Paste #13719: Diff note for paste #13718

Date: 2015/02/08 07:27:58 UTC-08:00
Type: Diff Report

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 test:
   type: world
   events:
     on player holds item:
-    - if <player.item_in_hand.scriptname.is[==].to[shadow_strike]||false> {
-      - invisible <player> state:true
+    - if <player.item_in_hand.scriptname.is[==].to[shadow_strike]||false> invisible <player> state:true
+      else invisible <player> state:false
-      }
-      else {
-      - invisible <player> state:false
-      }