Bounty: type: format format: "Bounty Officer: " Killmobs: type: world events: on entity death: - if == PLAYER { - define killer - define type - define baby - define burning - if %type% == PIG { - determine passively NO_XP - if %baby% determine NO_DROPS else if %burning% determine li@i@grilled_pork else determine li@i@pork } else if %type% == CHICKEN { - determine passively NO_XP - if %baby% determine NO_DROPS else if %burning% determine li@i@cooked_chicken else if < 3 determine li@i@raw_chicken|i@feather else determine li@i@raw_chicken } else if %type% == SHEEP { - determine passively NO_XP - if %baby% determine NO_DROPS else if %burning% determine li@i@cooked_mutton else if - if %colour% == silver define colour light_gray - determine li@i@mutton|i@%colour%_wool } else determine li@i@mutton } else if %type% == COW { - determine passively NO_DROPS_OR_XP - define drops li@]:i@cooked_beef||i@raw_beef> - if < 4 define drops <%drops%.include[i@leather]> - determine %drops% } else if %type% == HORSE { - determine NO_DROPS_OR_XP } else if %type% == RABBIT { - determine passively NO_DROPS_OR_XP - define drops li@i@rabbit - if < 2 define drops <%drops%.include[i@rabbit_foot]> - determine %drops% } else if %type% == MUSHROOM_COW { - determine passively NO_DROPS_OR_XP - define drops li@ - if < 3 define drops <%drops%.include[i@leather]> - if < 85 define drops <%drops%.include[i@red_mushroom]> - if < 5 define drops <%drops%.include[i@raw_beef]> - if <%drops%.size> != 0 determine %drops% } else if %type% == SQUID { - determine passively NO_DROPS_OR_XP - determine li@i@ink_sack } else if { - narrate format:Bounty "You killed a and gained no xp!" targets:%killer% - determine NO_DROPS_OR_XP } else if %type% == SPIDER || %type% == CAVE_SPIDER { - determine passively 5 - define drops li@ - if < 40 define drops <%drops%.include[i@string]> - if < 80 define drops <%drops%.include[i@spider_eye]> - if <%drops%.size> != 0 determine %drops% } else if %type% == SKELETON { - determine passively 5 - define drops li@i@bone - if < 5 define drops <%drops%.include[i@bow[durability=]]> - determine %drops% } else if %type% == CREEPER { - determine passively NO_DROPS - determine passively 5 - if < 65 determine li@i@sulphur } else if %type% == ZOMBIE { - determine passively 5 - determine li@i@rotten_flesh } else if %type% == PIG_ZOMBIE { - determine passively 7 - define drops li@i@rotten_flesh - if < 2 define drops <%drops%.include[i@gold_nugget]> - determine %drops% } else if %type% == ENDERMAN { - determine passively NO_DROPS - determine passively 8 - if < 4 determine li@i@ender_pearl } - announce "<%killer%.name> killed a %type%" to_console #- if