Java Version: 1.7.0_71
Up-time: 10h 5m
CraftBukkit Version: git-Spigot-c3c767f-33d5de3 (MC: 1.8)
Denizen Version: Core: 1.05 (Build Unknown), CraftBukkit: 0.9.6-SNAPSHOT (build 147)
Active Plugins (29): WorldBorder: 1.7.6, Craftconomy3: 3.2.1-13814c0-trv139, WorldEdit: 6.0;3342-78f975b9,
VoxelSniper: 5.170.0-SNAPSHOT-jnks317-gitfcb8fe1, PlgSetspawn: 5.0, 173generator: 2.3-3-gc6db473,
Vault: 1.5.3-b37, PermissionsEx: 1.20.4, Multiverse-Core: 2.5-b641, LogBlock: 1.70,
LWC: 4.4.0 (b886) (August 26, 2013), WorldGuard: 5.8, SignColours: 1.5, MCWands: Beta 1.0,
SchematicBrush: 0.5.1-19, BetterBrushes: 1.0.0.140406, TimeLock: 0.5, HiveJumpPads: 1.9.1,
ZavAutoMessager: 2.5, Modifyworld: 1.19.7, MobArena: 0.95.5, Essentials: TeamCity,
Citizens: 2.0.14-SNAPSHOT (build 1212), ChatEx: 1.0.11-RELEASE, ServerSigns: 2.9.1,
EssentialsSpawn: TeamCity, Denizen: 0.9.6-SNAPSHOT (build 147), AuthMe: 2.9.5,
Depenizen: 0.2.1 (build 245)
Loaded Worlds (14): world, world_nether, world_the_end, berge, farskylands, citywelt_the_end, fachwerk,
XYZ, SkyLands, citywelt, noname, OwnReichi, TVP2, dorf
Online Players (1): BloodEko(BloodEko)
Offline Players: 216
Mode: online
03:49:15 [INFO] +> Executing 'Event': Type='on INVENTAR command'
Container='SHOP_WORLD_EVENT(WORLD)'
player=p@BloodEkoContext='{cuboids=li@, args=li@BloodEko,
raw_args=BloodEko, command=INVENTAR, server=false,
parsed_args=li@BloodEko}'
03:49:15 [INFO] +- Building event 'ON INVENTAR COMMAND' for
SHOP_WORLD_EVENT ---------+
03:49:15 [INFO] Starting InstantQueue
'SHOP_WORLD_EVENT_ReflectedWhetherF'...
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing:
DEFINE "arg_size" "<context.args.size>"
03:49:15 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
03:49:15 [INFO] Filled tag <context.args.size> with '1'.
03:49:15 [INFO] +> Executing 'DEFINE':
queue='SHOP_WORLD_EVENT_ReflectedWhetherF'
definition='arg_size' value='1'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing: IF
"%arg_size%" "==" "0" "{" "-" "announce" "Dein Inventar:"
"-" "if" "<player.has_flag[bflag1]>" "{" "-" "if"
"<player.flag[bflag1]>" "!=" "0" "{" "-" "narrate" "Du
hast Starterzelt <player.flag[bflag1].as_int>mal in deinem
Besitz.<&2>[Platzhalter]" "}" "}" "-" "if"
"<player.has_flag[bflag2]>" "{" "-" "if"
"<player.flag[bflag1]>" "!=" "0" "{" "-" "narrate" "Du
hast mittleres Zelt <player.flag[bflag2].as_int>mal in
deinem Besitz.<&2>[Platzhalter]" "}" "... * snip! *
03:49:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:49:15 [INFO] Filled definition %arg_size% with '1'.
03:49:15 [INFO] +> Executing 'IF': use_braces='true'
03:49:15 [INFO] Comparable='Number(1)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='false'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing: IF
"%arg_size%" "==" "1" "{" "-" "define" "first"
"<context.args.get[1]>" "-" "narrate" "Inventar von <&co>
'%first%' " "-" "if"
"<server.match_player[%first%].flag[bflag1]>" "!=" "0" "{"
"-" "narrate" "Du hast Starterzelt
<server.match_player[%first%].flag[bflag1]>mal in deinem
Besitz.<&2>[Platzhalter]" "}" "-" "if"
"<player.flag[bflag1]>" "!=" "0" "{" "-" "narrate" "Du
hast mittleres Zelt <player.flag[bflag2].as_int>mal in
deinem Besitz.<&2>[Platzhalt... * snip! *
03:49:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:49:15 [INFO] Filled definition %arg_size% with '1'.
