Date: 2015/05/02 20:54:35 UTC-07:00
Type: Denizen Script
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miner:
type: assignment
interact scripts:
- 10 minediamonds
actions:
on assignment:
- trigger name:chat toggle:true
- trigger name:click toggle:true
- trigger name:proximity toggle:true
- equip i@IRON_AXE
minediamonds:
type: interact
steps:
1:
proximity trigger:
- chat "<aqua>Shouldn<&sq>t you be somewhere?"
click trigger:
script:
- ^random {
- chat "<yellow>Hey <white><player.name><yellow> you should learn how to find diamonds. You up for a quest?"
- chat "<yellow>Aye, <white><player.name><yellow>, diamonds are out there, you should farm me some. Are you up for it?"
- chat "<yellow>You know when you've gotten tired. Finish mining for me and I'll reward ya, what do ya say?"
- chat "<yellow>You going mining? bring me some diamonds back would ya?"
- chat "<yellow>How are ya? Get me diamonds so I can pay to get food would ya?"
}
- ^random {
- chat "<yellow>Why I'll give ya <gold>$<npc.flag[miningRewardQty]><yellow> <player.money.currency> if you can get <gray><npc.flag[diamondQty]><yellow> back to me."
- chat "<yellow>Money? you can get <gold>$<npc.flag[miningRewardQty]><yellow> <player.money.currency> for mining <gray><npc.flag[diamondQty]><yellow> diamonds."
- chat "<yellow>I need them diamonds, if you get <gray><npc.flag[diamondQty]><yellow> diamonds, I'll give <gold>$<npc.flag[miningRewardQty]><yellow> <player.money.currency>."
}
- ^narrate "<red>Say<&co>"
- ^narrate "<blue>Yes<blue> <gray>or<red> No"
chat trigger:
Start Questline:
Trigger: /Yes/, I<&sq>ll go hunt for diamonds!
script:
- ^flag <player> MiningForDiamonds
- ^if <server.flag[advancedmining].as_list> !contains <player> {
- ^flag server advancedmining:->:<player>
}
- chat "<yellow>Alright <white><player.name><yellow>! Bring me <red><npc.flag[diamondQty]><yellow> diamonds!"
- title stay:3s 'subtitle:<&a>Mining For Diamonds Finished'
- ^zap step:2
Deny Questline:
Trigger: /No/, I have to go... sheer sheep.
script:
- random {
- chat "<yellow>Fine, come back when you're man enough."
- chat "<yellow>Tired of little girls like ya anyway."
- chat "<yellow>Go on then, be gone."
}
- random {
- narrate "<white><npc.name><red> raises a diamond to inspect it."
- narrate "<aqua><npc.name><&sq><red> dusts off shoulder and yawns."
- narrate "<aqua><npc.name><red> Shakes head and sighs."
}
What did you say:
trigger: /REGEX:\w+/
script:
- chat "<white><player.name><yellow>, I don<&sq>t know what <&sq><white><context.message><yellow><&sq> means."
- ^narrate "<red>Say<&co>"
- ^narrate " <blue>Yes<blue> <gray>or<red> No"
2:
click trigger:
script:
- chat "<aqua>Why are you back already?"
- wait 1
- chat "<aqua>You only mined me <player.flag[MiningForDiamonds].as_int> diamonds."
3:
click trigger:
script:
- ^take i@diamond qty:25
- ^random {
- ^chat "<yellow>A real good miner ya are <white><player.name><yellow>. I may have somethin more for ya tomorrow."
- ^chat "<yellow>Good job, come back tomorrow for another quest."
- ^chat "<yellow>Alright, I got nothin else for ya. Come back tomorrow."
}
- wait 1
- title stay:3s 'subtitle:<&6>Mining For Diamonds Complete'
- execute as_server "token add <player.name> 2"
- give money qty:2000
- narrate "<aqua>You have received 2 tokens and $2000 for completing this quest."
- ^flag player minercooldown duration:2m
- ^flag player MiningForDiamonds:!
- ^zap step:4
4:
click trigger:
script:
- chat "<yellow>I have no more quests for you at this time, check with another quest giver."
Quest_MineForDiamonds_World:
type: world
events:
on time changes in world:
- foreach <server.flag[advancedmining].as_list||li@> {
- if <def[value].as_player.has_flag[minercooldown]> && <def[value].as_player.has_flag[MiningForDiamonds]> {
- foreach next
}
- if <def[value].as_player.is_online> {
- narrate "<red>The mining quest at spawn is now available."
}
- zap player:<def[value].as_player> step:1 script:minediamonds
}
on player breaks diamond_ore:
- if !<player.has_flag[MiningForDiamonds]> queue clear
- run locally delay:1t Count
Count:
- ^flag player MiningForDiamonds:++
- ^if <player.flag[MiningForDiamonds].as_int> == 25 {
- title stay:3s 'subtitle:<&6>Mining For Diamonds Finished'
- wait 5s
- title stay:3s 'subtitle:<&6>Return to Spawn to Complete'
- zap step:3 "script:minediamonds"
- queue clear
}
- ^if <player.flag[MiningForDiamonds].as_int> > 25 {
- narrate "<red>Mining for Diamonds is completed. Please return to spawn and cash in your diamonds."
}
- ^narrate "<red>You mined <player.flag[MiningForDiamonds].as_int>/25 diamonds."
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