Paste #14268: Diff note for paste #14267

Date: 2015/03/05 21:38:33 UTC-08:00
Type: Diff Report

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 # dHunger system
 # Arena admins require op or dhunger.command permission
 # Arenas are stored in dHungers_saves.yml and is 
 # Editable and reloadable.
 # Created by Talamar1
 
 Hunger:
   type: world
   debug: false
   events:
     on server start:
     - run InitdHunger delay:10t
     - flag server dhg:!
 
     on dhg command:
     - determine passively fulfilled
     - if <context.args.size||0> == 0 {
       - inject dhunger_command_help
       - queue clear
       }
     - define arg1 <context.args.get[1].escaped>
     - define cmdList li@create|save|delete|spawn|set|breakable|lock|unlock|resize|board|disable|enable|start|stop|quit|select|list|clear|reload|lobby|vote
     - if <def[cmdList].contains[%arg1%]> {
       - if <context.server> || <player.has_permission[dhunger.%arg1%]||false> {
         - inject dhunger_command_%arg1%
         - queue clear
         }
         else {
         - narrate "<&6>You do not have permission to use the dhunger command."
         - queue clear
         }
       }
     - inject dhunger_command_help
 
     on player clicks wall_sign:
     - define sign <context.location.block>
     - wait 1t
     - foreach <yaml[dhunger_saves].list_keys[dhg.arenas]> {
       - if <yaml[dhunger_saves].read[dhg.arenas.%value%.board].as_list.contains[%sign%]> && <yaml[dhunger_saves].read[dhg.arenas.%value%.settings.enable]||false> {
         - if <player.has_flag[dhg.play]> determine cancelled
         - flag <player> dhg.play:%value%
         - inject dhunger_join
         - foreach stop
         }
       }
     
     on player joins:
     - if <player.has_flag[dhg]> {
       - flag <player> dhg:!
       }
     - teleport <player> <yaml[dhunger_saves].read[dhg.lobby]||<player.location.world.spawn_location>>
     
     on player quits:
     - if <player.has_flag[dhg.play]> {
       - run dhunger_check_end_of_game def:<player.flag[dhg.play]> instantly
       - flag <player> dhg:!
       }
     
     on player breaks block in notable cuboid:
     - foreach <yaml[dhunger_saves].list_keys[dhg.arenas]> {
       - if <context.cuboids.contains[cu@dhg_%value%]> {
         - if <yaml[dhunger_saves].read[dhg.arenas.%value%.settings.locked]||false> && <yaml[dhunger_saves].contains[dhg.arenas.%value%.settings.breakable]> {
           - if !<yaml[dhunger_saves].read[dhg.arenas.%value%.settings.breakable].contains[<context.material>]> {
             - determine cancelled
             - foreach stop
             }
             else {
             - run dhunger_task_block_track def:break|%value%|<context.location>|<context.material>
             - foreach stop
             }
           }
         }
       }
 
     on player places block in notable cuboid:
     - foreach <yaml[dhunger_saves].list_keys[dhg.arenas]> {
       - if <context.cuboids.contains[cu@dhg_%value%]> {
         - if <yaml[dhunger_saves].read[dhg.arenas.%value%.settings.locked]||false> && <yaml[dhunger_saves].contains[dhg.arenas.%value%.settings.placeable]> {
           - if !<yaml[dhunger_saves].read[dhg.arenas.%value%.settings.placeable].contains[<context.material>]> {
             - determine cancelled
             - foreach stop
             }
             else {
             - run dhunger_task_block_track def:place|%value%|<context.location>|<context.material>
             - foreach stop
             }
           }
         }
       }
 
     on player killed:
     - if <player.has_flag[dhg.play]> {
       - define arena <player.flag[dhg.play]>
       - narrate "<context.entity.name> was killed by <tern[<context.damager.is_player>]:<context.damager.name>||<context.cause>>" targets:<server.flag[dhg.%arena%.players]>
       - inject dhunger_remove_player
       - run dhunger_check_end_of_game def:%arena% instantly
       - determine cancelled
       }
       
 InitdHunger:
   type: task
   debug: false
   script:
     - inject dhunger_command_reload
     - inject dhunger_init_signs
 
 dhunger_command_help:
   type: task
   debug: false
   script:
     - if <player.has_permission[dhunger.create]>    narrate "<&6>/dhg create <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.save]>      narrate "<&6>/dhg save"
     - if <player.has_permission[dhunger.delete]>    narrate "<&6>/dhg delete <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.spawn]>     narrate "<&6>/dhg spawn <&lb>add<&rb>/<&lb>del <&lt>id<&gt><&rb>/<&lb>list<&rb>/<&lb>show<&rb>"
     - if <player.has_permission[dhunger.breakable]> narrate "<&6>/dhg breakable <&lb>add<&rb>/<&lb>del<&rb>/<&lb>list<&rb>/<&lb>clear<&rb>"
     - if <player.has_permission[dhunger.set]>       narrate "<&6>/dhg set <&lt>setting<&gt> <&lt>value<&gt>"
     - if <player.has_permission[dhunger.board]>     narrate "<&6>/dhg board <&lb>add<&rb>/<&lb>del<&rb>"
     - if <player.has_permission[dhunger.lock]>      narrate "<&6>/dhg lock <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.unlock]>    narrate "<&6>/dhg unlock <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.disable]>   narrate "<&6>/dhg disable <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.enable]>    narrate "<&6>/dhg enable <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.start]>     narrate "<&6>/dhg start <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.stop]>      narrate "<&6>/dhg stop <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.quit]>      narrate "<&6>/dhg quit"
     - if <player.has_permission[dhunger.select]>    narrate "<&6>/dhg select <&lt>arena name<&gt>"
     - if <player.has_permission[dhunger.resize]>    narrate "<&6>/dhg resize"
     - if <player.has_permission[dhunger.list]>      narrate "<&6>/dhg list"
     - if <player.has_permission[dhunger.reload]>    narrate "<&6>/dhg reload"
 
