Paste #14619: Script

Date: 2015/03/21 10:30:37 UTC-07:00
Type: Denizen Script

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#########################################
#   Custom Item Script                  #
#                                       #
#   Ersteller: BloodEko                 #
#                                       #
#########################################
schwert: 
  type: world 
  debug: false
  events:
    on entity damaged:
   #on player damaged:
    #on entity damaged: 
    - if <context.damager.item_in_hand.scriptname||null> == item1 { 
      - narrate 'Fine' 
      - playeffect <e@entity.location> LARGE_EXPLODE
      - adjust <context.player> speed 0.0
      - wait 20s
      - adjust <context.player> speed 1.0
      #- execute as_server "speed walking 0 <player.name>"
      #- potion blindness <context.entity> d:12 p:3
      #- wait 3s
      #- execute as_server "speed walking 1 <player.name>"
      #- hurt <40.0> <context.entity>
      #- kill <context.entity>
      }
    - if <context.damager.item_in_hand.scriptname||null> == item2 {
      - narrate Fine2
      - playeffect <entity.location> LARGE_EXPLODE
      - heal 20.0 <context.damager>
      }
    - if <context.damager.item_in_hand.scriptname||null> == item3 {
      - narrate Fine3
      - playeffect <entity.location> LARGE_EXPLODE
      - scoreboard add obj:Timer lines:Zeit score:3 viewers:<context.player>
      - wait 1s
      - scoreboard add obj:Timer lines:Zeit score:2 viewers:<context.player>
      - wait 1s
      - scoreboard add obj:Timer lines:Zeit score:1 viewers:<context.player>
      - wait 1s
      - hurt <40.0> <context.entity>
      - scoreboard remove viewers:<context.player>
      }
    - if <context.damager.item_in_hand.scriptname||null> == item4 {
      - narrate Fine 4
      - cast BLINDNESS d@10s <context.entity>
      }
    - if <context.damager.item:in_hand.scriptname||null> == item5 {
      - narrate Fine5
      - potion speed <context.entity> d:12 p:3
    }



item1: 
    type: item 
    material: paper 
    display name: Ein dreckiges Stueck Papier 
    lore: 
    - Explosion mit Festhalten
    - <red>Legendaeres Schwert

item2:
    type: item
    material : paper
    display name: Custom Item 2
    lore:
    - Gibt leben zur<ü>ck
    - <blue> Eine Lore

item3:
    type: item
    material : paper
    display name : Custom Item 3
    lore:
    - Verz<&uoml>gert den Tod.
    - <green> G<ü>ne Lore !

item4:
    type: item
    material: paper
    display name: Custom Item 4
    lore:
    - Blendet den Gegner
    - Irgendeine Lore

item5:
    type: item
    material: paper
    display name: Custom Item 5
    lore:
    - Vergiftet den Gegner