Date: 2015/04/12 17:26:34 UTC-07:00
Type: Denizen Script
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dLottery:
type: world
events:
on player clicks in inventory:
- if <context.inventory.replace[<player.name>].is[!=].to[in@dLottery]> queue clear
- if <context.item.replace[i@].split[_].get[1].is[=].to[dLottery]> {
- run s@dLottery_clerk 'p:<c.item.split[_].get[2]>' 'npc:<player.flag[dLotteryclerk].as_npc>'
- flag player 'dLotteryclerk:!'
- inventory close 'd:in@<player.name>dLottery'
- note remove 'as:<player.name>dLottery'
}
- if <context.item.material.name.replace[i@].is[=].to[<player.flag[block]>]> {
- if <c.item.qty> == 9 {
- inventory remove 'd:in@<player.name>dLottery' 'o:i@<c.item.material.name>[display_name=<&e>Number_<&6><c.slot>;lore=<&e>click to add;quantity=8]'
- Determine CANCELLED
- queue clear
}
- inventory add 'd:in@<player.name>dLottery' 'o:i@<c.item.material.name>[display_name=<&e>Number_<&6><c.slot>;lore=<&e>click to add]' 'slot:<context.slot>'
}
- if <c.item.replace[i@].is[=].to[sel_book]> {
- if <player.flag[pick].is[=].to[3]> {
- define number '<c.inventory.slot[1].qty>_<c.inventory.slot[2].qty>_<c.inventory.slot[3].qty>'
- inventory close 'd:in@<player.name>dLottery'
- give "i@dLottery_Pick3_Ticket[display_name=<&e>D<&6>lottery<&e>T<&6>icket<&e>_%number%_date-bought_<util.date.time.day>/<util.date.time.month>/<util.date.time.year>]"
- narrate format:GenericNPCFormat "come back tommorow to see if you won!"
}
- if <player.flag[pick].is[=].to[4]> {
- define number '<c.inventory.slot[1].qty>_<c.inventory.slot[2].qty>_<c.inventory.slot[3].qty>_<c.inventory.slot[4].qty>'
- inventory close 'd:in@<player.name>dLottery'
- give "i@dLottery_Pick4_Ticket[display_name=<&e>D<&6>lottery<&e>T<&6>icket<&e>_%number%_date-bought_<util.date.time.day>/<util.date.time.month>/<util.date.time.year>]"
- narrate format:GenericNPCFormat "come back tommorow to see if you won!"
}
}
- Determine CANCELLED
on player closes inventory:
- if <c.inventory.is[==].to[in@<player.name>dLottery]||false> {
- note remove 'as:<player.name>dLottery'
- flag player 'dLotteryclerk:!'
}
datecheck:
type: procedure
script:
- define date1 <player.item_in_hand.split[_].get[4]>
- define d1 <date1.split[/].get[1]>
- define m1 <date1.split[/].get[2]>
- define y1 <date1.split[/].get[3]>
- define d <util.date.time.day>
- define m <util.date.time.month>
- define y <util.date.time.year>
- if %d1% == %d% && %y1% == %y% && %m1% == %m% {
- determine true
}
- if %d% == 1 && <9|4|6|11.contains[%m%]> && %d1% == 30 {
- determine true
}
- if %d% == 1 && <1|3|5|7|8|10|12.contains[%m%]> && %d1% == 31 {
- determine true
}
- if %d% == 1 && %m% == 2 && %d1% == 28 && !<%y%.div[4].is[matches].to[integer]> {
- determine true
}
- if %d% == 1 && %m% == 2 && %d1% == 29 && <%y%.div[4].is[matches].to[integer]> {
- determine true
}
dLottery_clerk:
type: assignment
actions:
on assignment:
- trigger name:chat toggle:true
- trigger name:click toggle:true
on click:
- if !<npc.has_flag[timer]> {
- inject locally timer
}
- if <player.item_in_hand.split[_].get[1].is[==].to[i@DLOTTERY]> {
- if <proc[datecheck]> {
- inject locally winning
- if <player.has_flag[reward]> {
- narrate format:GenericNPCFormat "wow, you won!!"
