Date: 2015/05/31 05:31:29 UTC-07:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
DailyGuildQuest:
type: assignment
interact scripts:
- 10 DailyWGQuest
DailyWGQuest:
type: interact
steps:
start*:
click trigger:
script:
- narrate "<red><npc.name>:<white>Welcome to the Warrior's Guild!"
- wait 1
- narrate "<red><npc.name>:<white>We take great pride in keeping the streets free from monsters."
- wait 1.2
- narrate "<red><npc.name>:<white>I invite you to join our ranks, and keep our townsfolk safe."
- wait 0.3
- narrate "<red><npc.name>:<white>Do you accept?"
- wait 0.1
- narrate "<white>You can say, <green>Yes<white> or <green>No<white>."
chat trigger:
1:
trigger: /Yes/, I will join you.
script:
- narrate "<red><npc.name>:<white>Great! I offer daily assignments to the Guild members."
- wait 3
- narrate "<red><npc.name>:<white>Please come back when you'd like your first."
- ^zap step:return
- ^flag server WGMembers:->:<player>
2:
trigger: /No/, I will not join you.
script:
- narrate "<npc.name>:<white>We will make due without you..."
return:
click trigger:
script:
- random {
- narrate "<red><npc.name>:<white>Welcome back to the Warrior's Guild!"
- narrate "<red><npc.name>:<white>The Guild welcomes you back."
- narrate "<red><npc.name>:<white>Glad to see you are still alive."
}
- wait 1
- narrate "<red><npc.name>:<white>Are you ready for an assignment?"
- wait 1
- narrate "You can say <green>Yes<white> or <green>No"
chat trigger:
1:
trigger: /Yes/, I am.
script:
- random {
- ^zap step:zombiequest
- ^zap step:swordquest
}
2:
trigger: /No/, I am not.
script:
- narrate "<red><npc.name>:<white>Please return when you are..."
zombiequest:
script:
- random {
- narrate "<red><npc.name>:<white>Great to hear!"
- narrate "<red><npc.name>:<white>Wonderful!"
- narrate "<red><npc.name>:<white>The town will be so greatfull!"
}
- wait 1
- narrate "<red><npc.name>:<white>I need you to slay 50 zombies around town."
- ^flag player WGCount:0
- ^listen kill type:entity target:zombie qty:50 script:WGCheck
- wait 1
- narrate "<red><npc.name>:<white>Return to me when you have finished."
- ^zap step:waiting
swordquest:
script:
- random {
- narrate "<red><npc.name>:<white>Good to hear!"
- narrate "<red><npc.name>:<white>Awesome!"
- narrate "<red><npc.name>:<white>Our guild would welcome your help!"
}
- wait 1
- narrate "<red><npc.name>:<white>I need you to bring me 10 iron swords."
- wait 0.5
- narrate "<red><npc.name>:<white>These swords will be for the knights of the guild."
- wait 1
- narrate "<red><npc.name>:<white>I shall wait for you to bring me the swords."
- ^zap step:swordswait
swordswait:
click trigger:
script:
if <player.inventory.contains[IRON_SWORD].qty[10]>{
- ^take IRON_SWORD qty:10
- narrate "<red><npc.name>:<white>Thank you for your help!"
- wait 0.24
- narrate "<red><npc.name>:<white>Here's your reward."
- wait 0.1
- narrate "<red>You have recieve <gold>$2500<red> from <npc.name>!"
- ^give money qty:2500
- ^flag player WGCooldown duration:2m
- ^zap step:cooldown
} else {
- narrate "<red><npc.name>:<white>You don't have enough swords!"
- wait 0.2
- narrate "<red><npc.name>:<white>Come back when you have enough swords."
}
waiting:
click trigger:
script:
- narrate "You've only killed <player.flag[WGCount].asint>/50 zombies."
- wait 1
- narrate "<red><npc.name>:<white>Return to the guild once you have finished!"
reward:
click trigger:
script:
- narrate "<red><npc.name>:<white>Well done <player.name>."
- wait 2
- narrate "<red><npc.name>:<white>Here is a reward for helping the us."
- wait 1
- ^narrate "<red>You receieved <gold>$5000<red> from <npc.name>!"
- ^give money qty:5000
- ^flag player WGCooldown duration:2m
- ^zap step:cooldown
cooldown:
click trigger:
script:
- narrate "<green>The guild has no more assignments for today."
- wait 2
- narrate "<green>Come back tomorrow and check again!"
WGCheck:
type: task
script:
- flag player WGCount:++
- narrate "**You've killed <player.flag[WGCount].asint>/50 zombies.**"
- if <player.flag[WGCount].asint> >= 50 run WGReward
else run WGContinue
WGContinue:
type: task
script:
- ^listen kill type:entity target:zombie qty:50 script:WGCheck
WGReward:
type: task
script:
- narrate "Return to the Warrior's Guild to claim your reward."
- zap script:DailyWGQuest step:reward
WGWorld:
type: world
events:
on time changes in w@world:
- if <server.flag[WGMembers]> == "null" queue clear
- foreach <server.flag[WGMembers].as_list> {
- if !<%value%.as_player.flag[WGCooldown]> && <s@DailyWGQuest.step[%value%]> != "return" {
- zap script:DailyWGQuest step:return player:%value%
- if <%value%.as_player.is_online> {
- narrate player:%value% "<red>The Warrior's Guild needs your help."
- narrate player:%value% "<red>Return to them soon!"
}
}
}