Paste #15479: Diff note for paste #15478

Date: 2015/05/03 09:44:36 UTC-07:00
Type: Diff Report

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 "DeathBan_Signs":
   type: world
 
   events:
 
     on player clicks in inventory:
       - if <c.inventory.id_holder.is[==].to[Anvil]> {
         - if <c.item.display.is[==].to[<white>R.I.P.]> {
           - determine cancelled
           }
         }
 
     on server start:
       - if !<yaml.list.contains[DBServerSigns]> {
         - if !<server.has_file[DeathBan/Signs/server.yml]> {
           - yaml create 'id:DBServerSigns'
           - yaml 'savefile:DeathBan/Signs/server.yml' 'id:DBServerSigns'
           }
           else yaml 'load:DeathBan/Signs/server.yml' 'id:DBServerSigns'
         }
+      - if !<queue.exists[DB_SUpd_Exe]> && !<global.flag[DeathBan_SignUpdateTask].is[==].to[true]> {
+        - run s@DeathBan_Signs_Leaders 'path:SignUpdate' 'delay:60s'
+        }
+      - run s@DeathBan_Signs_Time_Update
 
     on signs command:
       - if !<context.server> {
         - determine unfulfilled
         }
       - define player <c.args.get[1].as_player>
       - run locally UpLimit 'player:%player%'
       - determine fulfilled
 
     on player changes sign:
       - if <c.new.get[1]> == [DBSERV] && <player.has_permission[denizen.deathban.admin]> {
         - if <c.new.get[2].as_int||true> {
           - narrate "<green>DeathBan<&co> <red>Invalid Place!"
           - determine cancelled
           }
         - if <c.new.get[2].is[==].to[0]||true> {
           - narrate "<green>DeathBan<&co> <red>Invalid Place!"
           - determine cancelled
           }
         - if !<server.has_file[DeathBan/Signs/server.yml]> {
           - yaml create 'id:DBServerSigns'
           - yaml 'savefile:DeathBan/Signs/server.yml' 'id:DBServerSigns'
           }
         - yaml set 'signs.<c.location.replace[.].with[-]>.place:<c.new.get[2]>' 'id:DBServerSigns'
         - yaml set 'signs.<c.location.replace[.].with[-]>.loc:<c.location>' 'id:DBServerSigns'
         - yaml 'savefile:DeathBan/Signs/server.yml' 'id:DBServerSigns'
         - determine passively cancelled
         - if <yaml[LeaderBoard].list_keys[leaders].contains[<c.new.get[2]>]> {
           - define player <yaml[LeaderBoard].read[leaders.<c.new.get[2]>.player].as_player>
           - define score <yaml[LeaderBoard].read[leaders.<c.new.get[2]>.score]>
           - if <c.location.material.name.is[==].to[wall_sign]> {
             - define dir <c.location.material.data>
             - foreach li@2/n|3/s|4/w|5/e {
               - if <def[value].before[/].is[==].to[%dir%]> {
                 - define dir <def[value].after[/]>
                 - sign <c.location.material.name> "<green>LEADER|<c.new.get[2]>|<aqua><def[player].name>|<white><def[score].as_int>" <c.location> 'direction:%dir%'
                 - foreach stop
                 }
               }
             }
             else {
             - define player <yaml[LeaderBoard].read[leaders.<c.new.get[2]>.player].as_player>
             - define score <yaml[LeaderBoard].read[leaders.<c.new.get[2]>.score]>
             - sign <c.location.material.name> "<green>LEADER|<c.new.get[2]>|<aqua><def[player].name>|<white><def[score].as_int>" <c.location>
             }
           else {
           - sign <c.location.material.name> "" <c.location>
           - queue clear
           }
       - if <c.new.get[1]> == [DB] && <player.has_permission[denizen.deathban.signs.leaders]> {
         - if <player.flag[DeathBan_Leaders_Signs_Limit].is[OR_LESS].than[<player.flag[DeathBan_Leaders_Signs_Placed]>]> && !<player.has_permission[denizen.deathban.admin]> {
           - narrate "<&a>DeathBan<&co> <&c>You cannot place anymore signs! Break one to place a new sign."
           - determine cancelled
           }
         - define parameter <c.new.get[2].to[3].unseparated>
         - if <def[parameter].as_player.is_player> {
           - define type player
           - define parameter <def[parameter].as_player>
           }
           else define type place
         - if <def[type].is[==].to[place]> {
           - yaml 'load:DeathBan/leaders.yml' 'id:<player.name>SignPlace'
           - if !<yaml[<player.name>SignPlace].list_keys[Leaders].contains[%parameter%]> {
             - narrate "<green>DeathBan<&co> <red>Invalid Place!"
             - yaml unload 'id:<player.name>SignPlace'
             - determine cancelled
             }
           - define UUID <yaml[<player.name>SignPlace].read[Leaders.%parameter%.player].as_player>
           - define score <yaml[<player.name>SignPlace].read[Leaders.%parameter%.score].as_int>
           - run s@DeathBan_Signs_Leaders 'def:%parameter%|%UUID%|%score%|<c.location>|<c.material>|%type%'
           - determine cancelled
           }
         - if <def[type].is[==].to[player]> {
           - define writeID <player.name>SignPlace
           - yaml 'load:DeathBan/leaders.yml' 'id:%writeID%'
           - foreach <yaml[%writeID%].list_keys[Leaders]> {
             - define readPath Leaders.%value%.player
             - if <yaml[%writeID%].read[%readPath%].is[==].to[<def[parameter].uuid>]> {
               - define place %value%
               - foreach stop
               }
             }
           - define score <yaml[%writeID%].read[Leaders.%place%.score]>
           - yaml unload 'id:%writeID%'
           - run s@DeathBan_Signs_Leaders 'def:%place%|<def[parameter].as_player>|%score%|<c.location>|<c.material>|%type%'
           - determine cancelled
           }
       - if <c.new.get[1]> == [TIME] && <player.has_permission[denizen.deathban.admin]> {
         - flag server 'DeathBan_Signs_Time:->:<c.location>'
         - run s@DeathBan_Signs_Time 'def:<c.location>|<c.material>'
         }
 