 dhunger_command_create:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> { 
       - narrate "<&6>/dhg create <&lt>arena name<&gt>" 
       - narrate "<&6>arena name - name for your arena" 
       - queue clear 
       }
     - if <context.args.get[2].is[!=].to[<context.args.get[2].escaped>]> { 
       - narrate "<&6>That value doesn't look right." 
       - queue clear 
       }
     - define arg2 <context.args.get[2]>
     - if <yaml[hunger_saves].contains[dhg.arenas.%arg2%]> {
       - narrate "<&6>Arena with that name already exists."
       - queue clear
       }
     - if <player.selected_region.is[==].to[null]||true> { 
       - narrate "<&6>You don't have an area selected with WorldEdit wand." 
       - queue clear 
       }
     - narrate "Creating new arena"
     - yaml id:dhunger_saves set dhg.arenas.%arg2%.cuboid:<player.selected_region>
     - yaml id:dhunger_saves set dhg.arenas.%arg2%.settings.min_players:2
     - yaml id:dhunger_saves set dhg.arenas.%arg2%.settings.locked:false
     - yaml id:dhunger_saves set dhg.arenas.%arg2%.settings.max_players:20
     - yaml id:dhunger_saves set dhg.arenas.%arg2%.settings.timer:120
     - yaml id:dhunger_saves set dhg.arenas.%arg2%.settings.restock:0
     - inject dhunger_command_save
     - note <player.selected_region> as:dhg_%arg2%
     - flag player dhg.edit:%arg2%
     - narrate "Arena created."
 
 dhunger_command_save:
   type: task
   debug: false
   script:
     - narrate "Saving Hunger Games"
     - yaml savefile:dhunger_saves.yml id:dhunger_saves
 
 dhunger_command_delete:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> && !<player.has_flag[dhg.edit]> { 
       - narrate "<&6>/dhg delete <&lt>Arena Name<&gt>" 
       - narrate "<&6>Either select an arena or provide an arena name" 
       - queue clear 
       }
     - if <context.args.get[2].is[==].to[null]||true> define arena <player.flag[dhg.edit]>
       else define arena <context.args.get[2]>
     - if %arena% != <def[arena].escaped> { 
       - narrate "<&6>That value doesn't look right." 
       - queue clear 
       }
     - narrate "Deleting selected arena."
     - yaml id:dhunger_saves set dhg.arenas.%arena%:!
     - flag player dhg.edit:!
     - inject dhunger_command_save
 
 dhunger_command_reload:
   type: task
   debug: false
   script:
     - if <yaml.list.contains[dhunger_saves]> yaml unload id:dhunger_saves
     - if <server.has_file[dhunger_saves.yml]> { 
       - announce "<red><&lb>dHunger<&rb> <green>Loading Hunger Config File"
       - yaml load:dhunger_saves.yml id:dhunger_saves
       }
       else { 
       - announce "<red><&lb>dHunger<&rb> <green>Creating Hunger Config File"
       - yaml create id:dhunger_saves
       - yaml savefile:dhunger_saves.yml id:dhunger_saves
       }
 
 dhunger_command_clear:
   type: task
   debug: false
   script:
     - yaml unload id:dhunger_saves
     - yaml create id:dhunger_saves
     - inject dhunger_command_save
 
 dhunger_command_select:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> { 
       - narrate "<&6>/dhg select <&lt>arena name<&gt>" 
       - narrate "<&6>arena name - name for your arena" 
       - queue clear 
       }
     - if <context.args.get[2].is[!=].to[<context.args.get[2].escaped>]> { 
       - narrate "<&6>That value doesn't look right." 
       - queue clear 
       }
     - define arg2 <context.args.get[2]>
     - if <yaml[dhunger_saves].list_keys[dhg.arenas].contains[%arg2%]> {
       - narrate "<&6>Selecting arena with name: %arg2%"
       - flag player dhg.edit:%arg2%
       }
-      else narrate "<&6>Arena with that name not found."
+      else {
+      - narrate "<&6>Arena with that name not found."
+      }
 
 
 dhunger_command_resize:
   type: task
   debug: false
   script:
     - if !<player.has_flag[dhg.edit]> {
       - narrate "You don't have an arena selected."
       - queue clear
       }
     - if <player.selected_region.is[==].to[null]||true> { 
       - narrate "<&6>You don't have an area selected with WorldEdit wand." 
       - queue clear 
       }
     - narrate "Creating new arena"
     - yaml id:dhunger_saves set dhg.arenas.<player.flag[dhg.edit]>.cuboid:<player.selected_region>
     - inject dhunger_command_save
     - note <player.selected_region> as:dhg_<player.flag[dhg.edit]>
     - narrate "Arena resized."
 
 dhunger_command_quit:
   type: task
   debug: false
   script:
     - if !<player.has_flag[dhg.play]> {
       - narrate "You don't appear to be in a game."
       - queue clear
       }
     - define arena <player.flag[dhg.play]>
     - narrate "Quitting arena game."
     - narrate "<player.name> quit the arena." targets:<server.flag[dhg.%arena%.players]>
     - inject dhunger_remove_player
     - run dhunger_check_end_of_game def:%arena%
 
 dhunger_command_spawn:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> && <context.args.get[3].is[==].to[null]||true> { 
       - narrate "<&6>/dhg spawn add - add a new spawn"
       - narrate "<&6>/dhg spawn del <&lt>ID<&gt> - delete spawn at ID number (use list)"
       - narrate "<&6>/dhg spawn list - list all spawns"
       - narrate "<&6>/dhg spawn show - visually show spawns"
       - queue clear 
       }
     - if !<player.has_flag[dhg.edit]> {
       - narrate "You don't have an arena selected."
       - queue clear
       }
     - define arena <player.flag[dhg.edit]>
     - define arg2 <context.args.get[2]>
     - define arg3 <context.args.get[3]>
     - define settings li@add|del|list|show
     - if <def[settings].contains[%arg2%]> {
       - if <def[arg3].is[==].to[help]> {
         - inject dhunger_help_spawn_%arg2%
         }
         else {
         - inject dhunger_spawn_%arg2%
         }
       }
       else {
       - narrate "Invalid setting"
       }
 
