Java Version: 1.8.0_31
Up-time: 1h 11m
CraftBukkit Version: git-Spigot-bf0ac55-3fc97ff (MC: 1.8)
Denizen Version: Core: 1.05 (Build Unknown), CraftBukkit: 0.9.6-SNAPSHOT (build 1564)
Active Plugins (44): CoreProtect: 2.10.0, WorldEdit: 6.0.2-SNAPSHOT;3366-2fedcf80, well-core: 0.5.0,
EmptyWorldGenerator: 1.4, Questioner: 0.6, Essentials: TeamCity, BarAPI: 3.3,
GroupManager: 2.1.31 (Phoenix), SkQueryAPIONLY: 4.0, Multiverse-Core: 2.5-b692,
WorldGuard: 6.0.0-SNAPSHOT.1583-, ChatReaction: 1.4, ImageOnMap: 2.7, VoxelSniper: 5.168.9-SNAPSHOT-jnks278,
EssentialsAntiBuild: TeamCity, PlaceholderHook: 0.3.0, mcMMO: 1.5.02-b35, pvpstats: 0.8.14,
Vault: 1.5.3-b37, BloodMoon: 0.25-Samistine.v1.0, PvPManager: 2.4.7, EssentialsSpawn: TeamCity,
dynmap: 2.1-SNAPSHOT-1091, Sign_Casino_Slots: 1.5, Skript: 2.1.2, well-auction: 0.5.2,
WorldBorder: 1.8.1, SkQuery: 3.21.4, Citizens: 2.0.14-SNAPSHOT (build 1213),
Sign_Casino_Blackjack: 1.5, Shopkeepers: 1.46, VanishNoPacket: 3.19.1, Quests: 2.2.0,
WildSkript: 1.8, EchoPet: 2.6.1-SNAPSHOT-b32, TitleMotdAdvanced: 3.15.1, CraftBook: 3.9-SNAPSHOT,
Denizen: 0.9.6-SNAPSHOT (build 1564), Towny: 0.89.2.2, Sentry: 1.8.4, dtlTraders: 3.2.0-snapshot,
Depenizen: 0.2.1 (build 245), TownyChat: 0.42, DeluxeChat: 1.4
Loaded Worlds (32): mworld, mworld_nether, mworld_the_end, orientaljohn, pirate, islamic, testbuilds,
nordic, meg, Reinhart1, native, Agahra, mongolian, village, greek, atlantis, european,
oriental, newspawn, tworld, CP, megtf, Wastlands, monumenttester, floura, ship1,
desert2, ships, babylon, jungle, desert, wild
Online Players (1): ~Modget(midgetking15)
Offline Players: 49
Mode: offline
23:24:31 [INFO] +> Executing 'Action': Type='On assignment' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)' Player='midgetking15'
23:24:31 [INFO] +- Building action 'On ASSIGNMENT' for alex/3964 ---------+
23:24:31 [INFO] Starting InstantQueue 'BOSSALEX_ComfortEarnedHoward'...
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: IF
"<npc.constant[Boss Entity Type]>" "==" "player" "{" "-"
"adjust" "<npc>" "skin:<npc.constant[Boss Skin]>" "}"
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <npc.constant[Boss Entity Type]> with 'player'.
23:24:31 [INFO] Comparable 1: Comparable='Element(player)',
Operator='EQUALS', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: ADJUST
"<npc>" "skin:<npc.constant[Boss Skin]>"
23:24:31 [INFO] +- Executing dCommand: ADJUST/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <npc> with 'n@3964'.
23:24:31 [INFO] Filled tag <npc.constant[Boss Skin]> with 'Seymour93'.
23:24:31 [INFO] +> Executing 'ADJUST': object='n@3964' mechanism='skin'
mechanism_value='Seymour93'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: LOOKCLOSE
"state:true"
23:24:31 [INFO] +- Executing dCommand: LOOKCLOSE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'LOOKCLOSE': npc='n@3964' realistic='null'
range='null' toggle='true'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: TRIGGER
"name:proximity" "state:true" "radius:80"
23:24:31 [INFO] +- Executing dCommand: TRIGGER/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'TRIGGER': trigger='proximity' toggle='true'
radius='80' npc='n@3964'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: TRAIT
"state:true" "pushable"
23:24:31 [INFO] +- Executing dCommand: TRAIT/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'TRAIT': trait='pushable' state='TRUE'
npc='n@3964'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "npc sel <npc.id>"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <npc.id> with '3964'.
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='npc sel
3964' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "trait sentry"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='trait
sentry' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "sentry health 1250"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='sentry
health 1250' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "sentry respawn 3"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='sentry
respawn 3' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "sentry speed 3"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='sentry
speed 3' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "sentry strength 2"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='sentry
strength 2' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "sentry range 20"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='sentry
range 20' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EXECUTE
"as_server" "sentry invincible true"
23:24:31 [INFO] +- Executing dCommand: EXECUTE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='sentry
invincible true' silent='false'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: EQUIP "<npc>"
"hand:256"
23:24:31 [INFO] +- Executing dCommand: EQUIP/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <npc> with 'n@3964'.
23:24:31 [INFO] +> Executing 'EQUIP': entities='[n@3964]'
equipment='{hand=i@iron_spade}'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: ANCHOR "add"
"<npc.location>" "id:alexboss"
23:24:31 [INFO] +- Executing dCommand: ANCHOR/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <npc.location> with
'l@-445.8415871037044,66.0,707.8589371468239,49.80049,356.4156,Agahra'.
23:24:31 [INFO] +> Executing 'ANCHOR': NPC='alex/3964' ADDid='alexboss'
location='l@-445.8415871037044,66.0,707.8589371468239,49.80049,356.4156,Agahra'
23:24:31 [INFO] Queue 'BOSSALEX_ComfortEarnedHoward' Executing: FLAG "npc"
"ActionActive:!"
23:24:31 [INFO] +- Executing dCommand: FLAG/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'FLAG': flag_name='ACTIONACTIVE'
Action/Value='DELETE(false)' npc='n@3964'
23:24:31 [INFO] Completing queue 'BOSSALEX_ComfortEarnedHoward' in 10ms.
23:24:31 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:31 [INFO] +- Building action 'On ENTER PROXIMITY' for alex/3964
---------+
23:24:31 [INFO] Starting InstantQueue 'BOSSALEX_PicsFisherHarry'...