     on player breaks block:
       - if <yaml[DBServerSigns].list_keys[signs].contains[<c.location.replace[.].with[-]>]> {
         - if <player.has_permission[denizen.deathban.admin]> {
           - yaml set 'signs.<c.location.replace[.].with[-]>:!' 'id:DBServerSigns'
           - yaml 'savefile:DeathBan/Signs/server.yml' 'id:DBServerSigns'
           - queue clear
           }
           else {
           - narrate "<&a>DeathBan<&co> <&c>This sign is protected!"
           - determine cancelled
           }
         }
       - if <c.material.name.is[==].to[wall_sign]> || <c.material.name.is[==].to[sign_post]> {
         - define line1 <c.location.sign_contents.get[1]>
         - if %line1% == "<green>LEADER" {
           - run s@DeathBan_Signs_Leaders 'path:RemoveSign' 'def:<c.location>'
           - queue clear
           }
         - if %line1% == [TIME] && <global.flag[DeathBan_Signs_Time].as_list.contains[<c.location>]> {
           - flag server 'DeathBan_Signs_Time:<-:<c.location>'
           }
         - if %line1% == '<white>R.I.P.' {
           - if <player.has_permission[denizen.deathban.grave]> || <player.has_permission[denizen.deathban.admin]> {
             - inject s@DeathBan_Grave 'path:SignBreak'
           }
         }
 
     on player right clicks block:
     #This event determines if a player is using a death tag on a blank wall sign.
       - if <c.item.material.name.is[==].to[name_tag]||false> {
         - inject s@DeathBan_Grave 'path:SignWrite'
         }
-
 
-    on server start:
-      - if !<queue.exists[DB_SUpd_Exe]> && !<global.flag[DeathBan_SignUpdateTask].is[==].to[true]> {
+  UpLimit:
+    - ^flag player 'DeathBan_Signs_Leaders_Limit:++'
-        - run s@DeathBan_Signs_Leaders 'path:SignUpdate' 'delay:60s'
-        }
-      - run s@DeathBan_Signs_Time_Update
 
-    UpLimit:
-      - ^flag player 'DeathBan_Signs_Leaders_Limit:++'
 