 dhunger_spawn_add:
   type: task
   debug: false
   script:
     - narrate "Adding new spawnpoint."
     - define scount <yaml[dhunger_saves].list_keys[dhg.arenas.%arena%.spawnpoint].size||0>
     - define spawnpoint l@<player.location.block.x.add[.5]>,<player.location.block.y>,<player.location.block.z.add[.5]>,<player.location.pitch>,<player.location.yaw>,<player.location.world.name>
     - yaml id:dhunger_saves set dhg.arenas.%arena%.spawnpoint.<def[scount].add[1]>:%spawnpoint%
     - inject dhunger_command_save
 
 dhunger_spawn_del:
   type: task
   debug: false
   script:
     - if <context.args.get[3].is[==].to[null]||true> { 
       - narrate "<&6>/dhg spawn del <&lt>spawnpoint<&gt>" 
       - narrate "<&6>spawnpoint - ID Number for spawnpoint" 
       - queue clear 
       }
     - define arg3 <context.args.get[3]>
     - if <yaml[dhunger_saves].contains[dhg.arenas.%arena%.spawnpoint.%arg3%]> {
       - narrate "Removing spawnpoint."
       - yaml id:dhunger_saves set dhg.arenas.%arena%.spawnpoint.%arg3%:!
       - foreach <yaml[dhunger_saves].list_keys[dhg.arenas.%arena%.spawnpoint].numerical> {
         - define spawnpoint <yaml[dhunger_saves].read[dhg.arenas.%arena%.spawnpoint.%value%]>
         - yaml id:dhunger_saves set dhg.arenas.%arena%.spawnpoint.%value%:!
         - yaml id:dhunger_saves set dhg.arenas.%arena%.spawnpoint.%loop_index%:%spawnpoint%
         }
       - inject dhunger_command_save
       }
-      else narrate "Could not find that spawnpoint."
+      else {
+      - narrate "Could not find that spawnpoint."
       }
 
 dhunger_spawn_list:
   type: task
   debug: false
   script:
     - narrate "Listing spawnpoints:"
     - foreach <yaml[dhunger_saves].list_keys[dhg.arenas.%arena%.spawnpoint].numerical> {
       - narrate "<&lt>%value%<&gt> <yaml[dhunger_saves].read[dhg.arenas.%arena%.spawnpoint.%value%]>"
       }
 
 dhunger_spawn_show:
   type: task
   debug: false
   script:
     - narrate "Showing spawnpoints:"
     - repeat 10 {
       - foreach <yaml[dhunger_saves].list_keys[dhg.arenas.%arena%.spawnpoint].numerical> {
         - playeffect <yaml[dhunger_saves].read[dhg.arenas.%arena%.spawnpoint.%value%]> effect:red_dust qty:15
         }
       - wait 1s
       }
 
 dhunger_command_breakable:
   type: task
   debug: false
   script:
-    - if <context.args.get[2].is[==].to[null]||true> {
-      - if <context.args.get[2].is[!=].to[clear]> && <context.args.get[3].is[==].to[null]||true> { 
-      - narrate "<&6>/dhg breakable add - add block(s) to list"
-      - narrate "<&6>/dhg breakable del - delete block(s) from list"
-      - narrate "<&6>/dhg breakable list - list all blocks"
-      - narrate "<&6>/dhg breakable clear - clear all blocks in list"
+    - if <context.args.get[2].is[==].to[null]||true> && ( <context.args.get[2].is[!=].to[clear]> && <context.args.get[3].is[==].to[null]||true> ) { 
+        - narrate "<&6>/dhg breakable add - add block(s) to list"
+        - narrate "<&6>/dhg breakable del - delete block(s) from list"
+        - narrate "<&6>/dhg breakable list - list all blocks"
+        - narrate "<&6>/dhg breakable clear - clear all blocks in list"
+        - queue clear
-      - queue clear 
       }
     - if !<player.has_flag[dhg.edit]> {
       - narrate "You don't have an arena selected."
       - queue clear
       }
     - define arena <player.flag[dhg.edit]>
     - define arg2 <context.args.get[2]>
     - define arg3 <context.args.get[3]||li@>
     - define settings li@add|del|list|clear
     - if <def[settings].contains[%arg2%]> inject dhunger_breakable_%arg2%
       else narrate "Invalid breakable command"
 
 dhunger_breakable_add:
   type: task
   debug: false
   script:
     - if %arg3% == help {
       - narrate "<&6>/dhg breakable add <&lt>value<&pipe>value<&pipe>...<&gt>"
       - narrate "Where <&dq>value<&dq> is a <&pipe> separated list of block or material IDs."
       - queue clear
     }
     - foreach <el@val[%arg3%].as_list> {
       - define newmat <el@val[%value%].as_material||null>
       - if <def[newmat].is[!=].to[null]> {
         - narrate "%value% is %newmat%"
         - if !<yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.breakable].contains[%newmat%]> {
           - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.breakable:->:%newmat%
           }
           else {
           - narrate "Item already in list"
           }
         }
         else {
         - narrate "%value% is not a valid block or item"
         }
       }
     - inject dhunger_command_save
 