23:24:31 [INFO] Queue 'BOSSALEX_PicsFisherHarry' Executing: IF
"!<server.flag[alexrun]>" "&&" "<npc.can_see[<player>]>" "{"
"-" "flag" "server" "alexrun" "-" "narrate"
"target:<npc.location.find.players.within[30].as_list>"
"<green>[AlexanderTheGreat] -> <white>ha a filthy low life
like you has come to defeat a godlike being like me?" "-"
"narrate"
"target:<npc.location.find.players.within[30].as_list>"
"<green>[AlexanderTheGreat] -> <white>Ill have my minions
discard of you with ease" "-" "wait" "3" "-" "narrate"
"target... * snip! *
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <server.flag[alexrun]> with
'server.flag[alexrun]'.
23:24:31 [INFO] ERROR! Tag <server.flag[alexrun]> is invalid!
23:24:31 [INFO] Filled tag <player> with
'p@6ed2a5d8-6617-42eb-a043-3440d8b43cd2'.
23:24:31 [INFO] Filled tag
<npc.can_see[p@6ed2a5d8-6617-42eb-a043-3440d8b43cd2]> with
'true'.
23:24:31 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(server.flag[alexrun])', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Queue 'BOSSALEX_PicsFisherHarry' Executing: FLAG "server"
"alexrun"
23:24:31 [INFO] +- Executing dCommand: FLAG/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'FLAG': flag_name='alexrun'
Action/Value='SET_BOOLEAN(true)' flag_target='server'
23:24:31 [INFO] Queue 'BOSSALEX_PicsFisherHarry' Executing: NARRATE
"target:<npc.location.find.players.within[30].as_list>"
"<green>[AlexanderTheGreat] -> <white>ha a filthy low life
like you has come to defeat a godlike being like me?"
23:24:31 [INFO] +- Executing dCommand: NARRATE/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <npc.location.find.players.within[30].as_list>
with 'li@p@6ed2a5d8-6617-42eb-a043-3440d8b43cd2'.
23:24:31 [INFO] Filled tag <green> with ''.
23:24:31 [INFO] Filled tag <white> with ''.
23:24:31 [INFO] +> Executing 'NARRATE': Narrating='[AlexanderTheGreat] -> ha a
filthy low life like you has come to defeat a godlike being
like me?' Targets='[p@midgetking15]'
23:24:31 [INFO] Queue 'BOSSALEX_PicsFisherHarry' Executing: NARRATE
"target:<npc.location.find.players.within[30].as_list>"
"<green>[AlexanderTheGreat] -> <white>Ill have my minions
discard of you with ease"
23:24:31 [INFO] +- Executing dCommand: NARRATE/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <npc.location.find.players.within[30].as_list>
with 'li@p@6ed2a5d8-6617-42eb-a043-3440d8b43cd2'.
23:24:31 [INFO] Filled tag <green> with ''.
23:24:31 [INFO] Filled tag <white> with ''.
23:24:31 [INFO] +> Executing 'NARRATE': Narrating='[AlexanderTheGreat] -> Ill
have my minions discard of you with ease'
Targets='[p@midgetking15]'
23:24:31 [INFO] Queue 'BOSSALEX_PicsFisherHarry' Executing: WAIT "3"
23:24:31 [INFO] +- Executing dCommand: WAIT/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'WAIT': queue='BOSSALEX_PicsFisherHarry'
delay='d@60t'
23:24:31 [INFO] Forcing queue BOSSALEX_PicsFisherHarry into a timed queue...
23:24:31 [INFO] Completing queue 'BOSSALEX_PicsFisherHarry' in 3ms.
23:24:31 [INFO] Starting TimedQueue 'BOSSALEX_PicsFisherHarry'...
23:24:31 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:31 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:31 [INFO] Starting InstantQueue 'BOSSALEX_TowardLadderBizarre'...
23:24:31 [INFO] Queue 'BOSSALEX_TowardLadderBizarre' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with '0'.
23:24:31 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:31 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:31 [INFO] Comparable 1: Comparable='Number(0)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='true'
23:24:31 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Queue 'BOSSALEX_TowardLadderBizarre' Executing: RUN
"alexminions"
23:24:31 [INFO] +- Executing dCommand: RUN/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'RUN': script='ALEXMINIONS(TASK)'
23:24:31 [INFO] Queue 'BOSSALEX_TowardLadderBizarre' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'false'.
23:24:31 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
23:24:31 [INFO] Queue 'BOSSALEX_TowardLadderBizarre' Executing: FLAG "server"
"alexcooldown" "duration:5s"
23:24:31 [INFO] +- Executing dCommand: FLAG/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'FLAG': flag_name='alexcooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@100t'
flag_target='server'
23:24:31 [INFO] Completing queue 'BOSSALEX_TowardLadderBizarre' in 3ms.
23:24:31 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:31 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:31 [INFO] Starting InstantQueue 'BOSSALEX_FujitsuBbDozen'...
23:24:31 [INFO] Queue 'BOSSALEX_FujitsuBbDozen' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with '0'.
23:24:31 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:31 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:31 [INFO] Comparable 1: Comparable='Number(0)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='true'
23:24:31 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Queue 'BOSSALEX_FujitsuBbDozen' Executing: RUN "alexminions"
23:24:31 [INFO] +- Executing dCommand: RUN/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'RUN': script='ALEXMINIONS(TASK)'
23:24:31 [INFO] Queue 'BOSSALEX_FujitsuBbDozen' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:31 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Queue 'BOSSALEX_FujitsuBbDozen' Executing: QUEUE "clear"
23:24:31 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_FujitsuBbDozen'
Action='CLEAR'
23:24:31 [INFO] Completing queue 'BOSSALEX_FujitsuBbDozen' in 2ms.
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:31 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:31 [INFO] ERROR! Invalid mechanism specified: Name
23:24:31 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[alexmin2finish]>
is invalid!
23:24:31 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:31 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:31 [INFO] Starting InstantQueue 'BOSSALEX_ZoomDelayFunds'...
23:24:31 [INFO] Queue 'BOSSALEX_ZoomDelayFunds' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with '8'.
23:24:31 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:31 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:31 [INFO] Comparable 1: Comparable='Number(8)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:31 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Queue 'BOSSALEX_ZoomDelayFunds' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:31 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:31 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:31 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:31 [INFO] Queue 'BOSSALEX_ZoomDelayFunds' Executing: QUEUE "clear"
23:24:31 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:31 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_ZoomDelayFunds'
Action='CLEAR'
23:24:31 [INFO] Completing queue 'BOSSALEX_ZoomDelayFunds' in 1ms.
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR! 'persistant' is an unknown argument!
23:24:32 [INFO] ERROR! 'Alexander follower' is an unknown argument!
23:24:32 [INFO] ERROR! Invalid mechanism specified: Name
23:24:32 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[alexmin2finish]>
is invalid!
23:24:32 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:32 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:32 [INFO] Starting InstantQueue 'BOSSALEX_UhElementaryCell'...
