Date: 2015/03/05 06:58:57 UTC-08:00
Type: Denizen Script
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npckill:
type: assignment
actions:
on assignment:
- trigger name: click state:true
- trigger name: chat state:true
interact scripts:
- 10 npckillinteract
cchat:
type: format
format: "<&b><npc.name> <&f>to you<&co> <&2><text>"
npckillinteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.flag[kill_zombie_quest_cooldown]> {
- narrate "You can repeat this quest in <player.flag{kill_zombie_quest_cooldown}.expiration.formatted>"
- queue clear
}
- flag player npc_engaged
- engage
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate format:cchat "Great work! Here's your reward!"
- give i@diamond
- flag player kill_zombie_quest_count:!
- flag player kill_zombie_quest_cooldown duration: 1h
- disengage
- flag player npc_engaged:!
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> {
- narrate format:cchat "Are you done yet?"
- queue clear
}
- narrate format:cchat "Hello there. Would you care for a special prize?"
- wait 5t
- narrate format:cchat "If so, you can kill 5 zombies for me."
- wait 5t
- narrate format:cchat "Will you accept this quest?"
- wait 5t
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&7>]"
- flag player npc_engaged:!
- disengage
chat trigger:
1:
trigger: /Yes/, I accept this quest
script:
- if <player.flag[kill_zombie_quest_cooldown]> {
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> queue clear
- engage
- flag player npc_engaged
- narrate format:cchat "Okay Great!"
- wait 5t
- narrate "[Kill 5 Zombies!]"
- flag player kill_zombie_quest
- flag player kill_zombie_quest_count:0
- flag player npc_engaged:!
- disengage
2:
trigger: /No/, I don't
script:
- if <player.has_flag[kill_zombie_quest]> queue clear
- random {
- narrate "Alright whatever"
- narrate "Fine! Screw off!"
- narrate "LEAVE!"
- narrate "Then go away!"
}
killquest_zombie_world:
type: world
events:
on player kills zombie:
- if !<player.has_flag[kill_zombie_quest]> queue clear
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate "[Return to the NPC]"
- flag player kill_zombie_quest:!
}