 dhunger_breakable_del:
   type: task
   debug: false
   script:
     - if %arg3% == help {
       - narrate "<&6>/dhg breakable del <&lt>value<&pipe>value<&pipe>...<&gt>"
       - narrate "Where <&dq>value<&dq> is a <&pipe> separated list of block or material IDs."
       - queue clear
     }
     - foreach <def[arg3]> {
       - define newmat <el@val[%value%].unescaped.as_material||null>
       - if <def[newmat].is[!=].to[null]> {
         - narrate "%newmat% is valid"
         - if <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.breakable].contains[%newmat%]> {
           - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.breakable:<-:%newmat%
           }
         }
         else {
         - narrate "%value% is not a valid block or item"
         }
       }
     - inject dhunger_command_save
 
 dhunger_breakable_list:
   type: task
   debug: false
   script:
     - if <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.breakable].size||0> > 0 {
       - define blocklist <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.breakable].replace[li@]>
       - narrate "%blocklist%"
       }
 
 dhunger_breakable_clear:
   type: task
   debug: false
   script:
     - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.breakable:!
     - inject dhunger_breakable_add
 
 dhunger_command_lock:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> && !<player.has_flag[dhg.edit]> { 
       - narrate "<&6>/dhg locked <&lt>Arena ID<&gt>" 
       - narrate "<&6>Either select an arena or provide an arena name" 
       - queue clear 
       }
     - if <context.args.get[2].is[==].to[null]||true> define arena <player.flag[dhg.edit]>
       else define arena <context.args.get[2]>
     - if %arena% != <def[arena].escaped> { 
       - narrate "<&6>That value doesn't look right." 
       - queue clear 
       }
     - if <yaml[dhunger_saves].list_keys[dhg.arenas].contains[%arena%]> {
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.locked:true
       - narrate "<&6>Locking arena with name: %arena%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>Arena with that name not found."
       }
 
 dhunger_command_unlock:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> && !<player.has_flag[dhg.edit]> { 
       - narrate "<&6>/dhg locked <&lt>Arena ID<&gt>" 
       - narrate "<&6>Either select an arena or provide an arena name" 
       - queue clear 
       }
     - if <context.args.get[2].is[==].to[null]||true> define arena <player.flag[dhg.edit]>
       else define arena <context.args.get[2]>
     - if %arena% != <def[arena].escaped> { 
       - narrate "<&6>That value doesn't look right." 
       - queue clear 
       }
     - if <yaml[dhunger_saves].list_keys[dhg.arenas].contains[%arena%]> {
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.locked:false
       - narrate "<&6>Unlcking arena with name: %arena%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>Arena with that name not found."
       }
 
 dhunger_command_enable:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> && !<player.has_flag[dhg.edit]> { 
       - narrate "<&6>/dhg enable <&lt>Arena ID<&gt>" 
       - narrate "<&6>Either select an arena or provide an arena name" 
       - queue clear 
       }
     - if <context.args.get[2].is[==].to[null]||true> define arena <player.flag[dhg.edit]>
       else define arena <context.args.get[2]>
     - if %arena% != <def[arena].escaped> { 
       - narrate "<&6>That value doesn't look right." 
       - queue clear 
       }
     - if <yaml[dhunger_saves].list_keys[dhg.arenas].contains[%arena%]> {
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.enable:true
       - narrate "<&6>Enabling arena with name: %arena%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>Arena with that name not found."
       }
 
 dhunger_command_disable:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> && !<player.has_flag[dhg.edit]> { 
       - narrate "<&6>/dhg enable <&lt>Arena ID<&gt>" 
       - narrate "<&6>Either select an arena or provide an arena name" 
       - queue clear 
       }
     - if <context.args.get[2].is[==].to[null]||true> define arena <player.flag[dhg.edit]>
       else define arena <context.args.get[2]>
     - if %arena% != <def[arena].escaped> { 
       - narrate "<&6>That value doesn't look right." 
       - queue clear 
       }
     - if <yaml[dhunger_saves].list_keys[dhg.arenas].contains[%arena%]> {
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.enable:false
       - narrate "<&6>Disabling arena with name: %arena%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>Arena with that name not found."
       }
     
 dhunger_command_list:
   type: task
   debug: false
   script:
     - foreach <yaml[dhunger_saves].list_keys[dhg.arenas]> {
       - narrate "<&6>Arena: %value%"
       }
 
 dhunger_command_set:
   type: task
   debug: false
   script:
     - if <context.args.get[2].is[==].to[null]||true> || <context.args.get[2].is[==].to[help]||true> { 
       - narrate "<&6>/dhg set <&lt>setting<&gt> <&lt>value<&gt>"
       - narrate "<&6>setting - setting to change" 
       - narrate "<&6><&sp><&sp><&sp>restock"
       - narrate "<&6><&sp><&sp><&sp>min_players"
       - narrate "<&6><&sp><&sp><&sp>max_players"
       - narrate "<&6><&sp><&sp><&sp>lightning"
       - narrate "<&6><&sp><&sp><&sp>lightning_delay"
       - narrate "<&6><&sp><&sp><&sp>countdown"
       - narrate "<&6><&sp><&sp><&sp>timer"
       - narrate "<&6><&sp><&sp><&sp>tier1"
       - narrate "<&6><&sp><&sp><&sp>tier2"
       - narrate "<&6>value - value to assign to setting" 
       - queue clear 
       }
     - if !<player.has_flag[dhg.edit]> {
       - narrate "You don't have an arena selected."
       - queue clear
       }
     - define arena <player.flag[dhg.edit]>
     - define arg2 <context.args.get[2]>
     - define arg3 <context.args.get[3]||help>
     - define settings li@restock|min_players|max_players|lightning|lightning_delay|countdown|timer|tier1|tier2
     - if <def[settings].contains[%arg2%]> {
       - if <def[arg2].contains[tier]> {
         - define tier %arg2%
         - define arg2 tier
         }
       - if <def[arg3].is[==].to[help]> {
         - inject dhunger_help_set_%arg2%
         }
         else {
         - inject dhunger_setting_%arg2%
         }
       }
       else {
       - narrate "Invalid setting"
       - queue clear
       }
 dhunger_setting_restock:
   type: task
   debug: false
   script:
     - if %arg3% != help && <def[arg3].matches[integer]> {
       - yaml id:dhunger_saves set dhg.arenas.arenas.%arena%.settings.restock:<def[arg3]>
       - narrate "<&6>Changing RESTOCK on arena <&lt>%arena%<&gt> with value: %arg3%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>/dhg set restock <&lt>value<&gt>"
       - narrate "Where <&dq>value<&dq> is a number equal to the amount of time between restocks."
       - narrate "Use 0 for no restocking."
       }
 