- narrate format:GenericNPCFormat "here is <player.flag[reward]> as a reward"
- flag player reward:!
}
else {
- narrate format:GenericNPCFormat "sorry, mabey next time!"
}
}
else {
- narrate format:GenericNPCFormat "sorry, the im not checking these tickets today"
}
}
else {
- narrate format:GenericNPCFormat "pick a ticket"
- define GUI <player.name>dLottery
- note in@generic[title=<&c>d<&9>Lottery<&sp><&c>T<&9>ickets;size=9] 'as:%GUI%'
- inventory add 'd:in@%GUI%' 'o:i@dLottery_Pick3' 'slot:1'
- inventory add 'd:in@%GUI%' 'o:i@dLottery_Pick4' 'slot:2'
- flag player 'dLotteryclerk:<npc>'
- wait 10t
- inventory open 'd:in@%GUI%'
}
dLottery_draw:
- define num1 <util.random.int[1].to[9]>
- define num2 <util.random.int[1].to[9]>
- define num3 <util.random.int[1].to[9]>
- define nump3 %num1%_%num2%_%num3%
- sign "winning number Pick3|%nump3%" <npc.location>
- flag npc dlotpick3:%nump3%
- define num1 <util.random.int[1].to[9]>
- define num2 <util.random.int[1].to[9]>
- define num3 <util.random.int[1].to[9]>
- define num4 <util.random.int[1].to[9]>
- define nump4 %num1%_%num2%_%num3%_%num4%
- sign "winning number Pick3|%nump4%" <npc.location>
- flag npc dlotpick4:%nump4%
winning:
- define picktype <player.item_in_hand.split[_].get[2]>
- if <def[picktype].is[==].to[Pick4]> {
- flag player pick4
}
- define num1 <player.item_in_hand.display.split[_].get[2]>
- define num2 <player.item_in_hand.display.split[_].get[3]>
- define num3 <player.item_in_hand.display.split[_].get[4]>
- define num %num1%%num2%%num3%
- if <player.has_flag[pick4]> {
- define num4 <player.item_in_hand.display.split[_].get[5]>
- define num %num1%%num2%%num3%%num4%
}
- define drawnum1 <npc.flag[dlotpick3].split[_].get[1]>
- define drawnum2 <npc.flag[dlotpick3].split[_].get[2]>
- define drawnum3 <npc.flag[dlotpick3].split[_].get[3]>
- define drawnum %drawnum1%%drawnum2%%drawnum3%
- if <player.has_flag[pick4]> {
- define drawnum4 <player.item_in_hand.display.split[_].get[4]>
- define drawnum %drawnum1%%drawnum2%%drawnum3%%drawnum4%
}
- if <def[num].is[==].to[drawnum]> {
- if <player.has_flag[pick4]> {
- flag player reward:5000
}
- else {
- flag player reward:1000
}
}
- if <li@%num1%|%num2%|%num3%.contains[li@%drawnum1%|%drawnum2%|%drawnum3%]> {
- if <player.has_flag[pick4]> {
- flag player reward:2000
}
- else {
- flag player reward:350
}
}
- if <def[num].is[MORE].to[def[drawnum].sub[5]]> && <def[num].is[LESS].to[def[drawnum].add[5]]> && !<def[num].is[==].to[drawnum]> {
- if <player.has_flag[pick4]> {
- flag player reward:1000
}
- else {
- flag player reward:250
}
}
timer:
- flag npc timer
- define hour <util.date.time.hour>
- wait 1h
- if <def[hour].is[==].to[24]> {
- run locally dLottery_draw
}
else {
- inject locally timer
}
Pick3:
- define num <player.name>dLottery
- if <player.money.is[<].to[10]> {
- narrate format:GenericNPCFormat "you dont have enough money"
