Paste #15154: Edit of P#15147 - Edit of P#15146 - Test

Date: 2015/04/18 11:19:44 UTC-07:00
Type: Denizen Script

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CI_Test:
    type: task
    debug: true
    script:
    - define Damage 'Damage: +'
    - define PlayerItemLore <player.item_in_hand.lore>
    - define DamageRange <def[PlayerItemLore].filter[contains[Damage]].as_string.replace[<def[Damage]>]>
    - define DamageMin <def[DamageRange].split[-].get[1]>
    - define DamageMax <def[DamageRange].split[-].get[2]>
    - define RolledDamage <util.random.int[%DamageMin%].to[%DamageMax%]>
    - narrate "<def[RolledDamage]>"