CraftBukkit Version: git-Bukkit-1.7.2-R0.2-b2974jnks (MC: 1.7.2)
Active Plugins: GroupManager: GMBuildVer (Phoenix), HerobrineAI: 3.3.2, WorldEdit: 5.5.9-SNAPSHOT:2935-b3f2c10,master,
Buycraft: 6.5, mcore: 7.0.1, BOSEconomy: 0.7.8.1, Vault: 1.2.27-b349, EnchantedCustoms: 1.5,
HealthBar: 1.8.1, LogBlock: 1.80, TerrainControl: 2.5.1, WorldGuard: 5.8 with custom flags plugin.,
BloodMoon: 0.24-SNAPSHOT, UberForest: 2.2.1, WGRegionEvents: 1.2, IPWhitelist: 1.6,
DragonRaid: 0.0.1, CoreProtect: 2.0.8, ChestShop: 3.7.3, Legacy: 1.3.1, ProtocolLib: 3.1.0,
Votifier: 1.9, WGCustomFlags: 1.6, mcMMO: 1.4.07-b3337, ButtonWarp: 2.2.2,
Essentials: Pre2.13.1.1, Citizens: 2.0.11-SNAPSHOT (build 1056), ServerSigns: 3.0.0,
LibsDisguises: 7.8, EssentialsSpawn: Pre2.13.1.1, EssentialsAntiBuild: Pre2.13.1.1,
WGRegionCommands: 0.1, Denizen: 0.9.4-SNAPSHOT (build 1435), BKCommonLib: 1.57,
CraftBook: 3.8-SNAPSHOT:3555-7ab7624,master, My Worlds: 1.67, EssentialsChat: Pre2.13.1.1,
Factions: 2.3.0, ShowCaseStandalone: 618, ScoreboardStats: 0.5.9, Sentry: 1.7.1,
Loaded Worlds: world, world_nether, world_the_end, Test2, Survival
Online Players: [Leader] NLBlackEagle(NLBlackEagle)
10:47:44 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:44 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:44 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:44 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:44 [INFO] +- Executing dCommand: WAIT/Chief ---------+
10:47:44 [INFO] +> Executing 'WAIT': queue='NINEEZEEZN' delay='20t'
10:47:44 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:44 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:44 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:44 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:45 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:45 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:45 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:45 [INFO] +- Executing dCommand: PLAYEFFECT/Chief ---------+
10:47:45 [INFO] Filled tag <npc.location> with
'l@1003.4746367785693,27.0,1023.6830784905725,world'.
10:47:45 [INFO] +> Executing 'PLAYEFFECT': special effect='LARGE_SMOKE'
locations='[l@1003.4746367785693,27.0,1023.6830784905725,world]'
radius='99' data='0' qty='10' offset='0.5'
10:47:45 [INFO] +- Executing dCommand: TELEPORT/Chief ---------+
10:47:45 [INFO] Filled tag <npc> with 'n@947'.
10:47:45 [INFO] +> Executing 'TELEPORT':
location='l@993.0,28.0,1010.0,world' entities='[n@947]'
10:47:46 [INFO] +- Executing dCommand: WAIT/Chief ---------+
10:47:46 [INFO] +> Executing 'WAIT': queue='NINEEZEEZN' delay='20t'
10:47:47 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:47 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:47 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:47 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:47 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:47 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:47 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:47 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:47 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:47 [INFO] +- Executing dCommand: PLAYEFFECT/Chief ---------+
10:47:47 [INFO] Filled tag <npc.location> with
'l@992.3000000119209,27.0,1010.6999999880791,world'.
10:47:47 [INFO] +> Executing 'PLAYEFFECT': special effect='LARGE_SMOKE'
locations='[l@992.3000000119209,27.0,1010.6999999880791,world]'
radius='99' data='0' qty='10' offset='0.5'
10:47:47 [INFO] +- Executing dCommand: TELEPORT/Chief ---------+
10:47:47 [INFO] Filled tag <npc> with 'n@947'.