23:24:32 [INFO] Queue 'BOSSALEX_UhElementaryCell' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:32 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:32 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:32 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:32 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_UhElementaryCell' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:32 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_UhElementaryCell' Executing: QUEUE "clear"
23:24:32 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:32 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_UhElementaryCell'
Action='CLEAR'
23:24:32 [INFO] Completing queue 'BOSSALEX_UhElementaryCell' in 1ms.
23:24:32 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[minfinal]> is
invalid!
23:24:32 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[minfinalfinish]>
is invalid!
23:24:32 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:32 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:32 [INFO] Starting InstantQueue 'BOSSALEX_SakeTurnCutting'...
23:24:32 [INFO] Queue 'BOSSALEX_SakeTurnCutting' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:32 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:32 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:32 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:32 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_SakeTurnCutting' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:32 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_SakeTurnCutting' Executing: QUEUE "clear"
23:24:32 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:32 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_SakeTurnCutting'
Action='CLEAR'
23:24:32 [INFO] Completing queue 'BOSSALEX_SakeTurnCutting' in 1ms.
23:24:32 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[minfinal]> is
invalid!
23:24:32 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[minfinalfinish]>
is invalid!
23:24:32 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:32 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:32 [INFO] Starting InstantQueue 'BOSSALEX_DevelopsEmperorFelt'...
23:24:32 [INFO] Queue 'BOSSALEX_DevelopsEmperorFelt' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:32 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:32 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:32 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:32 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_DevelopsEmperorFelt' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:32 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_DevelopsEmperorFelt' Executing: QUEUE "clear"
23:24:32 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:32 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_DevelopsEmperorFelt'
Action='CLEAR'
23:24:32 [INFO] Completing queue 'BOSSALEX_DevelopsEmperorFelt' in 2ms.
23:24:32 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[alexfinal]> is
invalid!
23:24:32 [INFO] ERROR in script 'ALEXMINIONS'! Tag
<npc.flag[alexfinalfinish]> is invalid!
23:24:32 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:32 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:32 [INFO] Starting InstantQueue 'BOSSALEX_DiagnosisInterventionsLu'...
23:24:32 [INFO] Queue 'BOSSALEX_DiagnosisInterventionsLu' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:32 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:32 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:32 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:32 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_DiagnosisInterventionsLu' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:32 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:32 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:32 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:32 [INFO] Queue 'BOSSALEX_DiagnosisInterventionsLu' Executing: QUEUE
"clear"
23:24:32 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:32 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_DiagnosisInterventionsLu' Action='CLEAR'
23:24:32 [INFO] Completing queue 'BOSSALEX_DiagnosisInterventionsLu' in 2ms.
23:24:33 [INFO] ERROR in script 'ALEXMINIONS'! Tag <npc.flag[alexfinal]> is
invalid!
23:24:33 [INFO] ERROR in script 'ALEXMINIONS'! Tag
<npc.flag[alexfinalfinish]> is invalid!
23:24:33 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:33 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:33 [INFO] Starting InstantQueue 'BOSSALEX_GuidesAccreditationDebug'...
23:24:33 [INFO] Queue 'BOSSALEX_GuidesAccreditationDebug' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:33 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:33 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:33 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:33 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_GuidesAccreditationDebug' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:33 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_GuidesAccreditationDebug' Executing: QUEUE
"clear"
23:24:33 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:33 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_GuidesAccreditationDebug' Action='CLEAR'
23:24:33 [INFO] Completing queue 'BOSSALEX_GuidesAccreditationDebug' in 1ms.
23:24:33 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:33 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:33 [INFO] Starting InstantQueue 'BOSSALEX_CedarDieselDenizen'...
23:24:33 [INFO] Queue 'BOSSALEX_CedarDieselDenizen' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:33 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:33 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:33 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:33 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_CedarDieselDenizen' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:33 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_CedarDieselDenizen' Executing: QUEUE "clear"
23:24:33 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:33 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_CedarDieselDenizen'
Action='CLEAR'
23:24:33 [INFO] Completing queue 'BOSSALEX_CedarDieselDenizen' in 1ms.
23:24:33 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:33 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:33 [INFO] Starting InstantQueue 'BOSSALEX_FanNestedOperations'...
23:24:33 [INFO] Queue 'BOSSALEX_FanNestedOperations' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:33 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:33 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:33 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:33 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_FanNestedOperations' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:33 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_FanNestedOperations' Executing: QUEUE "clear"
23:24:33 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:33 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_FanNestedOperations'
Action='CLEAR'
23:24:33 [INFO] Completing queue 'BOSSALEX_FanNestedOperations' in 2ms.
23:24:33 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:33 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:33 [INFO] Starting InstantQueue
'BOSSALEX_RefreshNegotiationsCompute'...
23:24:33 [INFO] Queue 'BOSSALEX_RefreshNegotiationsCompute' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:33 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:33 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:33 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:33 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_RefreshNegotiationsCompute' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:33 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:33 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:33 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:33 [INFO] Queue 'BOSSALEX_RefreshNegotiationsCompute' Executing: QUEUE
"clear"
23:24:33 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:33 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_RefreshNegotiationsCompute' Action='CLEAR'
23:24:33 [INFO] Completing queue 'BOSSALEX_RefreshNegotiationsCompute' in
2ms.
23:24:34 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:34 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:34 [INFO] Starting InstantQueue 'BOSSALEX_ResistIntentToilet'...
23:24:34 [INFO] Queue 'BOSSALEX_ResistIntentToilet' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:34 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:34 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:34 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:34 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_ResistIntentToilet' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:34 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_ResistIntentToilet' Executing: QUEUE "clear"
23:24:34 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:34 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_ResistIntentToilet'
Action='CLEAR'
23:24:34 [INFO] Completing queue 'BOSSALEX_ResistIntentToilet' in 2ms.
23:24:34 [INFO] Queue 'BOSSALEX_PicsFisherHarry' Executing: NARRATE
"target:<npc.location.find.players.within[30].as_list>"
"<green>[AlexanderTheGreat] -> <white>Kill this low life my
servants"
23:24:34 [INFO] +- Executing dCommand: NARRATE/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag <npc.location.find.players.within[30].as_list>
with 'li@p@6ed2a5d8-6617-42eb-a043-3440d8b43cd2'.
23:24:34 [INFO] Filled tag <green> with ''.
23:24:34 [INFO] Filled tag <white> with ''.
23:24:34 [INFO] +> Executing 'NARRATE': Narrating='[AlexanderTheGreat] -> Kill
this low life my servants' Targets='[p@midgetking15]'
23:24:34 [INFO] Queue 'BOSSALEX_PicsFisherHarry' Executing: RUN "alexbegin"
23:24:34 [INFO] +- Executing dCommand: RUN/p@midgetking15 ---------+
23:24:34 [INFO] +> Executing 'RUN': script='ALEXBEGIN(TASK)'
23:24:34 [INFO] Completing queue 'BOSSALEX_PicsFisherHarry' in 3036ms.
