Date: 2015/06/11 17:10:03 UTC-07:00
Type: Denizen Script
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debugboard_events:
type: world
debug: false
events:
on debugboard command:
- flag <player> debug_board:<player.flag[debug_board].not||true>
- narrate "toggling debug board"
- if <player.flag[debug_board]||false> {
- run debug_board instantly
} else {
- scoreboard id:empty viewers:<player>
}
- determine fulfilled
on player quit:
- if <player.flag[debug_board]||false> flag <player> debug_board:false
on server start:
- flag server start_time:<server.current_time_millis>
debug_board:
type: task
debug: false
script:
- if !<player.is_online> || !<player.flag[debug_board]||false> queue clear
- define ID <server.current_time_millis><player.name>debugboard
- define OBJ "<&4>Debug board"
# displaying the amount of players online
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>online players<&co><&e> <server.list_online_players.size>' score:-1
# displays your ping to the server
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>player ping<&co><&e> <player.ping>' score:-2
# shows the server's TPS. NOTE: This uses spigot's built in /tps command to get the TPS
- execute as_server "tps" silent save:TPS
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>server TPS<&co><&e> <entry[TPS].output.after[<&co>].before[,].strip_colors>' score:-3
# returns the amount of ram (used/max)
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>server RAM<&co><&e> <server.ram_max.sub[<server.ram_free>].div[1048576].round_up>MB/<server.ram_max.div[1048576].round_up>MB' score:-4
# tells you the available processors for the server
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>processors available<&co><&e> <server.available_processors>' score:-5
# shows how many denizen queues are currently running
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>queues running<&co><&e> <queue.list.size>' score:-6
# displays the amount of YAML files loaded in through denizen
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>YAML files loaded<&co><&e> <yaml.list.size>' score:-7
# shows how long the server has been up for in hours
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>server uptime<&co><&e> <server.current_time_millis.sub[<server.flag[start_time]>].div[3600000].mul[100].round.div[100]> hours' score:-8
# shows the worldguard regions that you are in (requires the plugins depenizen and worldguard!)
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>regions<&co><&e> <player.location.regions.formatted>' score:-9
# shows the dRegions regions that you are standing in
- if <server.list_scripts.contains[s@dRegions]> {
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>dRegions<&co><&e> <player.location.cuboids.parse[notable_name].filter[starts_with[dRegions_]].parse[after[dregions_<player.world.name>_]].include[__global__].comma_separated>' score:-10
}
# displays the denizen cuboids you're in
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>cuboids<&co><&e> <player.location.cuboids.parse[notable_name].formatted>' score:-11
# tells you what you're currently looking at, whether it's an entity or a block
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>target<&co> <&e><player.target.name||<player.target.entity_type||<player.location.cursor_on.material>>>' score:-12
- scoreboard id:<def[ID]> "objective:<&4>Debug board" 'lines:<&c>precise<&co> <&e><player.target||<player.location.cursor_on.simple>>' score:-13
- scoreboard id:<def[ID]> "objective:<&4>Debug board" viewers:<player>
- run debug_board delay:2s instantly
- wait 2s
- scoreboard remove id:<def[ID]>