Java Version: 1.8.0_45
Up-time: 32m
CraftBukkit Version: git-Spigot-3ccbe77-a6a57a9 (MC: 1.8.7)
Denizen Version: Core: 1.05 (Build Unknown), CraftBukkit: 0.9.6-SNAPSHOT (build 236)
Active Plugins (9): AsyncWorldEditInjector: 2.1.3, Citizens: 2.0.16-SNAPSHOT (build 1240), WorldEdit: 6.0.2-SNAPSHOT;3370-58aac973,
AsyncWorldEdit: 2.1.5, Denizen: 0.9.6-SNAPSHOT (build 236), VoxelSniper: 7.0.0,
WorldGuard: 6.0.0-SNAPSHOT.1592-, Webizen: 0.2.0, Depenizen: 0.2.1 (build 250),
Loaded Worlds (4): world, world_nether, world_the_end, guildworld
Online Players (2): xAriekae(xAriekae), TheBlackCoyote(TheBlackCoyote)
Offline Players: 26
Mode: online
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "ID" "<player.name><def[1].not||false>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <player.name> with 'TheBlackCoyote'.
23:18:49 [INFO] Filled tag <def[1].not||false> with 'true'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='id' value='TheBlackCoyotetrue'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "active_cooldowns" "li@"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='active_cooldowns' value='li@'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities" "li@"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities' value='li@'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH "<yaml[SKILLS].read[skills_in_order]>" "{"
"-" "if"
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}" "}"
23:18:49 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <yaml[SKILLS].read[skills_in_order]> with
'li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'.
23:18:49 [INFO] +> Executing 'FOREACH':
list='li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Melee'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Melee.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Melee'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Melee.active_abilities]> with
'li@Charge|Growl|Punch'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@Charge|Growl|Punch]>
with 'li@Charge|Growl|Punch'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities' value='li@Charge|Growl|Punch'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 2 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Ranged'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Ranged.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Ranged'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Ranged.active_abilities]> with
'li@Trigger_Finger|Volley'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@Trigger_Finger|Volley]>
with 'li@Charge|Growl|Punch|Trigger_Finger|Volley'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 3 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Magic'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Magic.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Magic'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Magic.active_abilities]> with
'li@whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 4 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Defence'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Defence.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Defence'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Defence.active_abilities]> with
'li@Confuse|Tank|Shockwave'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@Confuse|Tank|Shockwave]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 5 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Mining'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Mining.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Mining'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Mining.active_abilities]> with
'li@Power_Drill|Veinsweeper|Magnetism'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@Power_Drill|Veinsweeper|Magnetism]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 6 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Woodcutting'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Woodcutting.active_abilities]>
with 'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Woodcutting'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Woodcutting.active_abilities]>
with 'li@Treefeller|Leaf_Blower'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@Treefeller|Leaf_Blower]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 7 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Excavating'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Excavating.active_abilities]>
with 'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Excavating'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Excavating.active_abilities]>
with 'li@Super_Shovel|Vacuum'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@Super_Shovel|Vacuum]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 8 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Farming'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Farming.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Farming'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Farming.active_abilities]> with
'li@Plow|Conceive|Mass_Harvest|Fertilize'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@Plow|Conceive|Mass_Harvest|Fertilize]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 9 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Husbandry'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Husbandry.active_abilities]>
with 'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Husbandry'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Husbandry.active_abilities]>
with 'li@Attract|Whisper|Scout'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@Attract|Whisper|Scout]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 10 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Fishing'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Fishing.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Fishing'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Fishing.active_abilities]> with
'li@Electrify|explosives'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@Electrify|explosives]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 11 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Smelting'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Smelting.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Smelting'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Smelting.active_abilities]>
with 'li@Incinerate|Hothead'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@Incinerate|Hothead]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 12 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Crafting'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Crafting.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Crafting'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Crafting.active_abilities]>
with 'li@Stack|Portable_Workbench'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@Stack|Portable_Workbench]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 13 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Enchanting'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Enchanting.active_abilities]>
with 'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Enchanting'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Enchanting.active_abilities]>
with 'li@Split|Disenchant'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@Split|Disenchant]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 14 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Repairing'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Repairing.active_abilities]>
with 'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Repairing'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Repairing.active_abilities]>
with 'li@Repair_Anvil|Razor_Sharp'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@Repair_Anvil|Razor_Sharp]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 15 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Hunting'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Hunting.active_abilities]> with
'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Hunting'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Hunting.active_abilities]> with
'li@Hunt|Eavesdrop|Investigate|Track|Spy'.
23:18:49 [INFO] Filled tag
<def[abilities].include[li@Hunt|Eavesdrop|Investigate|Track|Spy]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Tr...
* snip! *
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 16 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Constructing'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Constructing.active_abilities]>
with 'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Constructing'.
23:18:49 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Constructing.active_abilities]>
with 'li@none'.
23:18:49 [INFO] Filled tag <def[abilities].include[li@none]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy|none'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Tr...
* snip! *
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH "<def[abilities].as_list>" "{" "-" "if"
"<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}" "}"
23:18:49 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[abilities].as_list> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy|none'.
23:18:49 [INFO] +> Executing 'FOREACH':
list='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy|none'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Charge'.
23:18:49 [INFO] Filled definition %value% with 'Charge'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Charge_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Charge_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 2 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Growl'.
23:18:49 [INFO] Filled definition %value% with 'Growl'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Growl_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Growl_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 3 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Punch'.
