Date: 2015/05/01 17:54:36 UTC-07:00
Type: Denizen Script
banditNectar:
type: assignment
debug: true
actions:
on assignment:
- trigger name:proximity toggle:true radius:4 vulnerable:true
- trigger name:damage toggle:true
- vulnerable
- health 10
on death by player:
- drop item:cursedHeartNectar qty:1
- drop XP qty:10 location:<npc.location>
- chat "You... do not understand..."
on damage:
- flag player hasAttacked
- chat "Testing on damage!"
on enter proximity:
- if !<player.flag[azTalked]> {
- chat "Are you... the keybearer?"
- flag player azTalked }
else {
- if <player.flagged[hasAttacked]> {
- attack player
}
}