 dhunger_setting_tier:
   type: task
   debug: false
   script:
     - if %arg3% == help {
       - narrate "<gold>/dhg set tier<&lb>1<&pipe>2<&rb> (add<&pipe>del) (item)(<&pc>percent)(<&ns>qty)"
       - narrate "<gold><&sp><&sp><&sp>1 or 2 <green>the tier you want to modify"
       - narrate "<gold><&sp><&sp><&sp>add or del <green>(optional<&cm> leaving it out overwites the whole list)"
       - narrate "<gold><&sp><&sp><&sp>item <green>the item to modify"
       - narrate "<gold><&sp><&sp><&sp><&pc>value <green>the chance item will be in chest (optional<&cm> default 25)"
       - narrate "<gold><&sp><&sp><&sp><&ns>value <green>the max quantity to be in a chest (optional<&cm> default 1)"
       }
       else if %arg3% == clear {
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.%tier%:!
       - inject dhunger_command_save
       - queue clear
       }
       else if %arg3% == list {
       - narrate "%tier% item list"
       - if !<yaml[dhunger_saves].contains[dhg.arenas.%arena%.settings.%tier%]> queue clear
       - foreach <yaml[dhunger_saves].list_keys[dhg.arenas.%arena%.settings.%tier%]> {
         - define itemvals <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.%tier%.%value%].as_list>
         - narrate "<gold><&sp><&sp><&sp><def[value]><&sp><green><def[itemvals].get[1].pad_left[3]><&pc><&sp><white>qty<&co><def[itemvals].get[2]>"
         }
       - queue clear
       }
     - foreach <context.args.get[4]||li@> {
       - define newitem <el@val[%value%].before[%].before[#].as_item||null>
       - define percent <el@val[%value%].after[%].before[#].as_int||25>
       - define qty <el@val[%value%].after[#].before[%].as_int||1>
       - if <def[newitem].is[!=].to[null]> {
         - narrate "%value% is %newitem% at %percent% qty %qty%"
         - if %arg3% == add {
           - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.%tier%.%newitem%:li@%percent%|%qty%
           }
           else {
           - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.%tier%.%newitem%:!
           }
         }
         else {
         - narrate "%value% is not a valid item"
         }
       }
     - inject dhunger_command_save
 
 dhunger_setting_min_players:
   type: task
   debug: false
   script:
     - if <def[arg3].matches[integer]> && <def[arg3].is[OR_MORE].than[2]> {
       - yaml id:dhunger_saves set dhg.arenas.arenas.%arena%.settings.min_players:<def[arg3]>
       - narrate "<&6>Changing MIN_PLAYERS on arena <&lt>%arena%<&gt> with value: %arg3%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>/dhg set min_players <&lt>value<&gt>"
       - narrate "Where <&dq>value<&dq> is the minimum number of players for a game."
       - narrate "Default is 2."
       }
 
 dhunger_setting_max_players:
   type: task
   debug: false
   script:
-    - if <def[arg3].matches[integer]> && <def[arg3].is[OR_MORE].than[<yaml[dhunger_saves].read[dhg.arenas.arenas.%arena%.settings.min_players]> {
+    - if <def[arg3].matches[integer]> && <def[arg3].is[OR_MORE].than[<yaml[dhunger_saves].read[dhg.arenas.arenas.%arena%.settings.min_players]>]> {
       - yaml id:dhunger_saves set dhg.arenas.arenas.%arena%.settings.restock:<def[arg3]>
       - narrate "<&6>Changing RESTOCK on arena <&lt>%arena%<&gt> with value: %arg3%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>/dhg set max_players <&lt>value<&gt>"
       - narrate "Where <&dq>value<&dq> is the maximum number of players for a game."
       - narrate "Default is 20."
       }
 
 dhunger_setting_lightning:
   type: task
   debug: false
   script:
     - define allowed li@always|2|off
     - if <def[allowed].contains[%arg3%]> {
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.lightning:%arg3%
       - narrate "<&6>Changing LIGHTNING on arena <&lt>%arena%<&gt> with value: %arg3%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>/dhg set lightning <&lt>value<&gt>"
       - narrate "<&6>Available values are: always, 2 or off"
       - narrate "<&6>Always = Use lightning through the whole game"
       - narrate "<&6>2 = Use lightning when game is down to 2 players"
       - narrate "<&6>off = Don't use lightning at all"
       }
 
 dhunger_setting_lightning_delay:
   type: task
   debug: false
   script:
     - if <def[arg3].is[matches].to[integer]> { 
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.lightning_delay:%arg3%
       - narrate "<&6>Changing LIGHTNING_DELAY on arena <&lt>%arena%<&gt> with value: %arg3%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>/dhg set lightning_delay <&lt>value<&gt>"
       - narrate "<&6>value = Seconds between lightning strikes."
       - narrate "<&6>Available values are numbers > 0 "
       }
 
 dhunger_setting_countdown:
   type: task
   debug: false
   script:
     - if <def[arg3].is[matches].to[integer]> { 
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.countdown:%arg3%
       - narrate "<&6>Changing COUNTDOWN on arena <&lt>%arena%<&gt> with value: %arg3%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>/dhg set countdown <&lt>value<&gt>"
       - narrate "<&6>Number = Seconds to countdown at start of game."
       - narrate "<&6>Available values are numbers > 0 "
       - narrate "<&6>Default is 10"
       }
 