23:18:49 [INFO] Filled definition %value% with 'Punch'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Punch_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Punch_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 4 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Trigger_Finger'.
23:18:49 [INFO] Filled definition %value% with 'Trigger_Finger'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Trigger_Finger_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Trigger_Finger_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 5 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Volley'.
23:18:49 [INFO] Filled definition %value% with 'Volley'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Volley_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Volley_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 6 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'whirlwind'.
23:18:49 [INFO] Filled definition %value% with 'whirlwind'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[whirlwind_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[whirlwind_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 7 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Spawn'.
23:18:49 [INFO] Filled definition %value% with 'Spawn'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Spawn_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Spawn_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 8 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Fire_Bolt'.
23:18:49 [INFO] Filled definition %value% with 'Fire_Bolt'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Fire_Bolt_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Fire_Bolt_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 9 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Lava_Bolt'.
23:18:49 [INFO] Filled definition %value% with 'Lava_Bolt'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Lava_Bolt_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Lava_Bolt_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 10 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Wave'.
23:18:49 [INFO] Filled definition %value% with 'Wave'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Wave_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Wave_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 11 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Lightning_Bolt'.
23:18:49 [INFO] Filled definition %value% with 'Lightning_Bolt'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Lightning_Bolt_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Lightning_Bolt_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 12 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Home'.
23:18:49 [INFO] Filled definition %value% with 'Home'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Home_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Home_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 13 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Confuse'.
23:18:49 [INFO] Filled definition %value% with 'Confuse'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Confuse_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Confuse_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 14 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Tank'.
23:18:49 [INFO] Filled definition %value% with 'Tank'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Tank_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Tank_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 15 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Shockwave'.
23:18:49 [INFO] Filled definition %value% with 'Shockwave'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Shockwave_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Shockwave_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 16 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Power_Drill'.
23:18:49 [INFO] Filled definition %value% with 'Power_Drill'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Power_Drill_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Power_Drill_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 17 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Veinsweeper'.
23:18:49 [INFO] Filled definition %value% with 'Veinsweeper'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Veinsweeper_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Veinsweeper_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 18 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Magnetism'.
23:18:49 [INFO] Filled definition %value% with 'Magnetism'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Magnetism_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Magnetism_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 19 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Treefeller'.
23:18:49 [INFO] Filled definition %value% with 'Treefeller'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Treefeller_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Treefeller_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 20 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Leaf_Blower'.
23:18:49 [INFO] Filled definition %value% with 'Leaf_Blower'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Leaf_Blower_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Leaf_Blower_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 21 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Super_Shovel'.
23:18:49 [INFO] Filled definition %value% with 'Super_Shovel'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Super_Shovel_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Super_Shovel_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 22 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Vacuum'.
23:18:49 [INFO] Filled definition %value% with 'Vacuum'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Vacuum_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Vacuum_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 23 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Plow'.
23:18:49 [INFO] Filled definition %value% with 'Plow'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Plow_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Plow_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 24 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Conceive'.
23:18:49 [INFO] Filled definition %value% with 'Conceive'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Conceive_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Conceive_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 25 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Mass_Harvest'.
23:18:49 [INFO] Filled definition %value% with 'Mass_Harvest'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Mass_Harvest_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Mass_Harvest_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 26 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Fertilize'.
23:18:49 [INFO] Filled definition %value% with 'Fertilize'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Fertilize_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Fertilize_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 27 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Attract'.
23:18:49 [INFO] Filled definition %value% with 'Attract'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Attract_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Attract_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 28 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Whisper'.
23:18:49 [INFO] Filled definition %value% with 'Whisper'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Whisper_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Whisper_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 29 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Scout'.
23:18:49 [INFO] Filled definition %value% with 'Scout'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Scout_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Scout_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 30 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Electrify'.
23:18:49 [INFO] Filled definition %value% with 'Electrify'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Electrify_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Electrify_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 31 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'explosives'.
23:18:49 [INFO] Filled definition %value% with 'explosives'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[explosives_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[explosives_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 32 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Incinerate'.
23:18:49 [INFO] Filled definition %value% with 'Incinerate'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Incinerate_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Incinerate_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 33 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Hothead'.
23:18:49 [INFO] Filled definition %value% with 'Hothead'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Hothead_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Hothead_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 34 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Stack'.
23:18:49 [INFO] Filled definition %value% with 'Stack'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Stack_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Stack_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 35 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Portable_Workbench'.
23:18:49 [INFO] Filled definition %value% with 'Portable_Workbench'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Portable_Workbench_cooldown]>
with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Portable_Workbench_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 36 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Split'.
23:18:49 [INFO] Filled definition %value% with 'Split'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Split_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Split_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 37 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Disenchant'.
23:18:49 [INFO] Filled definition %value% with 'Disenchant'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Disenchant_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Disenchant_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 38 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Repair_Anvil'.
23:18:49 [INFO] Filled definition %value% with 'Repair_Anvil'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Repair_Anvil_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Repair_Anvil_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 39 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Razor_Sharp'.
23:18:49 [INFO] Filled definition %value% with 'Razor_Sharp'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Razor_Sharp_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Razor_Sharp_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 40 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Hunt'.
23:18:49 [INFO] Filled definition %value% with 'Hunt'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Hunt_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Hunt_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 41 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Eavesdrop'.
23:18:49 [INFO] Filled definition %value% with 'Eavesdrop'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Eavesdrop_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Eavesdrop_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 42 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Investigate'.
23:18:49 [INFO] Filled definition %value% with 'