Paste #14319: Diff note for paste #14318

Date: 2015/03/07 14:26:38 UTC-08:00
Type: Diff Report

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+debug: false
 QuestInv:
   type: world
   events:
     on qinv command:
     - define uuid <player.uuid>
     - if !<in@%uuid%_quest||true> {  
       - inventory open d:in@%uuid%_quest
       - determine fulfilled
       }
       else {
       - note in@quest_inv as:%uuid%_quest
       - inventory open d:in@%uuid%_quest
       - determine fulfilled
       }
 
     on player clicks in inventory:
     - if <context.inventory> == in@<player.uuid>_quest {
       - narrate "Yippie"
       }
     
 quest_inv:
   type: inventory
   inventory: chest
   size: 27
   title: Quest Inventory