03:49:15 [INFO] +> Executing 'IF': use_braces='true'
03:49:15 [INFO] Comparable='Number(1)', Operator='EQUALS',
ComparedTo='Number(1)' --> OUTCOME='true'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing:
DEFINE "first" "<context.args.get[1]>"
03:49:15 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
03:49:15 [INFO] Filled tag <context.args.get[1]> with 'BloodEko'.
03:49:15 [INFO] +> Executing 'DEFINE':
queue='SHOP_WORLD_EVENT_ReflectedWhetherF'
definition='first' value='BloodEko'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing:
NARRATE "Inventar von <&co> '%first%'"
03:49:15 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
03:49:15 [INFO] Filled definition %first% with 'BloodEko'.
03:49:15 [INFO] Filled tag <&co> with ':'.
03:49:15 [INFO] +> Executing 'NARRATE': Narrating='Inventar von :
'BloodEko'' Targets='[p@BloodEko]'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing: IF
"<server.match_player[%first%].flag[bflag1]>" "!=" "0" "{"
"-" "narrate" "Du hast Starterzelt
<server.match_player[%first%].flag[bflag1]>mal in deinem
Besitz.<&2>[Platzhalter]" "}"
03:49:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:49:15 [INFO] Filled definition %first% with 'BloodEko'.
03:49:15 [INFO] +> Executing 'IF': use_braces='true'
03:49:15 [INFO] Filled tag <server.match_player[BloodEko].flag[bflag1]>
with '1.0'.
03:49:15 [INFO] Logic='NEGATIVE', Comparable='Decimal(1.0)',
Operator='EQUALS', ComparedTo='Number(0)' -->
OUTCOME='true'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing:
NARRATE "Du hast Starterzelt
<server.match_player[%first%].flag[bflag1]>mal in deinem
Besitz.<&2>[Platzhalter]"
03:49:15 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
03:49:15 [INFO] Filled definition %first% with 'BloodEko'.
03:49:15 [INFO] Filled tag <server.match_player[BloodEko].flag[bflag1]>
with '1.0'.
03:49:15 [INFO] Filled tag <&2> with ''.
03:49:15 [INFO] +> Executing 'NARRATE': Narrating='Du hast Starterzelt
1.0mal in deinem Besitz.[Platzhalter]'
Targets='[p@BloodEko]'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing: IF
"<player.flag[bflag1]>" "!=" "0" "{" "-" "narrate" "Du
hast mittleres Zelt <player.flag[bflag2].as_int>mal in
deinem Besitz.<&2>[Platzhalter]" "}"
03:49:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:49:15 [INFO] +> Executing 'IF': use_braces='true'
03:49:15 [INFO] Filled tag <player.flag[bflag1]> with '1.0'.
03:49:15 [INFO] Logic='NEGATIVE', Comparable='Decimal(1.0)',
Operator='EQUALS', ComparedTo='Number(0)' -->
OUTCOME='true'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing:
NARRATE "Du hast mittleres Zelt
<player.flag[bflag2].as_int>mal in deinem
Besitz.<&2>[Platzhalter]"
03:49:15 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
03:49:15 [INFO] Unfilled attributes '[flag[bflag2], as_int]' for tag
<player.flag[bflag2].as_int>!
03:49:15 [INFO] Filled tag <player.flag[bflag2].as_int> with 'null'.
03:49:15 [INFO] ERROR in script 'SHOP_WORLD_EVENT'! Tag
<player.flag[bflag2].as_int> is invalid!
03:49:15 [INFO] Filled tag <&2> with ''.
03:49:15 [INFO] +> Executing 'NARRATE': Narrating='Du hast mittleres Zelt
nullmal in deinem Besitz.[Platzhalter]'
Targets='[p@BloodEko]'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing: IF
"<player.flag[bflag1]>" "!=" "0" "{" "-" "narrate" "Du
hast gr<ö>ses Zelt <player.flag[bflag3].as_int>mal in
deinem Besitz.<&2>[Platzhalter]" "}"
03:49:15 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:49:15 [INFO] +> Executing 'IF': use_braces='true'
03:49:15 [INFO] Filled tag <player.flag[bflag1]> with '1.0'.