-
 "DeathBan_Signs_Leaders":
   type: task
   script:
     # 2 - North
     # 3 - South
     # 4 - West
     # 5 - East
     - ^if <def[5].name.is[==].to[wall_sign]> {
       - define dir <def[5].data>
       - foreach li@2/n|3/s|4/w|5/e {
         - if <def[value].before[/].is[==].to[%dir%]> {
           - define dir <def[value].after[/]>
           - sign <def[5].name> "<green>LEADER|%1%|<aqua><def[2].name>|<white><def[3].as_int>" %4% 'direction:%dir%'
           - foreach stop
           }
         }
       }
       else {
       - sign <def[5].name> "<green>LEADER|%1%|<aqua><def[2].name>|<white><def[3].as_int>" %4%
       }
     - ^if !<player.has_permission[denizen.deathban.admin]> {
       - flag player 'DeathBan_Leaders_Signs_Placed:++'
       }
     - ^inject locally SignListInit
     - ^define writeID <player.name>SignPlace
     - ^define locname <def[4].x.as_int>,<def[4].y.as_int>,<def[4].z.as_int>,<def[4].world.name>
     - ^define readPath Signs.%locname%
     - ^yaml 'load:DeathBan/SignList.yml' 'id:%writeID%'
     - ^yaml 'write:%readPath%.loc' 'value:%4%' 'id:%writeID%'
     - ^yaml 'write:%readPath%.type' 'value:%6%' 'id:%writeID%'
     - ^yaml 'write:%readPath%.owner' 'value:<player.uuid>' 'id:%writeID%'
     - ^if <def[6].is[==].to[player]> {
       - yaml 'write:%readPath%.player' 'value:<def[2].uuid>' 'id:%writeID%'
       }
     - ^yaml 'savefile:DeathBan/SignList.yml' 'id:%writeID%'
     - ^yaml unload 'id:%writeID%'
 
   RemoveSign:
     - ^define writeID <player.name>SignRemove
     - ^define locname <def[1].x.as_int>,<def[1].y.as_int>,<def[1].z.as_int>,<def[1].world.name>
     - ^yaml 'load:DeathBan/SignList.yml' 'id:%writeID%'
     - ^if <yaml[%writeID%].list_keys[Signs].contains[%locname%]> {
       - define readPath Signs.%locname%
       - if <yaml[%writeID%].read[%readPath%.owner].is[==].to[<player.uuid>]> && !<player.has_permission[denizen.deathban.admin]> {
         - flag player 'DeathBan_Leaders_Signs_Placed:--'
         }
       - yaml set '%readPath%:!' 'id:%writeID%'
       - yaml 'savefile:DeathBan/SignList.yml' 'id:%writeID%'
       - yaml unload 'id:%writeID%'
       }
 
 
   SignListInit:
     - ^if !<server.has_file[DeathBan/SignList.yml]> {
       - yaml create 'id:SignListInit'
       - yaml set 'Signs.Init:true' 'id:SignListInit'
       - yaml set 'Signs.Init:!' 'id:SignListInit'
       - yaml 'savefile:DeathBan/SignList.yml' 'id:SignListInit'
       - yaml unload 'id:SignListInit'
       }
 