10:47:47 [INFO] +> Executing 'TELEPORT':
location='l@990.0,36.0,1010.0,world' entities='[n@947]'
10:47:48 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:48 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:48 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:48 [INFO] +- Executing dCommand: WAIT/Chief ---------+
10:47:48 [INFO] +> Executing 'WAIT': queue='NINEEZEEZN' delay='600t'
10:47:49 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:49 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:49 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:49 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:49 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:49 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:49 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:49 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:49 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:49 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:49 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:49 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:49 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:49 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:49 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:50 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:50 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:50 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:50 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:50 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:50 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:50 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:50 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:50 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:50 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:50 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:50 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:50 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:50 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:50 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:50 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:50 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:50 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:51 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:51 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:51 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:53 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:53 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:53 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:53 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:53 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:53 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:53 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:53 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:53 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:53 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
10:47:53 [INFO] Filled tag <player.flag[actualtime]> with '2943.0'.
10:47:53 [INFO] Filled tag <player.flag[actualtime]> with '2943.0'.
10:47:53 [INFO] Comparable 1: Comparable='Double(2943.0)',
Operator='OR_MORE', ComparedTo='Integer(3000)' -->
OUTCOME='false'
10:47:53 [INFO] +- Executing dCommand: IF/NLBlackEagle ---------+
10:47:53 [INFO] Comparable 1: Comparable='Double(2943.0)',
Operator='OR_LESS', ComparedTo='Integer(3000)' -->
OUTCOME='true'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] +> Executing 'NARRATE': Narrating=''
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] Filled tag <dark_red> with ''.
10:47:53 [INFO] Filled tag <white> with ''.
10:47:53 [INFO] Filled tag <dark_red> with ''.
10:47:53 [INFO] +> Executing 'NARRATE':
Narrating='-----------------------DRAGON-----------------------'
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] Filled tag <dark_red> with ''.
10:47:53 [INFO] Filled tag <&lb> with '['.
10:47:53 [INFO] Filled tag <&rb> with ']'.
10:47:53 [INFO] Filled tag <green> with ''.
10:47:53 [INFO] Filled tag <player.name> with 'NLBlackEagle'.
10:47:53 [INFO] Filled tag <white> with ''.
10:47:53 [INFO] +> Executing 'NARRATE': Narrating='[WARNING] NLBlackEagle
Dragons will appear when you reach'
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] +> Executing 'NARRATE': Narrating='the 50 Hours playtime
archievement in both Survival as Custom'
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] Filled tag <&lb> with '['.
10:47:53 [INFO] Filled tag <&sq> with '''.
10:47:53 [INFO] Filled tag <dark_red> with ''.
10:47:53 [INFO] Filled tag <white> with ''.
10:47:53 [INFO] Filled tag <&sq> with '''.
10:47:53 [INFO] +> Executing 'NARRATE': Narrating='Survival worlds.
[Type'/legacy'to check your playtime'
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] Filled tag <&co> with ':'.
10:47:53 [INFO] Filled tag <&rb> with ']'.
10:47:53 [INFO] +> Executing 'NARRATE': Narrating='and prepare well! NOTE:
/legacy may be a bit off time.]'
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] Filled tag <dark_red> with ''.
10:47:53 [INFO] +> Executing 'NARRATE':
Narrating='-----------------------------------------------------'
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] +- Executing dCommand: NARRATE/NLBlackEagle ---------+
10:47:53 [INFO] +> Executing 'NARRATE': Narrating=''
Targets='[p@NLBlackEagle]'
10:47:53 [INFO] Completing queue 'DNEEZEZNNE'.
10:47:54 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:54 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:54 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:55 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:55 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:55 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:55 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:55 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:55 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:55 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:55 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:55 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:55 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:55 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:55 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)
10:47:55 [INFO] ERROR! Woah! Invalid arguments were specified!
10:47:55 [INFO] +> [dB] +> MESSAGE follows: 'Must have a valid spawned NPC
attached.'
10:47:55 [INFO] +> [dB] Usage: walk (<npc>|...) [<location>] (speed:<#>)
(auto_range) (radius:<#.#>)