test:
type: world
-on player holds item:
+ on player holds item:
- if <player.item_in_hand.scriptname.is[==].to[shadow_strike]||false> {
- invisible <player> state:true
else if <player.item_in_hand.scriptname.is[!=].to[shadow_strike]||true> {
- invisible <player> state:false
}
}