material!":<player>
              }
              #Check Achievement: Initiate Miner (100)
            - if <player.flag[Ach_Mined]> == 100
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Miner!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 25"
              - execute as_server "points give <player.as_player.name> 1"
              - queue clear
              }
              #Check Achievement: Accomplished Miner (500)
              else if <player.flag[Ach_Mined]> == 500
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Miner!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 100"
              - execute as_server "points give <player.as_player.name> 3"
              - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
              - queue clear
              }
              #Check Achievement: Master Miner (1000)
              else if <player.flag[Ach_Mined]> == 1000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Master Miner!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 250"
              - execute as_server "points give <player.as_player.name> 5"
              - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
              - queue clear
              }
              #Check Achievement: Initiate Excavator (2500)
              else if <player.flag[Ach_Mined]> == 2500
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Excavator!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 500"
              - execute as_server "points give <player.as_player.name> 7"
              - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
              - queue clear
              }
              #Check Achievement: Accomplished Excavator (5000)
              else if <player.flag[Ach_Mined]> == 5000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Excavator!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 1000"
              - execute as_server "points give <player.as_player.name> 7"
              - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
              - queue clear
              }
              #Check Achievement: Master Excavator (10000)
              else if <player.flag[Ach_Mined]> == 10000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Master Excavator!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 1000"
              - execute as_server "points give <player.as_player.name> 7"
              - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
              - queue clear
              }
              #Check Achievement: Initiate Prospector (25000)
              else if <player.flag[Ach_Mined]> == 25000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Prospector!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 2500"
              - execute as_server "points give <player.as_player.name> 9"
              - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
              - queue clear
              }
              #Check Achievement: Accomplished Prospector (50000)
              else if <player.flag[Ach_Mined]> == 50000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Prospector!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 5000"
              - execute as_server "points give <player.as_player.name> 11"
              - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
              - queue clear
              }
              #Check Achievement: Master Prospector (100000)
              else if <player.flag[Ach_Mined]> == 100000
              {
              - announce "<player.as_player.name> has just earned the achievement  <green>[Master Prospector!]"
              - execute as_server "playsound random.levelup <player.as_player.name>"
              - execute as_server "eco give <player.as_player.name> 10000"
              - execute as_server "points give <player.as_player.name> 13"
              - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
              - queue clear
              }
            }
          #
          ###################
          # Blocks above 40 #
          ###################
          #
          - if <context.location.y> >= 40
            {
            # T1 Tannin Checker
            - if <context.location.material.name> contains grass || <context.location.material.name> contains dirt || <context.location.material.name> contains sand || <context.location.material.name> contains clay  
              {
              - flag player Ach_Dug:++
              - define dropRoll <util.random.int[0].to[1000000]>
              - if <def[dropRoll]> <= <def[cT1Tannin]> 
                {
                - execute as_op "playsound random.levelup <player.name>"
                - execute as_op "mm items give <player.name> CD_NaturalTannin"
                - narrate "<yellow>You have found a rare crafting material!":<player>
                }
                #Check Achievement: Initiate Digger (100)
              - if <player.flag[Ach_Dug]> == 100
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Digger!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 25"
                - execute as_server "points give <player.as_player.name> 1"
                - queue clear
                }
                #Check Achievement: Accomplished Digger (500)
                else if <player.flag[Ach_Dug]> == 500
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Digger!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 100"
                - execute as_server "points give <player.as_player.name> 3"
                - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
                - queue clear
                }
                #Check Achievement: Master Digger (1000)
                else if <player.flag[Ach_Dug]> == 1000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Master Digger!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 250"
                - execute as_server "points give <player.as_player.name> 5"
                - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
                - queue clear
                }
                #Check Achievement: Initiate Landscaper (2500)
                else if <player.flag[Ach_Dug]> == 2500
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Landscaper!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 500"
                - execute as_server "points give <player.as_player.name> 7"
                - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
                - queue clear
                }
                #Check Achievement: Accomplished Landscaper (5000)
                else if <player.flag[Ach_Dug]> == 5000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Landscaper!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 1000"
                - execute as_server "points give <player.as_player.name> 7"
                - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
                - queue clear