   SignUpdate:
     - ^flag server 'DeathBan_SignUpdateTask:true'
     - ^define writeID SignUpdate
     - ^define readID SignUpdateScores
     - ^yaml 'load:DeathBan/SignList.yml' 'id:%writeID%'
     - ^yaml 'load:DeathBan/leaders.yml' 'id:%readID%'
     - ^if <yaml[DBServerSigns].list_keys[signs]||true> {
       - wait 1t
       - flag server 'DeathBan_SignUpdateTask:!'
       - run locally 'path:SignUpdate_Execute' 'id:DB_SUpd_Exe' 'delay:60s'
       - queue clear
       }
     - ^foreach <yaml[DBServerSigns].list_keys[signs]> {
       - define loc <yaml[DBServerSigns].read[signs.%value%.loc]>
       - if !<def[loc].get_chunk.is_loaded> {
         - foreach next
         }
       - define place <yaml[DBServerSigns].read[signs.%value%.place]>
       - if <yaml[LeaderBoard].list_keys[Leaders].contains[%place%]> {
         - define player <yaml[LeaderBoard].read[Leaders.%place%.player].as_player>
         - define score <yaml[LeaderBoard].read[Leaders.%place%.score]>
         - if <def[loc].material.name.is[==].to[wall_sign]> {
           - define dir <def[loc].material.data>
           - foreach li@2/n|3/s|4/w|5/e {
             - if <def[value].before[/].is[==].to[%dir%]> {
               - define dir <def[value].after[/]>
               - sign <def[loc].material.name> "<green>LEADER|%place%|<aqua><def[player].name||Unknown>|<white><def[score].as_int>" %loc% 'direction:%dir%'
               - foreach stop
               }
             }
           }
           else {
           - define player <yaml[LeaderBoard].read[Leaders.<c.new.get[2]>.player].as_player>
           - define score <yaml[LeaderBoard].read[Leaders.<c.new.get[2]>.score]>
           - sign <def[loc].material.name> "<green>LEADER|%place%|<aqua><def[player].name||Unknown>|<white><def[score].as_int>" %loc%
           }
         }
         else if <def[loc].material.name.is[==].to[wall_sign]> {
         - define dir <def[loc].material.data>
         - foreach li@2/n|3/s|4/w|5/e {
           - if <def[value].before[/].is[==].to[%dir%]> {
             - define dir <def[value].after[/]>
             - sign <def[loc].material.name> "|||" %loc% 'direction:%dir%'
             - foreach stop
             }
           }
         }
         else {
         - sign <def[loc].material.name> "|||" %loc%
         }
       }
     - ^if <yaml[%writeID%].list_keys[Signs].is[==].to[null]> {
       - wait 1t
       - flag server 'DeathBan_SignUpdateTask:!'
       - run locally 'path:SignUpdate_Execute' 'id:DB_SUpd_Exe' 'delay:60s'
       - queue clear
       }
     - ^foreach <yaml[%writeID%].list_keys[Signs]> {
       - define location <yaml[%writeID%].read[Signs.%value%.loc]>
       - define key %value%
       - if !<def[location].get_chunk.is_loaded> {
         - foreach next
         }
       - define sign <def[location].material>
       - if <def[sign].name.is[==].to[wall_sign]> {
         - define dir <def[sign].data>
         - foreach li@2/n|3/s|4/w|5/e {
           - if <def[value].before[/].is[==].to[%dir%]> {
             - define dir <def[value].after[/]>
             - foreach stop
             }
           }
         }
       - if <yaml[%writeID%].read[Signs.%key%.type].is[==].to[place]> {
         - define place <def[location].sign_contents.get[2]>
         - if !<yaml[%readID%].list_keys[Leaders].contains[%place%]> {
           - modifyblock %location% m@air
           - define owner <yaml[%writeID%].read[Signs.%key%.owner].as_player>
           - if <def[owner].is_player> && !<def[owner].has_permission[denizen.deathban.admin]> {
             - flag %owner% 'DeathBan_Leaders_Signs_Placed:--'
             }
           - yaml set 'Signs.%key%:!' 'id:%writeID%'
           - yaml 'savefile:DeathBan/SignList.yml' 'id:%writeID%'
           - foreach next
           }
         - define player <yaml[%readID%].read[Leaders.%place%.player].as_player>
         - define score <yaml[%readID%].read[Leaders.%place%.score].as_int>
         - if <def[sign].name.is[==].to[wall_sign]> {
           - sign <def[sign].name> "<green>LEADER|%place%|<aqua><def[player].name>|<white>%score%" %location% 'direction:%dir%'
           - foreach next
           }
           else {
           - sign <def[sign].name> "<green>LEADER|%place%|<aqua><def[player.name]>|<white>%score%" %location%
           - foreach next
           }
         }
       - if <yaml[%writeID%].read[Signs.%key%.type].is[==].to[player]> {
         - define player <yaml[%writeID%].read[Signs.%key%.player].as_player>
         - foreach <yaml[%readID%].list_keys[Leaders]> {
           - define place %value%
           - if <def[player].uuid.is[==].to[<yaml[%readID%].read[Leaders.%place%.player]>]> {
             - define place %value%
             - define score <yaml[%readID%].read[Leaders.%place%.score].as_int>
             - foreach stop
             }
           }
           - sign <def[sign].name> "<green>LEADER|%place%|<aqua><def[player].name>|<white>%score%" %location% 'direction:%dir%'
           - foreach next
           }
           else {
           - sign <def[sign].name> "<green>LEADER|%place%|<aqua><def[player].name>|<white>%score%" %location%
           - foreach next
           }
       - if <def[sign].name.is[==].to[wall_sign]> {
         - sign <def[sign].name> "Broken|Please Replace" %location% 'direction:%dir%'
         }
         else {
         - sign <def[sign].name> "Broken|Please Replace" %location%
         }
       - define owner <yaml[%writeID%].read[Signs.%key%.owner].as_player>
       - if <def[owner].is_player> && !<def[owner].has_permission[denizen.deathban.admin]> {
         - flag %owner% 'DeathBan_Leaders_Signs_Placed:--'
         }
       - yaml set 'Signs.%key%:!' 'id:%writeID%'
       - yaml 'savefile:DeathBan/SignList.yml' 'id:%writeID%'
       }
     - ^yaml unload 'id:%writeID%'
     - ^yaml unload 'id:%readID%'
     - ^flag server 'DeathBan_SignUpdateTask:!'
     - ^wait 1t
     - ^run locally 'path:SignUpdate_Execute' 'id:DB_SUpd_Exe' 'delay:15s'
     - ^queue clear
 
