Date: 2015/04/25 20:25:36 UTC-07:00
Type: Denizen Script
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"Spirit":
type: assignment
interact scripts:
- 10 slayerscript
actions:
on assignment:
#- anchor id:home add l@275,64,141,World
- adjust <player> show_boss_bar:50
- execute as_server "npc sel <npc.id>"
- execute as_server "npc type player"
- execute as_server "npc lookclose"
- execute as_server "trait sentry"
- execute as_server "sentry target add entity:player"
- execute as_server "npc skin kirrasio"
- execute as_server "sentry health 50"
- execute as_server "sentry strength 3"
- trigger name:proximity state:true radius:10
- equip hand:267
- equip head:306
- equip chest:307
- equip legs:308
- equip feet:309
on death by player:
- give xp qty:1000
- give money qty:1000
on enter proximity:
- flag <player> "slayer_engaged"
- announce "<red><npc.name> yells<&cm> You Are In My Domain Humanxc"
on exit proximity:
- if <player.flag[slayer_engaged]> == true {
- announce "Oh No! You get back here!"
- narrate "<yellow>You have been summoned!"
- teleport <player> "location:<npc.location>"
}
"slayerscript":
type: interact
steps:
1:
click trigger:
script:
- narrate "<yellow><npc.name> health is currently<npc.health>"
proximity trigger:
entry:
script:
- if <npc.flag[BossPlayerList].as_list> !contains <player> && <player.name> != <npc.name> flag npc BossPlayerList:->:<player>
damage trigger:
script:
- flag player "slayer_engaged:true" duration:30
- playeffect location:<npc.location> effect:RED_DUST qty:10
- run "slayer_ability"
"slayer_ability":
type: task
script:
- announce "<red><npc.name> yells<&cm> <&sq>How dare defy me<&exc>"
- narrate targets:<player> "<&9><npc.name><&sq>s Rend hits you for 5 points of damage."
- hurt 5 <player>
- cast slow <player> durration:10 power:2
}
"Diamond":
type: item
material: 264
display name: "<&0>Dark Diamond Or The East"
lore:
- <white>This diamond was found in the caves of Vangard.