03:49:15 [INFO] Logic='NEGATIVE', Comparable='Decimal(1.0)',
Operator='EQUALS', ComparedTo='Number(0)' -->
OUTCOME='true'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing:
NARRATE "Du hast gr<ö>ses Zelt
<player.flag[bflag3].as_int>mal in deinem
Besitz.<&2>[Platzhalter]"
03:49:15 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
03:49:15 [INFO] Filled tag <ö> with 'ö'.
03:49:15 [INFO] ERROR in script 'SHOP_WORLD_EVENT'! Tag <ö> is invalid!
03:49:15 [INFO] Unfilled attributes '[flag[bflag3], as_int]' for tag
<player.flag[bflag3].as_int>!
03:49:15 [INFO] Filled tag <player.flag[bflag3].as_int> with 'null'.
03:49:15 [INFO] ERROR in script 'SHOP_WORLD_EVENT'! Tag
<player.flag[bflag3].as_int> is invalid!
03:49:15 [INFO] Filled tag <&2> with ''.
03:49:15 [INFO] +> Executing 'NARRATE': Narrating='Du hast gröses Zelt
nullmal in deinem Besitz.[Platzhalter]'
Targets='[p@BloodEko]'
03:49:15 [INFO] Queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' Executing:
DETERMINE "fulfilled"
03:49:15 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
03:49:15 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'
passively='false'
03:49:15 [INFO] Completing queue 'SHOP_WORLD_EVENT_ReflectedWhetherF' in
11ms.
03:49:23 [INFO] +> Executing 'Event': Type='on BAUEN command'
Container='PASTERWORLD(WORLD)'
player=p@BloodEkoContext='{cuboids=li@, args=li@,
raw_args=, command=BAUEN, server=false, parsed_args=li@}'
03:49:23 [INFO] +- Building event 'ON BAUEN COMMAND' for PASTERWORLD
---------+
03:49:23 [INFO] Starting InstantQueue 'PASTERWORLD_GuiItunesAcquire'...
03:49:23 [INFO] Queue 'PASTERWORLD_GuiItunesAcquire' Executing: DEFINE
"arg_size" "<context.args.size>"
03:49:23 [INFO] +- Executing dCommand: DEFINE/p@BloodEko ---------+
03:49:23 [INFO] Filled tag <context.args.size> with '0'.
03:49:23 [INFO] +> Executing 'DEFINE':
queue='PASTERWORLD_GuiItunesAcquire'
definition='arg_size' value='0'
03:49:23 [INFO] Queue 'PASTERWORLD_GuiItunesAcquire' Executing: IF
"%arg_size%" "==" "0" "{" "-" "narrate" "Du nennst zu
wenige Argumente." "-" "determine" "fulfilled" "}"
03:49:23 [INFO] +- Executing dCommand: IF/p@BloodEko ---------+
03:49:23 [INFO] Filled definition %arg_size% with '0'.
03:49:23 [INFO] +> Executing 'IF': use_braces='true'
03:49:23 [INFO] Comparable='Number(0)', Operator='EQUALS',
ComparedTo='Number(0)' --> OUTCOME='true'
03:49:23 [INFO] Queue 'PASTERWORLD_GuiItunesAcquire' Executing: NARRATE
"Du nennst zu wenige Argumente."
03:49:23 [INFO] +- Executing dCommand: NARRATE/p@BloodEko ---------+
03:49:23 [INFO] +> Executing 'NARRATE': Narrating='Du nennst zu wenige
Argumente.' Targets='[p@BloodEko]'
03:49:23 [INFO] Queue 'PASTERWORLD_GuiItunesAcquire' Executing: DETERMINE
"fulfilled"
03:49:23 [INFO] +- Executing dCommand: DETERMINE/p@BloodEko ---------+
03:49:23 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'
passively='false'
03:49:23 [INFO] Completing queue 'PASTERWORLD_GuiItunesAcquire' in 2ms.