+debug: false
QuestInv:
type: world
events:
on qinv command:
- define uuid <player.uuid>
- if !<in@%uuid%_quest||true> {
- inventory open d:in@%uuid%_quest
- determine fulfilled
}
else {
- note in@quest_inv as:%uuid%_quest
- inventory open d:in@%uuid%_quest
- determine fulfilled
}
on player clicks in inventory:
- if <context.inventory> == in@<player.uuid>_quest {
- narrate "Yippie"
}
quest_inv:
type: inventory
inventory: chest
size: 27
title: Quest Inventory