 dhunger_setting_timer:
   type: task
   debug: false
   script:
     - if <def[arg3].is[matches].to[integer]> { 
       - yaml id:dhunger_saves set dhg.arenas.%arena%.settings.timer:%arg3%
       - narrate "<&6>Changing TIMER on arena <&lt>%arena%<&gt> with value: %arg3%"
       - inject dhunger_command_save
       }
       else {
       - narrate "<&6>/dhg set countdown <&lt>value<&gt>"
       - narrate "<&6>Number = Timer to wait for players to join."
       - narrate "<&6>Available values are numbers > 0 "
       - narrate "<&6>Default is 30"
       }
 
 dhunger_command_board:
   type: task
   debug: false
   script:
     - if !<player.has_flag[dhg.edit]> {
       - narrate "You don't have an arena selected."
       - queue clear
       }
     - define arena <player.flag[dhg.edit]>
     - define arg2 <context.args.get[2]>
     - define settings li@add|del|reset
     - if <def[settings].contains[%arg2%]> {
       - if <def[arg2].is[==].to[help]> inject dhunger_help_board_%arg2%
         else inject dhunger_board_%arg2%
       }
       else {
       - narrate "<&6>/dhg board <&lb>add<&rb><&pipe><&lb>del<&rb><&pipe><&lb>reset<&rb>"
       - narrate "add - Add a sign board"
       - narrate "del - Delete the arena sign configuration"
       - narrate "reset - Reset a board"
       }
       
 dhunger_board_add:
   type: task
   debug: false
   script:
     - define signs <player.selected_region.get_blocks.filter[material.bukkit_enum.is[==].to[wall_sign]]||0>
     - if <def[signs].size.is[OR_MORE].to[3]> {
       - narrate "Found your sign"
       - define sdir <def[signs].get[1].material.data>
       - define slist li@<def[signs].get[1]>
       - define signs <def[signs].remove[1]>
       - narrate "Direction %sdir%"
       # West
       - foreach %signs% {
         - define nsign %value%
         - define found false
         - foreach <def[slist]> {
           - if <def[nsign].as_location.y.is[MORE].than[<def[value].as_location.y>]> {
             - define slist <def[slist].insert[%nsign%].at[<def[loop_index]>]>
             - define found true
             - foreach stop
             }
             # West Facing
             else if <def[sdir].is[==].to[4]> {
             - if <def[nsign].as_location.z.is[LESS].than[<def[value].as_location.z>]> {
               - define slist <def[slist].insert[%nsign%].at[<def[loop_index]>]>
               - define found true
               - foreach stop
               }
             }
             # East Facing
             else if <def[sdir].is[==].to[5]> {
             - if <def[nsign].as_location.z.is[MORE].than[<def[value].as_location.z>]> {
               - define slist <def[slist].insert[%nsign%].at[<def[loop_index]>]>
               - define found true
               - foreach stop
               }
             }
             # North Facing
             else if <def[sdir].is[==].to[2]> && <def[nsign].as_location.y.is[==].than[<def[value].as_location.y>]> {
             - if <def[nsign].as_location.x.is[MORE].than[<def[value].as_location.x>]> {
               - define slist <def[slist].insert[%nsign%].at[<def[loop_index]>]>
               - define found true
               - foreach stop
               }
             }
             # South Facing
             else if <def[sdir].is[==].to[3]> {
             - if <def[nsign].as_location.x.is[LESS].than[<def[value].as_location.x>]> {
               - define slist <def[slist].insert[%nsign%].at[<def[loop_index]>]>
               - define found true
               - foreach stop
               }
             }
           }
         - if !<def[found]> {
           - if <def[sdir].is[==].to[4]> || <def[sdir].is[==].to[3]> {
             - define slist <def[slist].insert[%nsign%].at[<def[slist].size.add[1]>]>
             }
             else {
             - define slist <def[slist].insert[%nsign%].at[<def[slist].size>]>
             }
           }
         }
       - yaml id:dhunger_saves set dhg.arenas.%arena%.board:%slist%
       - inject dhunger_command_save
       - define arena <player.flag[dhg]>
       - inject dhunger_task_reset_sign
       }
       else {
       - narrate "sign wall missing or not big enough"
       }
 
 dhunger_board_del:
   type: task
   debug: false
   script:
     - yaml id:dhunger_saves set dhg.arenas.%arena%.board:!
     - inject dhunger_command_save
     - narrate "The board in arena %arena% was removed."
 
 dhunger_board_reset:
   type: task
   debug: false
   script:
     - define sign <yaml[dhunger_saves].read[dhg.arenas.%arena%.board]||li@>
     - if <def[sign].size> > 2 {
       - define p_list <server.flag[dhg.%arena%.players].parse[name].alphanumeric||li@>
       - define p_count <def[p_list].size>
       - define alive <server.get_online_players_flagged[dhg.play].filter[flag[dhg.play].is[==].to[%arena%]].size>
       # Set panel 1
       - sign type:automatic "Hunger Game|%arena%|<&lt>Click to Join<&gt>" <def[sign].get[1]>
       # Set panel 2
       - sign type:automatic "%arena%|<white>%p_count%<&0>/<&2>%alive%<&0>/<&4><server.flag[dhg.%arena%.dead].size||0><&0>/<&0><yaml[dhunger_saves].read[dhg.arenas.%arena%.max_players].get[1]||20>" <def[sign].get[2]>
       # Clear remaining boards
       - define dead_list <server.flag[dhg.%arena%.dead]||li@>
       - define p_sign li@
       - foreach <def[sign].get[3].to[<def[sign].size>]> {
         - define l_sign %value%
         - define p_sign <def[p_list].get[1].to[3]||li@>
         - foreach p_sign {
           - if <def[dead_list].contains[%value%]> define p_sign <def[p_sign].remove[%loop_index%].insert[<red>%value%].at[%loop_index%]>
           }
         - define p_list <def[p_list].remove[1|2|3]||li@>
         - sign type:automatic "%p_sign%" %l_sign%
         }
       }
 
