Paste #152: Denizen Debug Logs From main MbEbbiUKLNhC

Date: 2013/11/02 08:15:46 UTC-07:00
Type: Server Log

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11:15:19 [INFO] +- Getting interact script: Craftsman/bc_swat1 ------+ 
11:15:19 [INFO]  CHECK! Now checking 'CRAFTSMANSTEP1_SAILORTRANQUILLIA' 
11:15:19 [INFO]  Requirement mode: 'ALL' 
11:15:19 [INFO]  OKAY! Checked 'FLAGGED' ...requirement met! 
11:15:19 [INFO]  OKAY! Checked 'FLAGGED' ...requirement not met! 
11:15:19 [INFO]  '1 CRAFTSMANSTEP1_SAILORTRANQUILLIA' does not meet 
                   requirements. 
11:15:19 [INFO]  
11:15:19 [INFO]  CHECK! Now checking 'CRAFTSMANSTEP2_SAILORTRANQUILLIA' 
11:15:19 [INFO]  Requirement mode: 'ALL' 
11:15:19 [INFO]  OKAY! Checked 'FLAGGED' ...requirement met! 
11:15:19 [INFO]  OKAY! '5 CRAFTSMANSTEP2_SAILORTRANQUILLIA' meets 
                   requirements. 
11:15:19 [INFO]  
11:15:19 [INFO]  CHECK! Now checking 'BUYPADDLE_SAILORTRANQUILLIA' 
11:15:19 [INFO]  Requirement mode: 'ALL' 
11:15:19 [INFO]  ... does not match 'false'. 
11:15:19 [INFO]  OKAY! Checked 'FLAGGED' ...requirement not met! 
11:15:19 [INFO]  '10 BUYPADDLE_SAILORTRANQUILLIA' does not meet 
                   requirements. 
11:15:19 [INFO]  
11:15:19 [INFO]  OKAY! Highest scoring script is 
                   CRAFTSMANSTEP2_SAILORTRANQUILLIA. 
11:15:19 [INFO] +---------------------+ 
11:15:19 [INFO] +- Parsing CLICK trigger: Craftsman/bc_swat1 ------+ 
11:15:19 [INFO]  Starting TimedQueue 
                   '44497558-3F9F-4AC5-B25B-7DB7F0D26821' 
11:15:19 [INFO] +- Executing dCommand: if/bc_swat1 ------+ 
11:15:19 [INFO] +> [Element] Filled tag 
                   <player.inventory.contains[stone_axe]> with 'false'. 
11:15:19 [INFO] +> [Element] Filled tag 
                   <player.flag[recievedpaddle_sailortranquillia]> with 
                   'true'. 
11:15:19 [INFO] +> [Element] Filled tag <&3> with ''. 
11:15:19 [INFO] +> [Element] Filled tag 
                   <player.inventory.contains.display[strict:Paddle]> with 
                   'false'. 
11:15:19 [INFO] +> [Element] Filled tag 
                   <player.flag[recievedpaddle_sailortranquillia]> with 
                   'true'. 
11:15:19 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
11:15:19 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='String(player.flag[craftsmanstep2norepeat_sailortranquillia]MORE)', 
                   Operator='EQUALS', ComparedTo='String(true)' --> 
                   OUTCOME='true' 
11:15:19 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
11:15:19 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
11:15:19 [INFO]  Comparable 2: Comparable='String(if)', Operator='EQUALS', 
                   ComparedTo='String(true)' --> OUTCOME='false' 
11:15:19 [INFO]  Comparable 3: Logic='NEGATIVE', 
                   Comparable='String(null)', Operator='EQUALS', 
                   ComparedTo='String(true)' --> OUTCOME='true' 
11:15:19 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
11:15:19 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(true)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='false' 
11:15:19 [INFO] +- Executing dCommand: QUEUE/bc_swat1 ------+ 
11:15:19 [INFO]  +> Executing 'QUEUE': 
                   Queue='44497558-3F9F-4AC5-B25B-7DB7F0D26821'  
                   Action='CLEAR' 
11:15:19 [INFO]  Completing queue 44497558-3F9F-4AC5-B25B-7DB7F0D26821... 