23:24:34 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:34 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:34 [INFO] Starting InstantQueue 'BOSSALEX_AppropriationsAppsPaxil'...
23:24:34 [INFO] Queue 'BOSSALEX_AppropriationsAppsPaxil' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:34 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:34 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'server.flag[alexbattle].as_list'.
23:24:34 [INFO] ERROR in script 'BOSSALEX'! Tag
<server.flag[alexbattle].as_list> is invalid!
23:24:34 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:34 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:34 [INFO] Filled tag <npc> with 'n@3964'.
23:24:34 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(server.flag[alexbattle].as_list)',
Operator='CONTAINS',
ComparedTo='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)'
--> OUTCOME='true'
23:24:34 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_AppropriationsAppsPaxil' Executing: FLAG
"server" "alexbattle:->:<context.damager>"
23:24:34 [INFO] +- Executing dCommand: FLAG/n@alex ---------+
23:24:34 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:34 [INFO] +> Executing 'FLAG': flag_name='ALEXBATTLE'
Action/Value='INSERT(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)'
flag_target='server'
23:24:34 [INFO] Queue 'BOSSALEX_AppropriationsAppsPaxil' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:34 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:34 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:34 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_AppropriationsAppsPaxil' Executing: QUEUE
"clear"
23:24:34 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:34 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_AppropriationsAppsPaxil' Action='CLEAR'
23:24:34 [INFO] Completing queue 'BOSSALEX_AppropriationsAppsPaxil' in 2ms.
23:24:34 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:34 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:34 [INFO] Starting InstantQueue 'BOSSALEX_OutcomesHasDublin'...
23:24:34 [INFO] Queue 'BOSSALEX_OutcomesHasDublin' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:34 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:34 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:34 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:34 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_OutcomesHasDublin' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:34 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_OutcomesHasDublin' Executing: QUEUE "clear"
23:24:34 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:34 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_OutcomesHasDublin'
Action='CLEAR'
23:24:34 [INFO] Completing queue 'BOSSALEX_OutcomesHasDublin' in 2ms.
23:24:34 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:34 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:34 [INFO] Starting InstantQueue
'BOSSALEX_InterAssociateArchitecture'...
23:24:34 [INFO] Queue 'BOSSALEX_InterAssociateArchitecture' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:34 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:34 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:34 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:34 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_InterAssociateArchitecture' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:34 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_InterAssociateArchitecture' Executing: QUEUE
"clear"
23:24:34 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:34 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_InterAssociateArchitecture' Action='CLEAR'
23:24:34 [INFO] Completing queue 'BOSSALEX_InterAssociateArchitecture' in
2ms.
23:24:34 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:34 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:34 [INFO] Starting InstantQueue 'BOSSALEX_CoastStylesHart'...
23:24:34 [INFO] Queue 'BOSSALEX_CoastStylesHart' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:34 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:34 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:34 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:34 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_CoastStylesHart' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:34 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:34 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:34 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:34 [INFO] Queue 'BOSSALEX_CoastStylesHart' Executing: QUEUE "clear"
23:24:34 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:34 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_CoastStylesHart'
Action='CLEAR'
23:24:34 [INFO] Completing queue 'BOSSALEX_CoastStylesHart' in 2ms.
23:24:35 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:35 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:35 [INFO] Starting InstantQueue 'BOSSALEX_DenverProbeArtistic'...
23:24:35 [INFO] Queue 'BOSSALEX_DenverProbeArtistic' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:35 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:35 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:35 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:35 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_DenverProbeArtistic' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:35 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_DenverProbeArtistic' Executing: QUEUE "clear"
23:24:35 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:35 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_DenverProbeArtistic'
Action='CLEAR'
23:24:35 [INFO] Completing queue 'BOSSALEX_DenverProbeArtistic' in 2ms.
23:24:35 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:35 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:35 [INFO] Starting InstantQueue 'BOSSALEX_KitNetworkingConcerned'...
23:24:35 [INFO] Queue 'BOSSALEX_KitNetworkingConcerned' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:35 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:35 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:35 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:35 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_KitNetworkingConcerned' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:35 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_KitNetworkingConcerned' Executing: QUEUE
"clear"
23:24:35 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:35 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_KitNetworkingConcerned' Action='CLEAR'
23:24:35 [INFO] Completing queue 'BOSSALEX_KitNetworkingConcerned' in 2ms.
23:24:35 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:35 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:35 [INFO] Starting InstantQueue 'BOSSALEX_JeepLionsMed'...
23:24:35 [INFO] Queue 'BOSSALEX_JeepLionsMed' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:35 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:35 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:35 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:35 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_JeepLionsMed' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:35 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_JeepLionsMed' Executing: QUEUE "clear"
23:24:35 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:35 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_JeepLionsMed'
Action='CLEAR'
23:24:35 [INFO] Completing queue 'BOSSALEX_JeepLionsMed' in 1ms.
23:24:35 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:35 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:35 [INFO] Starting InstantQueue 'BOSSALEX_CharmingGivesGuarantee'...
23:24:35 [INFO] Queue 'BOSSALEX_CharmingGivesGuarantee' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:35 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:35 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:35 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:35 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_CharmingGivesGuarantee' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:35 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:35 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:35 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:35 [INFO] Queue 'BOSSALEX_CharmingGivesGuarantee' Executing: QUEUE
"clear"
23:24:35 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:35 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_CharmingGivesGuarantee' Action='CLEAR'
23:24:35 [INFO] Completing queue 'BOSSALEX_CharmingGivesGuarantee' in 2ms.
23:24:36 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:36 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:36 [INFO] Starting InstantQueue 'BOSSALEX_ConverterTariffBelieved'...
23:24:36 [INFO] Queue 'BOSSALEX_ConverterTariffBelieved' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:36 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:36 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:36 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:36 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Queue 'BOSSALEX_ConverterTariffBelieved' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:36 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Queue 'BOSSALEX_ConverterTariffBelieved' Executing: QUEUE
"clear"
23:24:36 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:36 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_ConverterTariffBelieved' Action='CLEAR'
23:24:36 [INFO] Completing queue 'BOSSALEX_ConverterTariffBelieved' in 1ms.
23:24:36 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:36 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:36 [INFO] Starting InstantQueue 'BOSSALEX_InstrumentalPerErik'...