                }
                #Check Achievement: Master Landscaper (10000)
                else if <player.flag[Ach_Dug]> == 10000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Master Landscaper!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 1000"
                - execute as_server "points give <player.as_player.name> 7"
                - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
                - queue clear
                }
                #Check Achievement: Initiate Terraformer (25000)
                else if <player.flag[Ach_Dug]> == 25000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Terraformer!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 2500"
                - execute as_server "points give <player.as_player.name> 9"
                - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
                - queue clear
                }
                #Check Achievement: Accomplished Terraformer (50000)
                else if <player.flag[Ach_Dug]> == 50000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Terraformer!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 5000"
                - execute as_server "points give <player.as_player.name> 11"
                - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
                - queue clear
                }
                #Check Achievement: Master Terraformer (100000)
                else if <player.flag[Ach_Dug]> == 100000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Master Terraformer!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 10000"
                - execute as_server "points give <player.as_player.name> 13"
                - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
                - queue clear
                }
              }
            }
          #
          ##################
          # Blocks below 40#
          ##################
          #
          - if <context.location.y> < 40
            {
            # T2 Tannin Checker
            - if <context.location.material.name> contains grass || <context.location.material.name> contains dirt || <context.location.material.name> contains sand || <context.location.material.name> contains clay  
              {
              - flag player Ach_Dug:++
              - define dropRoll <util.random.int[0].to[1000000]>
              - if <def[dropRoll]> <= <def[cT2Tannin]> 
                {
                - execute as_op "playsound random.levelup <player.name>"
                - execute as_op "mm items give <player.name> CD_EnhancedTannin"
                - narrate "<yellow>You have found a rare crafting material!":<player>
                }
              }
                #Check Achievement: Initiate Digger (100)
              - if <player.flag[Ach_Dug]> == 100
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Digger!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 25"
                - execute as_server "points give <player.as_player.name> 1"
                - queue clear
                }
                #Check Achievement: Accomplished Digger (500)
                else if <player.flag[Ach_Dug]> == 500
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Digger!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 100"
                - execute as_server "points give <player.as_player.name> 3"
                - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
                - queue clear
                }
                #Check Achievement: Master Digger (1000)
                else if <player.flag[Ach_Dug]> == 1000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Master Digger!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 250"
                - execute as_server "points give <player.as_player.name> 5"
                - execute as_server "mm items give <player.as_player.name> CK_Tier1_Tools"
                - queue clear
                }
                #Check Achievement: Initiate Landscaper (2500)
                else if <player.flag[Ach_Dug]> == 2500
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Landscaper!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 500"
                - execute as_server "points give <player.as_player.name> 7"
                - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
                - queue clear
                }
                #Check Achievement: Accomplished Landscaper (5000)
                else if <player.flag[Ach_Dug]> == 5000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Landscaper!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 1000"
                - execute as_server "points give <player.as_player.name> 7"
                - execute as_server "mm items give <player.as_player.name> CK_Tier2_Tools"
                - queue clear
                }
                #Check Achievement: Master Landscaper (10000)
                else if <player.flag[Ach_Dug]> == 10000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Master Landscaper!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 1000"
                - execute as_server "points give <player.as_player.name> 7"
                - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
                - queue clear
                }
                #Check Achievement: Initiate Terraformer (25000)
                else if <player.flag[Ach_Dug]> == 25000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Initiate Terraformer!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 2500"
                - execute as_server "points give <player.as_player.name> 9"
                - execute as_server "mm items give <player.as_player.name> CK_Tier3_Tools"
                - queue clear
                }
                #Check Achievement: Accomplished Terraformer (50000)
                else if <player.flag[Ach_Dug]> == 50000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Accomplished Terraformer!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 5000"
                - execute as_server "points give <player.as_player.name> 11"
                - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
                - queue clear
                }
                #Check Achievement: Master Terraformer (100000)
                else if <player.flag[Ach_Dug]> == 100000
                {
                - announce "<player.as_player.name> has just earned the achievement  <green>[Master Terraformer!]"
                - execute as_server "playsound random.levelup <player.as_player.name>"
                - execute as_server "eco give <player.as_player.name> 10000"
                - execute as_server "points give <player.as_player.name> 13"
                - execute as_server "mm items give <player.as_player.name> CK_Tier4_Tools"
                - queue clear
                }
              }
            }
          }