banditNectar:
type: assignment
actions:
on assignment:
- trigger name:proximity toggle:true radius:4 vulnerable:true
on death by player:
- drop item:cursedHeartNectar qty:1
- drop XP qty:10 location:<npc.location>
- chat "You... do not understand..."
on damage:
- flag player hasAttacked
- chat "Testing on damage!"
on enter proximity:
- if !<player.flag[azTalked]> {
- - chat "Are you... the keybearer?"
- - flag player azTalked }
- }
-else {
- - if <player.flagged[hasAttacked] {
- - attack player }
+ - chat "Are you... the keybearer?"
+ - flag player azTalked
+ }
+ else {
+ - if <player.flagged[hasAttacked]> {
+ - attack player
}
+ }