- queue clear
}
- flag player pick:3
- flag player block:lime_clay
- note in@generic[title=<&c>d<&9>Lottery<&sp><&c>T<&9>ickets;size=18] 'as:%num%'
- foreach li@1|2|3 {
- ^inventory add 'd:in@%num%' 'o:i@<player.flag[block]>[display_name=<&e>Number_<&6>%loop_index%;lore=<&e>click to add]' 'slot:%loop_index%'
}
- inventory add 'd:in@%num%' 'o:i@sel_book' 'slot:18'
- wait 10t
- inventory open 'd:in@%num%'
Pick4:
- define num <player.name>dLottery
- if <player.money.is[<].to[25]> {
- narrate format:GenericNPCFormat "you dont have enough money"
- queue clear
}
- flag player pick:4
- flag player block:red_clay
- note in@generic[title=<&c>d<&9>Lottery<&sp><&c>T<&9>ickets;size=18] 'as:%num%'
- foreach li@1|2|3|4 {
- inventory add 'd:in@%num%' 'o:<player.flag[block]>[display_name=<&e>Number_<&6>%loop_index%;lore=<&e>click to add]' 'slot:%loop_index%'
}
- inventory add 'd:in@%num%' 'o:i@sel_book' 'slot:18'
- wait 10t
- inventory open 'd:in@%num%'
dLottery_Pick3:
type: item
material: 339
display name: "<&e>M<&6>ine<&e>C<&6>onomy <&e>D<&6>lottery"
lore:
- "<&5><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&a>P<&2>ick <&a>3"
- "<&5>-------------------------"
- "<&5>"
- "<&5><&f><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&a>C<&2>ost <&f>$10"
- "<&5><&f><&sp>Pick 3 numbers and see if you win"
- "<&5>"
- "<&5><&sp><&sp><&sp><&a><&n>W<&2><&n>inings"
- "<&5>"
- "<&a><&sp>E<&2>xact <&a>N<&2>umber➛<&sp><&f>$1000"
- "<&a><&sp>S<&2>ame <&a>N<&2>umbers➛<&sp><&f>$350"
- "<&a><&sp>W<&2>ithin <&a>5➛<&sp><&f>$250"
- "<&5>"
dLottery_Pick4:
type: item
material: 339
display name: "<&e>M<&6>ine<&e>C<&6>onomy <&e>D<&6>lottery"
lore:
- "<&5><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&c>P<&4>ick <&c>4"
- "<&5>-------------------------"
- "<&5>"
- "<&5><&f><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&c>C<&4>ost <&f>$25"
- "<&5><&f><&sp>Pick 4 numbers and see if you win"
- "<&5>"
- "<&5><&sp><&sp><&sp><&c><&n>W<&4><&n>inings"
- "<&5>"
- "<&c><&sp>E<&4>xact <&c>N<&4>umber➛<&sp><&f>$5000"
- "<&c><&sp>S<&4>ame <&c>N<&4>umbers➛<&sp><&f>$2000"
- "<&c><&sp>W<&4>ithin <&c>15➛<&sp><&f>$1000"
- "<&5>"
sel_book:
type: item
material: book
display name: "<&e>click when done"
dLottery_Pick3_Ticket:
type: item
material: 339
display name: "<&e>M<&6>ine<&e>C<&6>onomy <&e>D<&6>lottery"
lore:
- "<&5><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&a>P<&2>ick <&a>3"
- "<&5>-------------------------"
- "<&5>"
- "<&5><&f><&sp>Hand this to the clerk tomorrow"
- "<&5><&f><&sp>to see if you won!"
dLottery_Pick4_Ticket:
type: item
material: 339
display name: "<&e>M<&6>ine<&e>C<&6>onomy <&e>D<&6>lottery"
lore:
- "<&5><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&sp><&c>P<&4>ick <&c>4"
- "<&5>-------------------------"
- "<&5>"
- "<&5><&f><&sp>Hand this to the clerk tomorrow"
- "<&5><&f><&sp>to see if you won!"