23:24:36 [INFO] Queue 'BOSSALEX_InstrumentalPerErik' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:36 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:36 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:36 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:36 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Queue 'BOSSALEX_InstrumentalPerErik' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:36 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Queue 'BOSSALEX_InstrumentalPerErik' Executing: QUEUE "clear"
23:24:36 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:36 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_InstrumentalPerErik'
Action='CLEAR'
23:24:36 [INFO] Completing queue 'BOSSALEX_InstrumentalPerErik' in 2ms.
23:24:36 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:36 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:36 [INFO] Starting InstantQueue 'BOSSALEX_DatingFrequencyOutputs'...
23:24:36 [INFO] Queue 'BOSSALEX_DatingFrequencyOutputs' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:36 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:36 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:36 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:36 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Queue 'BOSSALEX_DatingFrequencyOutputs' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'false'.
23:24:36 [INFO] Comparable 1: Comparable='Element(false)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='false'
23:24:36 [INFO] Queue 'BOSSALEX_DatingFrequencyOutputs' Executing: FLAG
"server" "alexcooldown" "duration:5s"
23:24:36 [INFO] +- Executing dCommand: FLAG/p@midgetking15 ---------+
23:24:36 [INFO] +> Executing 'FLAG': flag_name='alexcooldown'
Action/Value='SET_BOOLEAN(true)' duration='d@100t'
flag_target='server'
23:24:36 [INFO] Completing queue 'BOSSALEX_DatingFrequencyOutputs' in 1ms.
23:24:36 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:36 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:36 [INFO] Starting InstantQueue 'BOSSALEX_HopeShannonOutdoors'...
23:24:36 [INFO] Queue 'BOSSALEX_HopeShannonOutdoors' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:36 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:36 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:36 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:36 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Queue 'BOSSALEX_HopeShannonOutdoors' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:36 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:36 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:36 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:36 [INFO] Queue 'BOSSALEX_HopeShannonOutdoors' Executing: QUEUE "clear"
23:24:36 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:36 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_HopeShannonOutdoors'
Action='CLEAR'
23:24:36 [INFO] Completing queue 'BOSSALEX_HopeShannonOutdoors' in 1ms.
23:24:37 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:37 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:37 [INFO] Starting InstantQueue
'BOSSALEX_AlgorithmsSymptomsReplacement'...
23:24:37 [INFO] Queue 'BOSSALEX_AlgorithmsSymptomsReplacement' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:37 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:37 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:37 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:37 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_AlgorithmsSymptomsReplacement' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:37 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_AlgorithmsSymptomsReplacement' Executing:
QUEUE "clear"
23:24:37 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:37 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_AlgorithmsSymptomsReplacement'
Action='CLEAR'
23:24:37 [INFO] Completing queue 'BOSSALEX_AlgorithmsSymptomsReplacement' in
1ms.
23:24:37 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:37 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:37 [INFO] Starting InstantQueue 'BOSSALEX_PensSubsidiaryMaps'...
23:24:37 [INFO] Queue 'BOSSALEX_PensSubsidiaryMaps' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:37 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:37 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:37 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:37 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_PensSubsidiaryMaps' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:37 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_PensSubsidiaryMaps' Executing: QUEUE "clear"
23:24:37 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:37 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_PensSubsidiaryMaps'
Action='CLEAR'
23:24:37 [INFO] Completing queue 'BOSSALEX_PensSubsidiaryMaps' in 2ms.
23:24:37 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:37 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:37 [INFO] Starting InstantQueue 'BOSSALEX_PerthCoreSyntax'...
23:24:37 [INFO] Queue 'BOSSALEX_PerthCoreSyntax' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:37 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:37 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:37 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:37 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_PerthCoreSyntax' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:37 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_PerthCoreSyntax' Executing: QUEUE "clear"
23:24:37 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:37 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_PerthCoreSyntax'
Action='CLEAR'
23:24:37 [INFO] Completing queue 'BOSSALEX_PerthCoreSyntax' in 1ms.
23:24:37 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:37 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:37 [INFO] Starting InstantQueue 'BOSSALEX_InkWhileTablets'...
23:24:37 [INFO] Queue 'BOSSALEX_InkWhileTablets' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:37 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:37 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:37 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:37 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:37 [INFO] Filled tag <npc> with 'n@3964'.
23:24:37 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca)',
Operator='CONTAINS',
ComparedTo='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)'
--> OUTCOME='true'
23:24:37 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_InkWhileTablets' Executing: FLAG "server"
"alexbattle:->:<context.damager>"
23:24:37 [INFO] +- Executing dCommand: FLAG/n@alex ---------+
23:24:37 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:37 [INFO] +> Executing 'FLAG': flag_name='ALEXBATTLE'
Action/Value='INSERT(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)'
flag_target='server'
23:24:37 [INFO] Queue 'BOSSALEX_InkWhileTablets' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:37 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:37 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:37 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_InkWhileTablets' Executing: QUEUE "clear"
23:24:37 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:37 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_InkWhileTablets'
Action='CLEAR'
23:24:37 [INFO] Completing queue 'BOSSALEX_InkWhileTablets' in 1ms.
23:24:37 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:37 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:37 [INFO] Starting InstantQueue 'BOSSALEX_ScoopSnowSoup'...
23:24:37 [INFO] Queue 'BOSSALEX_ScoopSnowSoup' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:37 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:37 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:37 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:37 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_ScoopSnowSoup' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:37 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:37 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:37 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:37 [INFO] Queue 'BOSSALEX_ScoopSnowSoup' Executing: QUEUE "clear"
23:24:37 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:37 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_ScoopSnowSoup'
Action='CLEAR'
23:24:37 [INFO] Completing queue 'BOSSALEX_ScoopSnowSoup' in 1ms.
23:24:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:38 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_TrailerGuitarsGranted'...
23:24:38 [INFO] Queue 'BOSSALEX_TrailerGuitarsGranted' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:38 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:38 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:38 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:38 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_TrailerGuitarsGranted' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:38 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_TrailerGuitarsGranted' Executing: QUEUE
"clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:38 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_TrailerGuitarsGranted'
Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_TrailerGuitarsGranted' in 1ms.
23:24:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:38 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_WendyRiversideCleanup'...
23:24:38 [INFO] Queue 'BOSSALEX_WendyRiversideCleanup' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:38 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:38 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:38 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:38 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_WendyRiversideCleanup' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:38 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_WendyRiversideCleanup' Executing: QUEUE
"clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:38 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_WendyRiversideCleanup'
Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_WendyRiversideCleanup' in 1ms.
23:24:38 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:38 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_GeneticsAppreciateCraft'...
23:24:38 [INFO] Queue 'BOSSALEX_GeneticsAppreciateCraft' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:38 [INFO] Filled tag <npc> with 'n@3964'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='CONTAINS',
ComparedTo='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)'
--> OUTCOME='false'
23:24:38 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_GeneticsAppreciateCraft' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_GeneticsAppreciateCraft' Executing: QUEUE
"clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:38 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_GeneticsAppreciateCraft' Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_GeneticsAppreciateCraft' in 1ms.
