Date: 2015/05/13 07:16:14 UTC-07:00
Type: Denizen Script
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RandomDeathMessages:
type: world
debug: false
events:
on player death:
- if "<context.message>" == "<player.name> fell from a high place" {
- random {
- determine "<player.name> fell of cliff"
- determine "<player.name> did not just break a leg"
- determine "<player.name> did not bring a parasuit"
- determine "<player.name> tried to fly like a bird"
- determine "<player.name> underestimated gravity"
}
}
else if "<context.message>" == "<player.name> hit the ground too hard" {
- random {
- determine "<player.name> did not even care"
- determine "<player.name> thought pigs could fly"
- determine "<player.name> tripped over and fell"
}
}
else if "<context.message>" == "<player.name> drowned" {
- random {
- determine "<player.name> tried to be a fish"
- determine "<player.name> became seaweed"
- determine "<player.name> could not breathe underwater"
}
}
else if "<context.message>" == "<player.name> burned to death" {
- random {
- determine "<player.name> could not find water"
- determine "<player.name> tried to be Anakin"
- determine "<player.name> was on fire"
}
}
else if "<context.message>" == "<player.name> blew up" {
- random {
- determine "<player.name> thought it was cake"
- determine "<player.name> was blown to pieces"
- determine "<player.name> stood too close"
}
}
else if "<context.message>" == "<player.name> tried to swim in lava" {
- random {
- determine "<player.name> became obsidian"
- determine "<player.name> tried to swim out of the lava"
- determine "<player.name> had a hot bath"
}
}
else if "<context.message>" == "<player.name> was fireballed by Blaze" {
- random {
- determine "<player.name> was sprayed by Blaze"
- determine "<player.name> got burnt by Blaze"
- determine "<player.name> were hit hot by Blaze"
}
}
else if "<context.message>" == "<player.name> was blown up by Creeper" {
- random {
- determine "<player.name> did not hear the SSSsss from Creeper"
- determine "<player.name> tried to hug a Creeper"
- determine "<player.name> became gunpowder with Creeper"
}
}
else if "<context.message>" == "<player.name> was shot by <context.damager.name.to_titlecase>" {
- if "<context.damager.name.to_titlecase>" == "Skeleton" {
- random {
- determine "<player.name> was sniped by Skeleton"
- determine "<player.name> was no-scoped by Skeleton"
- determine "<player.name> took an arrow by Skeleton"
}
}
else {
- random {
- determine "<player.name> was head-shotted by <context.damager.name.to_titlecase>"
- determine "<player.name> got assasinated by <context.damager.name.to_titlecase>"
- determine "<player.name> did not see the arrow from <context.damager.name.to_titlecase>"
}
}
}
else if "<context.message>" == "<player.name> was slain by <context.damager.name.to_titlecase>" {
- if "<context.damager.name.to_titlecase>" == "Zombie" {
- random {
- determine "<player.name> was ambushed by Zombie"
- determine "<player.name>'s brain was eaten by Zombie"
- determine "<player.name> were overun by Zombie"
}
}
else {
- determine "<player.name> was crushed by <context.damager.name.to_titlecase>"
- determine "<player.name> was slished by <context.damager.name.to_titlecase>"
- determine "<player.name> has fallen to <context.damager.name.to_titlecase>"
- determine "<player.name> was spiltted by <context.damager.name.to_titlecase>"
- determine "<player.name> tried to fight back <context.damager.name.to_titlecase>"
}
}
else {
- determine "<context.message> : <context.cause> : <player.name> : <context.damager.name.to_titlecase>"
}