11:15:19 [INFO] +- Getting interact script: Craftsman/bc_swat1 ------+
11:15:19 [INFO] CHECK! Now checking 'CRAFTSMANSTEP1_SAILORTRANQUILLIA'
11:15:19 [INFO] Requirement mode: 'ALL'
11:15:19 [INFO] OKAY! Checked 'FLAGGED' ...requirement met!
11:15:19 [INFO] OKAY! Checked 'FLAGGED' ...requirement not met!
11:15:19 [INFO] '1 CRAFTSMANSTEP1_SAILORTRANQUILLIA' does not meet
requirements.
11:15:19 [INFO]
11:15:19 [INFO] CHECK! Now checking 'CRAFTSMANSTEP2_SAILORTRANQUILLIA'
11:15:19 [INFO] Requirement mode: 'ALL'
11:15:19 [INFO] OKAY! Checked 'FLAGGED' ...requirement met!
11:15:19 [INFO] OKAY! '5 CRAFTSMANSTEP2_SAILORTRANQUILLIA' meets
requirements.
11:15:19 [INFO]
11:15:19 [INFO] CHECK! Now checking 'BUYPADDLE_SAILORTRANQUILLIA'
11:15:19 [INFO] Requirement mode: 'ALL'
11:15:19 [INFO] ... does not match 'false'.
11:15:19 [INFO] OKAY! Checked 'FLAGGED' ...requirement not met!
11:15:19 [INFO] '10 BUYPADDLE_SAILORTRANQUILLIA' does not meet
requirements.
11:15:19 [INFO]
11:15:19 [INFO] OKAY! Highest scoring script is
CRAFTSMANSTEP2_SAILORTRANQUILLIA.
11:15:19 [INFO] +---------------------+
11:15:19 [INFO] +- Parsing CLICK trigger: Craftsman/bc_swat1 ------+
11:15:19 [INFO] Starting TimedQueue
'44497558-3F9F-4AC5-B25B-7DB7F0D26821'
11:15:19 [INFO] +- Executing dCommand: if/bc_swat1 ------+
11:15:19 [INFO] +> [Element] Filled tag
<player.inventory.contains[stone_axe]> with 'false'.
11:15:19 [INFO] +> [Element] Filled tag
<player.flag[recievedpaddle_sailortranquillia]> with
'true'.
11:15:19 [INFO] +> [Element] Filled tag <&3> with ''.
11:15:19 [INFO] +> [Element] Filled tag
<player.inventory.contains.display[strict:Paddle]> with
'false'.
11:15:19 [INFO] +> [Element] Filled tag
<player.flag[recievedpaddle_sailortranquillia]> with
'true'.
11:15:19 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
11:15:19 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='String(player.flag[craftsmanstep2norepeat_sailortranquillia]MORE)',
Operator='EQUALS', ComparedTo='String(true)' -->
OUTCOME='true'
11:15:19 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
11:15:19 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
11:15:19 [INFO] Comparable 2: Comparable='String(if)', Operator='EQUALS',
ComparedTo='String(true)' --> OUTCOME='false'
11:15:19 [INFO] Comparable 3: Logic='NEGATIVE',
Comparable='String(null)', Operator='EQUALS',
ComparedTo='String(true)' --> OUTCOME='true'
11:15:19 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
11:15:19 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Boolean(true)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='false'
11:15:19 [INFO] +- Executing dCommand: QUEUE/bc_swat1 ------+
11:15:19 [INFO] +> Executing 'QUEUE':
Queue='44497558-3F9F-4AC5-B25B-7DB7F0D26821'
Action='CLEAR'
11:15:19 [INFO] Completing queue 44497558-3F9F-4AC5-B25B-7DB7F0D26821...
11:15:19 [INFO] Completing queue 44497558-3F9F-4AC5-B25B-7DB7F0D26821...
11:15:23 [INFO] +- Getting interact script: Craftsman/bc_swat1 ------+
11:15:23 [INFO] CHECK! Now checking 'CRAFTSMANSTEP1_SAILORTRANQUILLIA'
11:15:23 [INFO] Requirement mode: 'ALL'
11:15:23 [INFO] OKAY! Checked 'FLAGGED' ...requirement met!
11:15:23 [INFO] OKAY! Checked 'FLAGGED' ...requirement not met!
11:15:23 [INFO] '1 CRAFTSMANSTEP1_SAILORTRANQUILLIA' does not meet
requirements.
11:15:23 [INFO]
11:15:23 [INFO] CHECK! Now checking 'CRAFTSMANSTEP2_SAILORTRANQUILLIA'
11:15:23 [INFO] Requirement mode: 'ALL'
11:15:23 [INFO] OKAY! Checked 'FLAGGED' ...requirement met!
11:15:23 [INFO] OKAY! '5 CRAFTSMANSTEP2_SAILORTRANQUILLIA' meets
requirements.
11:15:23 [INFO]
11:15:23 [INFO] CHECK! Now checking 'BUYPADDLE_SAILORTRANQUILLIA'
11:15:23 [INFO] Requirement mode: 'ALL'
11:15:23 [INFO] ... does not match 'false'.
11:15:23 [INFO] OKAY! Checked 'FLAGGED' ...requirement not met!
11:15:23 [INFO] '10 BUYPADDLE_SAILORTRANQUILLIA' does not meet
requirements.
11:15:23 [INFO]
11:15:23 [INFO] OKAY! Highest scoring script is
CRAFTSMANSTEP2_SAILORTRANQUILLIA.
11:15:23 [INFO] +---------------------+
11:15:23 [INFO] +- Parsing CLICK trigger: Craftsman/bc_swat1 ------+
11:15:23 [INFO] Starting TimedQueue
'2A388EC1-E7B6-42CD-B9EB-7BD1940088DC'
11:15:23 [INFO] +- Executing dCommand: if/bc_swat1 ------+
11:15:23 [INFO] +> [Element] Filled tag
<player.inventory.contains[stone_axe]> with 'false'.
11:15:23 [INFO] +> [Element] Filled tag
<player.flag[recievedpaddle_sailortranquillia]> with
'true'.
11:15:23 [INFO] +> [Element] Filled tag <&3> with ''.
11:15:23 [INFO] +> [Element] Filled tag
<player.inventory.contains.display[strict:Paddle]> with
'true'.
11:15:28 [INFO] +> [Element] Filled tag
<player.flag[recievedpaddle_sailortranquillia]> with
'true'.
11:15:28 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
11:15:28 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='String(player.flag[craftsmanstep2norepeat_sailortranquillia]MORE)',
Operator='EQUALS', ComparedTo='String(true)' -->
OUTCOME='true'
11:15:28 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
11:15:28 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
11:15:28 [INFO] Comparable 2: Comparable='String(if)', Operator='EQUALS',
ComparedTo='String(true)' --> OUTCOME='false'
11:15:28 [INFO] Comparable 3: Logic='NEGATIVE',
Comparable='String(null)', Operator='EQUALS',
ComparedTo='String(true)' --> OUTCOME='true'
11:15:33 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
11:15:33 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='Boolean(true)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='false'
11:15:33 [INFO] +- Executing dCommand: QUEUE/bc_swat1 ------+
11:15:33 [INFO] +> Executing 'QUEUE':
Queue='2A388EC1-E7B6-42CD-B9EB-7BD1940088DC'
Action='CLEAR'
11:15:33 [INFO] Completing queue 2A388EC1-E7B6-42CD-B9EB-7BD1940088DC...
11:15:34 [INFO] Completing queue 2A388EC1-E7B6-42CD-B9EB-7BD1940088DC...