23:24:38 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:38 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_LawyerEaSignificance'...
23:24:38 [INFO] Queue 'BOSSALEX_LawyerEaSignificance' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:38 [INFO] Filled tag <npc> with 'n@3964'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='CONTAINS',
ComparedTo='Element(e@778fd805-333d-4f0d-bb08-fe128513388d)'
--> OUTCOME='true'
23:24:38 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@778fd805-333d-4f0d-bb08-fe128513388d)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_LawyerEaSignificance' Executing: FLAG
"server" "alexbattle:->:<context.damager>"
23:24:38 [INFO] +- Executing dCommand: FLAG/n@alex ---------+
23:24:38 [INFO] Filled tag <context.damager> with
'e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:38 [INFO] +> Executing 'FLAG': flag_name='ALEXBATTLE'
Action/Value='INSERT(e@778fd805-333d-4f0d-bb08-fe128513388d)'
flag_target='server'
23:24:38 [INFO] Queue 'BOSSALEX_LawyerEaSignificance' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <context.damager> with
'e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@778fd805-333d-4f0d-bb08-fe128513388d)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_LawyerEaSignificance' Executing: QUEUE
"clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:38 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_LawyerEaSignificance'
Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_LawyerEaSignificance' in 1ms.
23:24:38 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:38 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_PlayerMarshBaskets'...
23:24:38 [INFO] Queue 'BOSSALEX_PlayerMarshBaskets' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:38 [INFO] Filled tag <npc> with 'n@3964'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d)',
Operator='CONTAINS',
ComparedTo='Element(e@0b48060f-3782-4bb4-a208-4192f8acbc71)'
--> OUTCOME='true'
23:24:38 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@0b48060f-3782-4bb4-a208-4192f8acbc71)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_PlayerMarshBaskets' Executing: FLAG "server"
"alexbattle:->:<context.damager>"
23:24:38 [INFO] +- Executing dCommand: FLAG/n@alex ---------+
23:24:38 [INFO] Filled tag <context.damager> with
'e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:38 [INFO] +> Executing 'FLAG': flag_name='ALEXBATTLE'
Action/Value='INSERT(e@0b48060f-3782-4bb4-a208-4192f8acbc71)'
flag_target='server'
23:24:38 [INFO] Queue 'BOSSALEX_PlayerMarshBaskets' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <context.damager> with
'e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@0b48060f-3782-4bb4-a208-4192f8acbc71)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_PlayerMarshBaskets' Executing: QUEUE "clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:38 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_PlayerMarshBaskets'
Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_PlayerMarshBaskets' in 2ms.
23:24:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:38 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_AboriginalPassengersMeant'...
23:24:38 [INFO] Queue 'BOSSALEX_AboriginalPassengersMeant' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:38 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:38 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:38 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:38 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_AboriginalPassengersMeant' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:38 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_AboriginalPassengersMeant' Executing: QUEUE
"clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:38 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_AboriginalPassengersMeant' Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_AboriginalPassengersMeant' in 2ms.
23:24:38 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:38 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_WtoCameIncentives'...
23:24:38 [INFO] Queue 'BOSSALEX_WtoCameIncentives' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:38 [INFO] Filled tag <context.damager> with
'e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:38 [INFO] Filled tag <npc> with 'n@3964'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71)',
Operator='CONTAINS',
ComparedTo='Element(e@6ec9f6d3-76d2-4587-91f6-4516d004540a)'
--> OUTCOME='true'
23:24:38 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@6ec9f6d3-76d2-4587-91f6-4516d004540a)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_WtoCameIncentives' Executing: FLAG "server"
"alexbattle:->:<context.damager>"
23:24:38 [INFO] +- Executing dCommand: FLAG/n@alex ---------+
23:24:38 [INFO] Filled tag <context.damager> with
'e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:38 [INFO] +> Executing 'FLAG': flag_name='ALEXBATTLE'
Action/Value='INSERT(e@6ec9f6d3-76d2-4587-91f6-4516d004540a)'
flag_target='server'
23:24:38 [INFO] Queue 'BOSSALEX_WtoCameIncentives' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:38 [INFO] Filled tag <context.damager> with
'e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:38 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@6ec9f6d3-76d2-4587-91f6-4516d004540a)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_WtoCameIncentives' Executing: QUEUE "clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:38 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_WtoCameIncentives'
Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_WtoCameIncentives' in 2ms.
23:24:38 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:38 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:38 [INFO] Starting InstantQueue 'BOSSALEX_AccessibleCommentsBruce'...
23:24:38 [INFO] Queue 'BOSSALEX_AccessibleCommentsBruce' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:38 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:38 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:38 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:38 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_AccessibleCommentsBruce' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:38 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:38 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:38 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:38 [INFO] Queue 'BOSSALEX_AccessibleCommentsBruce' Executing: QUEUE
"clear"
23:24:38 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:38 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_AccessibleCommentsBruce' Action='CLEAR'
23:24:38 [INFO] Completing queue 'BOSSALEX_AccessibleCommentsBruce' in 2ms.
23:24:39 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:39 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_BreedsPhdVirus'...
23:24:39 [INFO] Queue 'BOSSALEX_BreedsPhdVirus' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:39 [INFO] Filled tag <npc> with 'n@3964'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a)',
Operator='CONTAINS',
ComparedTo='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)'
--> OUTCOME='false'
23:24:39 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_BreedsPhdVirus' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_BreedsPhdVirus' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_BreedsPhdVirus'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_BreedsPhdVirus' in 1ms.
23:24:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:39 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_RelyingPlugSome'...
23:24:39 [INFO] Queue 'BOSSALEX_RelyingPlugSome' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:39 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:39 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:39 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:39 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_RelyingPlugSome' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:39 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_RelyingPlugSome' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_RelyingPlugSome'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_RelyingPlugSome' in 2ms.
23:24:39 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:39 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_AstrologyAppsDrive'...
23:24:39 [INFO] Queue 'BOSSALEX_AstrologyAppsDrive' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@3282739e-9789-4359-a1d0-bce04a56234d'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@3282739e-9789-4359-a1d0-bce04a56234d'.
23:24:39 [INFO] Filled tag <npc> with 'n@3964'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a)',
Operator='CONTAINS',
ComparedTo='Element(e@3282739e-9789-4359-a1d0-bce04a56234d)'
--> OUTCOME='true'
23:24:39 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@3282739e-9789-4359-a1d0-bce04a56234d)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_AstrologyAppsDrive' Executing: FLAG "server"
"alexbattle:->:<context.damager>"
23:24:39 [INFO] +- Executing dCommand: FLAG/n@alex ---------+
23:24:39 [INFO] Filled tag <context.damager> with
'e@3282739e-9789-4359-a1d0-bce04a56234d'.
