stool: type: world events: on tpos1 command: - flag player tpos1: # - define pos1 '' - flag player tpos1_set - narrate " position 1 set on " - if && { - narrate " Cuboid selected " - define selectedCuboid cu@| - announce "" - define length ].abs.as_int> - define width ].abs.as_int> - define height ].abs.as_int> - announce "X-lange %length% Z-Breite %width% y-hohe %height% " - define length2 - define width2 - define heigth2 - announce "X-lange2 %length2% %width2% %heigth2%" - flag player tpos1_set:! - flag player tpos2_set:! } on tpos2 command: - flag player tpos2: # - define pos2 '' - flag player tpos2_set - narrate " position 2 set on " - if && { - narrate " Cuboid selected " - define selectedCuboid cu@| - announce "" - define length ].abs.as_int> - define width ].abs.as_int> - define height ].abs.as_int> - announce "X-lange %length% Z-Breite %width% y-hohe %height% " - define length2 - define width2 - define heigth2 - announce "X-lange2 %length2% %width2% %heigth2%" - flag player tpos1_set:! - flag player tpos2_set:! } on player clicks block: - if != wtool queue clear - if { - flag player tpos1: - flag player tpos1_set - narrate " position 1 set on " - if && { - narrate " Cuboid selected " - define selectedCuboid cu@| - announce "" - define length ].abs.as_int> - define width ].abs.as_int> - define height ].abs.as_int> - announce "X-lange %length% Z-Breite %width% y-hohe %height% " - define length2 - define width2 - define heigth2 - announce "X-lange2 %length2% %width2% %heigth2%" - flag player tpos1_set:! - flag player tpos2_set:! } } else if { - flag player tpos2: - flag player tpos2_set - narrate " position 2 set on " - if && { - narrate " Cuboid selected " - define selectedCuboid cu@| - announce "" - define length ].abs.as_int> - define width ].abs.as_int> - define height ].abs.as_int> - announce "X-lange %length% Z-Breite %width% y-hohe %height% " - define length2 - define width2 - define height2 - announce "X-lange2 %length2% %width2% %height2%" - flag player tpos1_set:! - flag player tpos2_set:! } } else queue clear on cpaste command: - schematic load name:s_stone - narrate "X-Length: Z-Width: Y-Height:" - if != { - narrate " Your X-Length is not the same like one from the schematic! " - queue clear } - if != { - narrate " Your Z-Width is not the same like one from the schematic! " - queue clear } - if != { - narrate " Your X-Height is not the same like one from the schematic! " - queue clear } # Paste the Schematic into the cuboid ... but how !? # # # # # # # on player clicks block: # - if ! == wtool queue clear # - if { # } # else define pos 2 # # - define pos1 '' # - define pos2 '' # - define type ' wtool: type: item material: paper display name: Selection Tool lore: - some text