on player damages entity: #-------------------------------------NORMAL MOBS--------------------------------------------- - ^if |]> { - ^determine |||]> } else { - ^inject 's@NarrateDamage' - ^determine fulfilled } CustomItemCheck: type: procedure debug: true definitions: item|player script: #UNCOMMON ITEMS - ^if "li@i@StaffofBountifulHarvest|i@WandofFire|i@YewBow" contains %item% ^determine true #RARE ITEMS - ^if "li@i@cryptstalkersword|i@heartburn|i@MerryGoRound|i@WandofCombustion" contains %item% ^determine true #EPIC ITEMS - ^if "li@i@BloodSucker|i@SunFlare|i@TrailofEmbers" contains %item% ^determine true CustomItemDamage: type: procedure debug: true definitions: item|player|npc|cause script: - ^define mindamage <%item%.lore.get[2].strip_color.split[-].get[1]> - ^define maxdamage <%item%.lore.get[2].strip_color.split[-].get[2].split.get[1]> - ^if <%item%.material> == m@bow && %cause% == ENTITY_ATTACK ^define damage 1 else ^define damage - ^inject 's@NarrateCustomDamage' - ^determine %damage%