23:24:39 [INFO] +> Executing 'FLAG': flag_name='ALEXBATTLE'
Action/Value='INSERT(e@3282739e-9789-4359-a1d0-bce04a56234d)'
flag_target='server'
23:24:39 [INFO] Queue 'BOSSALEX_AstrologyAppsDrive' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <context.damager> with
'e@3282739e-9789-4359-a1d0-bce04a56234d'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@3282739e-9789-4359-a1d0-bce04a56234d)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_AstrologyAppsDrive' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_AstrologyAppsDrive'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_AstrologyAppsDrive' in 2ms.
23:24:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:39 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_VeniceHayesLoad'...
23:24:39 [INFO] Queue 'BOSSALEX_VeniceHayesLoad' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:39 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:39 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:39 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:39 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_VeniceHayesLoad' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:39 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_VeniceHayesLoad' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_VeniceHayesLoad'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_VeniceHayesLoad' in 2ms.
23:24:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:39 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_SenProcessedSomehow'...
23:24:39 [INFO] Queue 'BOSSALEX_SenProcessedSomehow' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:39 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:39 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:39 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:39 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_SenProcessedSomehow' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:39 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_SenProcessedSomehow' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_SenProcessedSomehow'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_SenProcessedSomehow' in 2ms.
23:24:39 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:39 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_HeyJanDestruction'...
23:24:39 [INFO] Queue 'BOSSALEX_HeyJanDestruction' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:39 [INFO] Filled tag <npc> with 'n@3964'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d)',
Operator='CONTAINS',
ComparedTo='Element(e@ad121d0a-7601-4e72-b8fd-659e40314ed6)'
--> OUTCOME='true'
23:24:39 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@ad121d0a-7601-4e72-b8fd-659e40314ed6)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_HeyJanDestruction' Executing: FLAG "server"
"alexbattle:->:<context.damager>"
23:24:39 [INFO] +- Executing dCommand: FLAG/n@alex ---------+
23:24:39 [INFO] Filled tag <context.damager> with
'e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:39 [INFO] +> Executing 'FLAG': flag_name='ALEXBATTLE'
Action/Value='INSERT(e@ad121d0a-7601-4e72-b8fd-659e40314ed6)'
flag_target='server'
23:24:39 [INFO] Queue 'BOSSALEX_HeyJanDestruction' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <context.damager> with
'e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@ad121d0a-7601-4e72-b8fd-659e40314ed6)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_HeyJanDestruction' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_HeyJanDestruction'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_HeyJanDestruction' in 1ms.
23:24:39 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:39 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_FiledCleaningJump'...
23:24:39 [INFO] Queue 'BOSSALEX_FiledCleaningJump' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:39 [INFO] Filled tag <npc> with 'n@3964'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6)',
Operator='CONTAINS',
ComparedTo='Element(e@778fd805-333d-4f0d-bb08-fe128513388d)'
--> OUTCOME='false'
23:24:39 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@778fd805-333d-4f0d-bb08-fe128513388d)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_FiledCleaningJump' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <context.damager> with
'e@778fd805-333d-4f0d-bb08-fe128513388d'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@778fd805-333d-4f0d-bb08-fe128513388d)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_FiledCleaningJump' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_FiledCleaningJump'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_FiledCleaningJump' in 1ms.
23:24:39 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:39 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_EntireIncomeZero'...
23:24:39 [INFO] Queue 'BOSSALEX_EntireIncomeZero' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:39 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:39 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:39 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:39 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_EntireIncomeZero' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:39 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:39 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_EntireIncomeZero' Executing: QUEUE "clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:39 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_EntireIncomeZero'
Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_EntireIncomeZero' in 2ms.
23:24:39 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:39 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:39 [INFO] Starting InstantQueue 'BOSSALEX_ChiefDemographicLimited'...
23:24:39 [INFO] Queue 'BOSSALEX_ChiefDemographicLimited' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:39 [INFO] Filled tag <context.damager> with
'e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:39 [INFO] Filled tag <npc> with 'n@3964'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6)',
Operator='CONTAINS',
ComparedTo='Element(e@0b48060f-3782-4bb4-a208-4192f8acbc71)'
--> OUTCOME='false'
23:24:39 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@0b48060f-3782-4bb4-a208-4192f8acbc71)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_ChiefDemographicLimited' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:39 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:39 [INFO] Filled tag <context.damager> with
'e@0b48060f-3782-4bb4-a208-4192f8acbc71'.
23:24:39 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@0b48060f-3782-4bb4-a208-4192f8acbc71)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:39 [INFO] Queue 'BOSSALEX_ChiefDemographicLimited' Executing: QUEUE
"clear"
23:24:39 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:39 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_ChiefDemographicLimited' Action='CLEAR'
23:24:39 [INFO] Completing queue 'BOSSALEX_ChiefDemographicLimited' in 1ms.
23:24:40 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:40 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:40 [INFO] Starting InstantQueue 'BOSSALEX_ManySaltPointer'...
23:24:40 [INFO] Queue 'BOSSALEX_ManySaltPointer' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:40 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:40 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:40 [INFO] Filled tag <context.damager> with
'e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:40 [INFO] Filled tag <context.damager> with
'e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:40 [INFO] Filled tag <npc> with 'n@3964'.
23:24:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6)',
Operator='CONTAINS',
ComparedTo='Element(e@6ec9f6d3-76d2-4587-91f6-4516d004540a)'
--> OUTCOME='false'
23:24:40 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@6ec9f6d3-76d2-4587-91f6-4516d004540a)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_ManySaltPointer' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:40 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:40 [INFO] Filled tag <context.damager> with
'e@6ec9f6d3-76d2-4587-91f6-4516d004540a'.
23:24:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@6ec9f6d3-76d2-4587-91f6-4516d004540a)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_ManySaltPointer' Executing: QUEUE "clear"
23:24:40 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:40 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_ManySaltPointer'
Action='CLEAR'
23:24:40 [INFO] Completing queue 'BOSSALEX_ManySaltPointer' in 1ms.
23:24:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:40 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:40 [INFO] Starting InstantQueue 'BOSSALEX_RankingDonorsKind'...
23:24:40 [INFO] Queue 'BOSSALEX_RankingDonorsKind' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:40 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:40 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:40 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_RankingDonorsKind' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:40 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_RankingDonorsKind' Executing: QUEUE "clear"
23:24:40 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:40 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_RankingDonorsKind'
Action='CLEAR'
23:24:40 [INFO] Completing queue 'BOSSALEX_RankingDonorsKind' in 1ms.
