Date: 2013/11/02 14:30:02 UTC-07:00
Type: Denizen Script
on morehearts command:
- if <context.args.get[2]> != refresh queue clear
- if <player.has_permission[morehearts.refresh]> != queue clear
- if <context.args.size> < 3 {
- narrate "Usage<&co> /morehearts refresh <player/all>"
- queue clear
}
- if <context.args.get[3]> == all {
- foreach <server.list_online_players> {
- if <%value%.has_permission[morehearts.monk]> == true adjust <%value%> health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[32].as_int>
- if <%value%.has_permission[morehearts.knight]> == true adjust <%value%> health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[30].as_int>
- if <%value%.has_permission[morehearts.warrior]> == true adjust <%value%> health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[28].as_int>
- if <%value%.has_permission[morehearts.ranger]> == true adjust <%value%> health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[26].as_int>
} else {
- define myplayer <server.match_player[<context.args.get[3]>]>
- if %myplayer% == null {
- narrate "This player is not online."
- queue clear
}
- if <%myplayer%.has_permission[morehearts.monk]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[32].as_int>
- if <%myplayer%.has_permission[morehearts.knight]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[30].as_int>
- if <%myplayer%.has_permission[morehearts.warrior]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[28].as_int>
- if <%myplayer%.has_permission[morehearts.ranger]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[26].as_int>
}