Paste #15783: Random Death Messages

Date: 2015/05/13 07:16:14 UTC-07:00
Type: Denizen Script

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RandomDeathMessages:
    type: world
    debug: false
    events:
        on player death:
            - if  "<context.message>" == "<player.name> fell from a high place" {
                - random { 
                        - determine "<player.name> fell of cliff"
                        - determine "<player.name> did not just break a leg"
                        - determine "<player.name> did not bring a parasuit"
                        - determine "<player.name> tried to fly like a bird"
                        - determine "<player.name> underestimated gravity"
                    } 
                }
              else if "<context.message>" == "<player.name> hit the ground too hard" {
                - random { 
                        - determine "<player.name> did not even care"
                        - determine "<player.name> thought pigs could fly"
                        - determine "<player.name> tripped over and fell"
                    } 
                }
              else if "<context.message>" == "<player.name> drowned" {
                - random { 
                        - determine "<player.name> tried to be a fish"
                        - determine "<player.name> became seaweed"
                        - determine "<player.name> could not breathe underwater"
                    } 
                }
              else if "<context.message>" == "<player.name> burned to death" {
                - random { 
                        - determine "<player.name> could not find water"
                        - determine "<player.name> tried to be Anakin"
                        - determine "<player.name> was on fire"
                    } 
                }
              else if "<context.message>" == "<player.name> blew up" {
                - random { 
                        - determine "<player.name> thought it was cake"
                        - determine "<player.name> was blown to pieces"
                        - determine "<player.name> stood too close"
                    } 
                }
              else if "<context.message>" == "<player.name> tried to swim in lava" {
                - random { 
                        - determine "<player.name> became obsidian"
                        - determine "<player.name> tried to swim out of the lava"
                        - determine "<player.name> had a hot bath"
                    } 
                }
              else if "<context.message>" == "<player.name> was fireballed by Blaze" {
                - random { 
                        - determine "<player.name> was sprayed by Blaze"
                        - determine "<player.name> got burnt by Blaze"
                        - determine "<player.name> were hit hot by Blaze"
                    } 
                }
              else if "<context.message>" == "<player.name> was blown up by Creeper" {
                - random { 
                        - determine "<player.name> did not hear the SSSsss from Creeper"
                        - determine "<player.name> tried to hug a Creeper"
                        - determine "<player.name> became gunpowder with Creeper"
                    } 
                }
              else if "<context.message>" == "<player.name> was shot by <context.damager.name.to_titlecase>" {
                - if "<context.damager.name.to_titlecase>" == "Skeleton" {
                    - random { 
                            - determine "<player.name> was sniped by Skeleton"
                            - determine "<player.name> was no-scoped by Skeleton"
                            - determine "<player.name> took an arrow by Skeleton"
                        } 
                    }
                  else {
                    - random { 
                            - determine "<player.name> was head-shotted by <context.damager.name.to_titlecase>"
                            - determine "<player.name> got assasinated by <context.damager.name.to_titlecase>"
                            - determine "<player.name> did not see the arrow from <context.damager.name.to_titlecase>"
                        } 
                    }

                }

              else if "<context.message>" == "<player.name> was slain by <context.damager.name.to_titlecase>" {
                - if "<context.damager.name.to_titlecase>" == "Zombie" {
                    - random { 
                            - determine "<player.name> was ambushed by Zombie"
                            - determine "<player.name>'s brain was eaten by Zombie"
                            - determine "<player.name> were overun by Zombie"
                        }
                    } 
                  else {
                        - determine "<player.name> was crushed by <context.damager.name.to_titlecase>"
                        - determine "<player.name> was slished by <context.damager.name.to_titlecase>"
                        - determine "<player.name> has fallen to <context.damager.name.to_titlecase>"
                        - determine "<player.name> was spiltted by <context.damager.name.to_titlecase>"
                        - determine "<player.name> tried to fight back <context.damager.name.to_titlecase>"
                    }
                }
              else {
                - determine "<context.message> : <context.cause> : <player.name> : <context.damager.name.to_titlecase>"
                }