23:24:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:40 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:40 [INFO] Starting InstantQueue 'BOSSALEX_NylonSizeInitial'...
23:24:40 [INFO] Queue 'BOSSALEX_NylonSizeInitial' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:40 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:40 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:40 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_NylonSizeInitial' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:40 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_NylonSizeInitial' Executing: QUEUE "clear"
23:24:40 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:40 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_NylonSizeInitial'
Action='CLEAR'
23:24:40 [INFO] Completing queue 'BOSSALEX_NylonSizeInitial' in 1ms.
23:24:40 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:40 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:40 [INFO] Starting InstantQueue 'BOSSALEX_AthleticsBinaryAnother'...
23:24:40 [INFO] Queue 'BOSSALEX_AthleticsBinaryAnother' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:40 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:40 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:40 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:40 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:40 [INFO] Filled tag <npc> with 'n@3964'.
23:24:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6)',
Operator='CONTAINS',
ComparedTo='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)'
--> OUTCOME='false'
23:24:40 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_AthleticsBinaryAnother' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:40 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:40 [INFO] Filled tag <context.damager> with
'e@c5476f8f-1654-49d1-9784-2ebb093ebcca'.
23:24:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@c5476f8f-1654-49d1-9784-2ebb093ebcca)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_AthleticsBinaryAnother' Executing: QUEUE
"clear"
23:24:40 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:40 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_AthleticsBinaryAnother' Action='CLEAR'
23:24:40 [INFO] Completing queue 'BOSSALEX_AthleticsBinaryAnother' in 2ms.
23:24:40 [INFO] +> Executing 'Action': Type='On damaged' NPC='alex/3964'
Container='BOSSALEX(ASSIGNMENT)'
23:24:40 [INFO] +- Building action 'On DAMAGED' for alex/3964 ---------+
23:24:40 [INFO] Starting InstantQueue
'BOSSALEX_KeyboardsNaplesAccordingly'...
23:24:40 [INFO] Queue 'BOSSALEX_KeyboardsNaplesAccordingly' Executing: IF
"<server.flag[alexbattle].as_list>" "contains"
"!<context.damager>" "&&" "<context.damager>" "==" "!<npc>"
"{" "-" "flag" "server" "alexbattle:->:<context.damager>" "}"
23:24:40 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:40 [INFO] Filled tag <server.flag[alexbattle].as_list> with
'li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6'.
23:24:40 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:40 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:40 [INFO] Filled tag <npc> with 'n@3964'.
23:24:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='dList(li@e@c5476f8f-1654-49d1-9784-2ebb093ebcca|e@f552f289-0179-4adc-9d6c-f1bcb7306ee1|e@778fd805-333d-4f0d-bb08-fe128513388d|e@0b48060f-3782-4bb4-a208-4192f8acbc71|e@6ec9f6d3-76d2-4587-91f6-4516d004540a|e@3282739e-9789-4359-a1d0-bce04a56234d|e@ad121d0a-7601-4e72-b8fd-659e40314ed6)',
Operator='CONTAINS',
ComparedTo='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)'
--> OUTCOME='false'
23:24:40 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='EQUALS', ComparedTo='Element(n@3964)' -->
OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_KeyboardsNaplesAccordingly' Executing: IF
"<context.damager>" "!matches" "player" "queue" "clear"
23:24:40 [INFO] +- Executing dCommand: IF/n@alex ---------+
23:24:40 [INFO] Filled tag <context.damager> with
'e@f552f289-0179-4adc-9d6c-f1bcb7306ee1'.
23:24:40 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Element(e@f552f289-0179-4adc-9d6c-f1bcb7306ee1)',
Operator='MATCHES', ComparedTo='Element(player)' -->
OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_KeyboardsNaplesAccordingly' Executing: QUEUE
"clear"
23:24:40 [INFO] +- Executing dCommand: QUEUE/n@alex ---------+
23:24:40 [INFO] +> Executing 'QUEUE':
queue='q@BOSSALEX_KeyboardsNaplesAccordingly' Action='CLEAR'
23:24:40 [INFO] Completing queue 'BOSSALEX_KeyboardsNaplesAccordingly' in
1ms.
23:24:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:40 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:40 [INFO] Starting InstantQueue 'BOSSALEX_MorganReceptionRuns'...
23:24:40 [INFO] Queue 'BOSSALEX_MorganReceptionRuns' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:40 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:40 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:40 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_MorganReceptionRuns' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:40 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_MorganReceptionRuns' Executing: QUEUE "clear"
23:24:40 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:40 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_MorganReceptionRuns'
Action='CLEAR'
23:24:40 [INFO] Completing queue 'BOSSALEX_MorganReceptionRuns' in 1ms.
23:24:40 [INFO] +> Executing 'Action': Type='On move proximity'
NPC='alex/3964' Container='BOSSALEX(ASSIGNMENT)'
Player='midgetking15'
23:24:40 [INFO] +- Building action 'On MOVE PROXIMITY' for alex/3964
---------+
23:24:40 [INFO] Starting InstantQueue 'BOSSALEX_AdapterCitizensModem'...
23:24:40 [INFO] Queue 'BOSSALEX_AdapterCitizensModem' Executing: IF
"<npc.location.find.entities[zombie].within[90].size>" "=="
"0" "&&" "<server.flag[alexmobs]>" "&&"
"<server.flag[alexrun]>" "{" "-" "run" "alexminions" "}"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag
<npc.location.find.entities[zombie].within[90].size> with
'16'.
23:24:40 [INFO] Filled tag <server.flag[alexmobs]> with 'true'.
23:24:40 [INFO] Filled tag <server.flag[alexrun]> with 'true'.
23:24:40 [INFO] Comparable 1: Comparable='Number(16)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
23:24:40 [INFO] Comparable 2: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Comparable 3: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_AdapterCitizensModem' Executing: IF
"<server.has_flag[alexcooldown]||false>" "queue" "clear"
23:24:40 [INFO] +- Executing dCommand: IF/p@midgetking15 ---------+
23:24:40 [INFO] Filled tag <server.has_flag[alexcooldown]||false> with
'true'.
23:24:40 [INFO] Comparable 1: Comparable='Element(true)', Operator='EQUALS',
ComparedTo='Element(true)' --> OUTCOME='true'
23:24:40 [INFO] Queue 'BOSSALEX_AdapterCitizensModem' Executing: QUEUE
"clear"
23:24:40 [INFO] +- Executing dCommand: QUEUE/p@midgetking15 ---------+
23:24:40 [INFO] +> Executing 'QUEUE': queue='q@BOSSALEX_AdapterCitizensModem'
Action='CLEAR'
23:24:40 [INFO] Completing queue 'BOSSALEX_AdapterCitizensModem' in 1ms.