Paste #15067: Diff note for paste #15066

Date: 2015/04/14 10:04:24 UTC-07:00
Type: Diff Report

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 Luminescent Items:
     affected_mobs: wolf|spider|cavespider|witch
     luminescent_items: i@torch|i@glowstone|i@sea_lantern|i@redstone_torch_on|i@lava_bucket|i@jack_o_lantern|i@glowstone_dust|i@beacon
     success max: 10
     success min: 6
     duration: d@2s-15s
     light_time_update: d@12t
     light_levels:
         i@torch: 12
         i@glowstone: 15
         i@sea_lantern: 15
         i@redstone_torch_on: 4
         i@lava_bucket: 6
         i@jack_o_lantern: 8
         i@glowstone_dust: 5
         i@beacon: 15
         
     
     type: world
     events:
         on entity damages entity:
         - if !<player.item_in_hand.simple> == i@torch queue clear
         - define max "<script.yaml_keys[success max]>"
         - define min "<script.yaml_keys[success min]>"
         - define roll <util.random.int[0].to[<def[max]>]>
         - if !<def[roll].is[or_more].than[<def[min]>]> queue clear
         - define duration <script.yaml_keys[duration]>
         - burn <context.entity> duration:%duration%
         
         on entity targets:
         - if !<script.yaml_keys[affected_mobs].contains[<context.entity.name>]> queue clear
         - if !<context.reason.contains[closest_player]>                         queue clear
-        - if !<context.target.item_in_hand.simple.is[===].to[i@torch]>          queue clear
+        - if !<context.target.item_in_hand.simple.is[==].to[i@torch]>           queue clear
         - determine cancelled
         
         on player holds item:
         - define name <player.name>_light_update_queue
         - if <queue.exists[<def[name]>]> queue clear
         - run "Hand Item Light Update" def:<script>|<player> id:<def[name]>
         
 Hand Item Light Update:
     type: task
     definitions: script|entity
     speed: 0t
     script:
     - if !<server.list_scripts.contains[<def[script]||none]>]>
       || !<def[entity].is_spawned||false> {
         - define message "Incorrect input for <script.name><&co> script<&co> <def[script]||none> entity<&co> <def[entity]||none>"
         - event "Script Generates Error" context:queue|<queue>|script|<script>|message|<def[message]>
         - queue clear
         }
 
     - while <def[script].yaml_keys[luminescent_items].contains[<def[entity].item_in_hand.simple>]> {
         
         - wait <def[script].yaml_keys[light_time_update]>
         
         - define location
           <def[entity].location.simple.as_location>
         
         #if didnt move, dont do anything
         - if <def[location]> == <def[last_location]||no_last_location>
           while next
         
         #change lightning according to scripted values
         - light
           <def[location]>
           <def[script].yaml_keys[light_levels.<def[entity].item_in_hand.simple>]>
           duration:d@1m
         
         #reset old lightning if last_location exists
         - if <def[last_location].exists||false>
           light
           <def[last_location]>
           reset
         
         #define last_location as this location
         - define last_location
           <def[location]>
         }
     
     - if <def[last_location].exists||false>
       light 
       <def[last_location]>
       reset