   SignUpdate_Execute:
     - ^run locally 'path:SignUpdate'
 
 
 "DeathBan_Grave":
   type: task
   script:
     - ^if <player.location.world> !== w@Station {
       - define TotalScore <yaml[<player.name>ScoreSheet].read[ScoreSheet.Current.Total]||0>
       - define base <def[loc].sub[0,1,0]>
       - if <def[base].material.name> == air {
         - modifyblock %base% m@dirt
         }
       - modifyblock %loc% m@sign_post
       - yaml 'load:DeathBan/ScoreSheets/<player.uuid>.yml' 'id:<player.name>Grave'
       - define Time <yaml[<player.name>Grave].read[ScoreSheet.Current.SurvivalTime].as_duration||0s>
       - sign "<white>R.I.P.|<aqua><player.name>|<green><def[Time].formatted||0s>|<def[totalscore].as_int>" %loc%
       - yaml unload 'id:<player.name>Grave'
       }
 
   SignBreak:
     - determine passively nothing
     - define player <c.location.sign_contents.get[2]>
     - define time <c.location.sign_contents.get[3]>
     - define score <c.location.sign_contents.get[4]>
     - give 'i@name_tag[display_name=R.I.P.;lore=%player%|%time%|%score%]' 'qty:1'
 
   SignWrite:
   #Player is using a name tag, is it a death tag?
     - define tag <c.item>
     - define score <def[tag].lore.get[3]>
     - if !<def[tag].display.is[==].to[<white>R.I.P.]> && <def[score].is[==].[null]>
       - determine cancelled
       }
     #Player has a death tag, are they clicking a sign?
     - define material <c.location.material.name>
     - if !<def[material].is[==].to[wall_sign]> && !<def[material].is[==].to[sign_post]> {
       - determine cancelled
       }
     #Player has clicked a sign, do they have permission?
     - if !<player.has_permission[denizen.deathban.grave]> && !<player.has_permission[denizen.deathban.admin]> {
       - determine cancelled
       }
     #Player has permission let's work!
     - define player <def[tag].lore.get[1]>
     - define time <def[tag].lore.get[2]>
     #If wall sign we need to determine direction
     - if <def[material].is[==].to[wall_sign]> {
       - define dir <c.location.material.data>
       - foreach li@2/n|3/s|4/w|5/e {
         - if <def[value].before[/].is[==].to[%dir%]> {
           - define dir <def[value].after[/]>
           - foreach stop
           }
         }
       - sign %material% '<white>R.I.P.|%player%|%time%|%score%' <c.location> 'dir:%dir%'
       }
       else {
       - sign %material% '<white>R.I.P.|%player%|%time%|%score%' <c.location>
       }
     - take %tag% 'qty:1'
     - determine cancelled
 
 "DeathBan_Signs_Time":
   type: task
   script:
     - ^define time <w@Hardcore.time.period>
     - ^if <def[time].is[==].to[dawn]> {
       - define color "<green>"
       }
       else if <def[time].is[==].to[day]> {
       - define color "<yellow>"
       }
       else if <def[time].is[==].to[dusk]> {
       - define color "<gold>"
       }
       else if <def[time].is[==].to[night]> {
       - define color "<red>"
       }
     - ^sign <def[2].name> "Time of Day|================|%color%<def[time].to_uppercase>|================" %1%
 
 "DeathBan_Signs_Time_Update":
   type: task
   dawn: <green>
   day: <yellow>
   dusk: <gold>
   night: <red>
   script:
     - ^while true {
       - wait 30s
       - define time <w@Hardcore.time.period>
       - foreach <global.flag[DeathBan_Signs_Time].as_list> {
         - sign type:automatic "Time of Day|================|<script.yaml_key[%time%]><def[time].to_uppercase>|=================" %value%
         }
       }
 
 
 
 #
-