 dhunger_command_lobby:
   type: task
   debug: false
   script:
     - yaml id:dhunger_saves set dhg.lobby:l@<player.location.block.x.add[.5]>,<player.location.block.y>,<player.location.block.z.add[.5]>,<player.location.pitch>,<player.location.yaw>,<player.location.world.name>
     - inject dhunger_command_save
 
 dhunger_init_signs:
   type: task
   debug: false
   script:
     - foreach <yaml[dhunger_saves].list_keys[dhg.arenas]> {
       - define arena %value%
       - inject dhunger_board_reset
       }
 
 dhunger_join:
   type: task
   debug: false
   script:
     - narrate "Joining game"
     - define arena <player.flag[dhg.play]>
     - define spawnpoints <yaml[dhunger_saves].list_keys[dhg.arenas.%arena%.spawnpoint].numerical>
     - define order <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.order]||ordered>
     - define ingame false
     - if <def[order].matches[random]> {
       - while <def[spawnpoints].size.is[>].than[0]> {
         - define randomnum <util.random.int[1].to[<def[spawnpoints].size>]>
         - define spawnpt <yaml[dhunger_saves].read[dhg.arenas.%arena%.spawnpoint.<def[spawnpoints].get[%randomnum%]>]>
-        - if <def[spawnpt.find.players.within[1]> define spawnpoints <def[spawnpoints].remove[%randomnum%]>
+        - if <def[spawnpt.find.players.within[1]> {
+          - define spawnpoints <def[spawnpoints].remove[%randomnum%]>
+          }
           else {
           - define ingame true
           - while stop
           }
         }
       }
       else {
       - foreach %spawnpoints% {
         - define spawnpt <yaml[dhunger_saves].read[dhg.arenas.%arena%.spawnpoint.%value%]>
         - define empty <def[spawnpt].find.players.within[1].size>
         - if %empty% > 0 {
           - foreach next
           }
           else {
           - define ingame true
           - foreach stop
           }
         }
       }
     - if !<def[ingame]> {
       - narrate "Game spawns are full"
       }
       else {
       - define state up
       - inject dhunger_task_barricade
 #      - run dhunger_task_barricade def:up|%arena%|%spawnpt%
       - flag server dhg.%arena%.players:->:<player>
       - inject dhunger_remove_inventory
       - teleport <player> %spawnpt%
       - adjust <player> gamemode:survival
       - inject dhunger_board_reset
       - if <server.has_flag[dhg.%arena%.timer]> {
         - flag server dhg.%arena%.timer:<yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.timer]||120>
         - narrate "<player.name> is joining the game." targets:<server.flag[dhg.%arena%.players]>
         }
         else {
         - run dhunger_task_checkstart def:%arena%
         }
       }
 
 dhunger_task_checkstart:
   type: task
   debug: false
   script:
     - define arena %1%
     - define timer <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.timer]||30>
     - flag server dhg.%arena%.timer:%timer%
     - define steps li@%timer%|15|10|5|1
     - if <def[timer].is[MORE].than[30]> {
       - repeat <def[timer].div[30].round_up> {
         - define steps <def[steps].insert[<def[value].mul[30]>].at[0]>
         }
       - define steps <def[steps].numerical.deduplicate>
       }
     - while <server.has_flag[dhg.%arena%.timer]> {
       - if <server.flag[dhg.%arena%.timer].is[or_less].than[0]> {
         - if <server.flag[dhg.%arena%.players].size.is[less].than[<yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.min_player]||2>]> {
           - foreach <server.flag[dhg.%arena%.players]> {
             - define player %value%
             - run dhunger_command_quit player:%value%
             - narrate "Not enough players, cancelling game" targets:<server.flag[dhg.%arena%.players]>
             }
           - flag server dhg.%arena%:!
           - while stop
           }
         - run dhunger_game_start def:%arena% instantly
         - while stop
         }
       - if <def[steps].contains[<server.flag[dhg.%arena%.timer].as_int>]> {
         - if <server.flag[dhg.%arena%.players].size.is[or_more].than[<yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.min_player]||2>]> {
           - narrate "Game will start in: <server.flag[dhg.%arena%.timer].as_int> seconds" targets:<server.flag[dhg.%arena%.players]>
           }
           else if <server.flag[dhg.%arena%.players].as_list.size.is[==].than[0]> {
           - flag server dhg.%arena%:!
           - while stop
           }
           else {
           - narrate "Waiting for players...<server.flag[dhg.%arena%.timer].as_int> seconds to go." targets:<server.flag[dhg.%arena%.players]>
           }
         }
       - flag server dhg.%arena%.timer:--
       - wait 1s
       }
 
 dhunger_game_start:
   type: task
   debug: false
   script:
     - define arena %1%
     - repeat <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.countdown]||10> {
       - narrate "Beginning in <red>%value%" targets:<server.flag[dhg.%arena%.players]>
       - wait 1s
       }
     - run dhunger_stock_chests def:%arena%
     - define state down
     - foreach <server.flag[dhg.%arena%.players]> {
       - define spawnpt <def[value].location.block>
       - inject dhunger_task_barricade
       }
     - narrate "<green>GO!" targets:<server.flag[dhg.%arena%.players]>
 
 dhunger_remove_inventory:
   type: task
   debug: false
   script:
     - narrate "Remove Inventory"
     - define equipment <player.flag[dhg.equipment]||li@>
     - yaml id:dhunger_saves set 'dhg.player.<player.uuid>.equipment:<player.equipment>'
     - yaml id:dhunger_saves set 'dhg.player.<player.uuid>.inventory:<player.inventory.list_contents>'
     - inventory clear d:<player>
     - equip <player> 'boots:<def[equipment].get[1]||i@air>' 'legs:<def[equipment].get[2]||i@air>' 'chest:<def[equipment].get[3]||i@air>' 'head:<def[equipment].get[4]||i@air>'
     - inject dhunger_command_save
 