11:15:19 [INFO]  Completing queue 44497558-3F9F-4AC5-B25B-7DB7F0D26821... 
11:15:23 [INFO] +- Getting interact script: Craftsman/bc_swat1 ------+ 
11:15:23 [INFO]  CHECK! Now checking 'CRAFTSMANSTEP1_SAILORTRANQUILLIA' 
11:15:23 [INFO]  Requirement mode: 'ALL' 
11:15:23 [INFO]  OKAY! Checked 'FLAGGED' ...requirement met! 
11:15:23 [INFO]  OKAY! Checked 'FLAGGED' ...requirement not met! 
11:15:23 [INFO]  '1 CRAFTSMANSTEP1_SAILORTRANQUILLIA' does not meet 
                   requirements. 
11:15:23 [INFO]  
11:15:23 [INFO]  CHECK! Now checking 'CRAFTSMANSTEP2_SAILORTRANQUILLIA' 
11:15:23 [INFO]  Requirement mode: 'ALL' 
11:15:23 [INFO]  OKAY! Checked 'FLAGGED' ...requirement met! 
11:15:23 [INFO]  OKAY! '5 CRAFTSMANSTEP2_SAILORTRANQUILLIA' meets 
                   requirements. 
11:15:23 [INFO]  
11:15:23 [INFO]  CHECK! Now checking 'BUYPADDLE_SAILORTRANQUILLIA' 
11:15:23 [INFO]  Requirement mode: 'ALL' 
11:15:23 [INFO]  ... does not match 'false'. 
11:15:23 [INFO]  OKAY! Checked 'FLAGGED' ...requirement not met! 
11:15:23 [INFO]  '10 BUYPADDLE_SAILORTRANQUILLIA' does not meet 
                   requirements. 
11:15:23 [INFO]  
11:15:23 [INFO]  OKAY! Highest scoring script is 
                   CRAFTSMANSTEP2_SAILORTRANQUILLIA. 
11:15:23 [INFO] +---------------------+ 
11:15:23 [INFO] +- Parsing CLICK trigger: Craftsman/bc_swat1 ------+ 
11:15:23 [INFO]  Starting TimedQueue 
                   '2A388EC1-E7B6-42CD-B9EB-7BD1940088DC' 
11:15:23 [INFO] +- Executing dCommand: if/bc_swat1 ------+ 
11:15:23 [INFO] +> [Element] Filled tag 
                   <player.inventory.contains[stone_axe]> with 'false'. 
11:15:23 [INFO] +> [Element] Filled tag 
                   <player.flag[recievedpaddle_sailortranquillia]> with 
                   'true'. 
11:15:23 [INFO] +> [Element] Filled tag <&3> with ''. 
11:15:23 [INFO] +> [Element] Filled tag 
                   <player.inventory.contains.display[strict:Paddle]> with 
                   'true'. 
11:15:28 [INFO] +> [Element] Filled tag 
                   <player.flag[recievedpaddle_sailortranquillia]> with 
                   'true'. 
11:15:28 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
11:15:28 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='String(player.flag[craftsmanstep2norepeat_sailortranquillia]MORE)', 
                   Operator='EQUALS', ComparedTo='String(true)' --> 
                   OUTCOME='true' 
11:15:28 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
11:15:28 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
11:15:28 [INFO]  Comparable 2: Comparable='String(if)', Operator='EQUALS', 
                   ComparedTo='String(true)' --> OUTCOME='false' 
11:15:28 [INFO]  Comparable 3: Logic='NEGATIVE', 
                   Comparable='String(null)', Operator='EQUALS', 
                   ComparedTo='String(true)' --> OUTCOME='true' 
11:15:33 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
11:15:33 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='Boolean(true)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='false' 
11:15:33 [INFO] +- Executing dCommand: QUEUE/bc_swat1 ------+ 
11:15:33 [INFO]  +> Executing 'QUEUE': 
                   Queue='2A388EC1-E7B6-42CD-B9EB-7BD1940088DC'  
                   Action='CLEAR' 
11:15:33 [INFO]  Completing queue 2A388EC1-E7B6-42CD-B9EB-7BD1940088DC... 
11:15:34 [INFO]  Completing queue 2A388EC1-E7B6-42CD-B9EB-7BD1940088DC...