Date: 2015/05/15 05:57:48 UTC-07:00
Type: Denizen Script
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inventorytest:
type: inventory
title: Npc talk
size: 27
slots:
- "[i@love] [] [] [] [] [] [] [] [i@hate]"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
love:
type: item
material: red_wool
display name: <red>Love
lore:
- <red>I love you
hate:
type: item
material: black_wool
display name: <black>hate
lore:
- <black>I hate you!
random:
type: assignment
interact scripts:
- 10 randomq
randomq:
type: interact
Requirements:
mode: none
Steps:
1:
Click Trigger:
Script:
- narrate "[<npc.name>] uhmmm..."
- wait 3s
- narrate "[<npc.name>] How do I say this?"
- wait 4s
- narrate "[<npc.name>] Do you love me?!"
- wait 3s
- inventory open d@in@inventorytest
2:
Click Trigger:
Script:
- narrate "[<npc.name>] Hi Handsome!"
3:
Click Trigger:
Script:
- narrate "[<npc.name>] Don't speak to me! Baka!"
menuworld:
type: world
events:
on player click in inventorytest:
- determine cancelled
on player drags in inventorytest:
- determine cancelled
on player clicks love in inventorytest:
- runtask lovet
on player clicks hate in inventorytest:
- runtask hatet
lovet:
type: task
script:
- narrate "[<npc.name>] Rea- Really?"
- zap s@randomq step:2