 dhunger_replace_inventory:
   type: task
   debug: false
   script:
     - narrate "Replace Inventory"
     - inventory clear d:<player>
     - define equipment <yaml[dhunger_saves].read[dhg.player.<player.uuid>.equipment]||li@>
     - equip <player> 'boots:<def[equipment].get[1]||i@air>' 'legs:<def[equipment].get[2]||i@air>' 'chest:<def[equipment].get[3]||i@air>' 'head:<def[equipment].get[4]||i@air>'
     - inventory set 'd:<player.inventory>' 'o:<yaml[dhunger_saves].read[dhg.player.<player.uuid>.inventory]||li@>'
     - yaml id:dhunger_saves set 'dhg.player.<player.uuid>:!'
     - inject dhunger_command_save
 
 dhunger_remove_player:
   type: task
   debug: true
   script:
     - define arena <player.flag[dhg.play]>
     - drop <player.inventory.list_contents>
     - teleport <player> <yaml[dhunger_saves].read[dhg.lobby]||<player.location.world.spawn_location>>
     - inject dhunger_replace_inventory
     - flag server dhg.%arena%.dead:->:<player.name>
     - inject hunger_board_reset
     - flag player dhg.play:!
     - narrate "Removing player <player.name> flag"
     - adjust <player> health:20
     - adjust <player> food_level:100
     - adjust <player> saturation:100
 
 dhunger_check_end_of_game:
   type: task
   debug: true
   script:
     - define arena %1%
     - wait 1t
     - narrate "End of game"
     - if <server.get_online_players_flagged[dhg.play].filter[flag[dhg.play].is[==].to[%arena%]].size.is[==].to[1]> {
       - define winner <server.flag[dhg.%arena%.players].get[1]>
       - run dhunger_remove_player player:%winner%
       - announce "<green><def[winner].name> has won the hunger game in %arena%"
       }
     - inject dhunger_board_reset
     - run dhunger_task_block_rollback def:%arena%
     - remove <cu@dhg_%arena%.list_entities[dropped_item]>
     - flag server dhg.%arena%:!
 
 dhunger_stock_chests:
   type: task
   debug: false
   script:
     - define arena %1%
     - foreach li@tier1|tier2 {
       - define tier %value%
       - if !<yaml[dhunger_saves].contains[dhg.arenas.%arena%.settings.%tier%]> foreach next
       - define type <tern[<def[tier].is[==].to[tier1]>]:m@chest||m@trapped_chest>
       - define chests <cu@dhg_%arena%.get_blocks[%type%,1|%type%,2|%type%,3|%type%,4|%type%,5|%type%,6]>
       - foreach %chests% {
         - define chest %value%
         - define additems li@
         - foreach <yaml[dhunger_saves].list_keys[dhg.arenas.%arena%.settings.%tier%]> {
           - define itemvals <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.%tier%.%value%].as_list>
           - if <util.random.int[1].to[100].is[OR_LESS].than[<def[itemvals].get[1]||25>]> {
             - define additems <def[additems].insert[%value%[quantity=<util.random.int[1].to[<def[itemvals].get[2]||1>]>]].at[1]>
             }
           }
         - inventory set d:%chest% o:%additems%
         }
       }
 
 dhunger_task_block_track:
   type: task
   debug: true
   script:
     - define action %1%
     - define arena %2%
     - define location %3%
     - define mat %4%
     - yaml id:dhunger_saves set dhg.arenas.%arena%.track.%action%:->:li@%location%|%mat%
     - inject dhunger_command_save
     
 dhunger_task_block_rollback:
   type: task
   debug: true
   script:
     - define arena %1%
     - if <yaml[dhunger_saves].contains[dhg.arenas.%arena%.track]> {
       - if <yaml[dhunger_saves].contains[dhg.arenas.%arena%.track.break]> {
         - foreach <yaml[dhunger_saves].read[dhg.arenas.%arena%.track.break]> {
           - modifyblock <def[value].get[1]> <def[value].get[2]>
           }
         }
       - if <yaml[dhunger_saves].contains[dhg.arenas.%arena%.track.place]> {
         - foreach <yaml[dhunger_saves].read[dhg.arenas.%arena%.track.place]> {
           - modifyblock <def[value].get[1]> m@air
           }
         }
       - yaml id:dhunger_saves set dhg.arenas.%arena%.track:!
       - inject dhunger_command_save
       }
 
 dhunger_task_barricade:
   type: task
   debug: false
   script:
 #    - define state <tern[<def[state]||false>]:<def[state]>||<def[1]||up>>
 #    - define arena <tern[<def[arena]||false>]:<def[arena]>||<def[2]||false>>
 #    - define spawnpt <tern[<def[spawnpt]||false>]:<def[spawnpt]>||<def[3]||up>>
     - define barricade li@
     - define blocktype <yaml[dhunger_saves].read[dhg.arenas.%arena%.settings.barrier]||m@barrier>
     - foreach li@0|1|2 {
       - define y %value%
       - foreach li@-1|0|1 {
         - define x %value%
         - foreach li@-1|0|1 {
           - define z %value%
           - if %x% == 0 && %z% == 0 {
             - foreach next
             }
           - define block <def[spawnpt].add[%x%,%y%,%z%]>
           - if ( <def[state].is[==].to[up]> && <def[block].material.is[==].to[m@air]> ) || ( <def[state].is[==].to[down]> && <def[block].material.is[==].to[%blocktype%]> ) {
             - define barricade <def[barricade].insert[%block%].at[1]>
             }
           }
         }
       }
     - if <def[barricade].size.is[more].than[0]> modifyblock %barricade% <tern[<def[state].is[==].to[down]>]:m@air||%blocktype%> no_physics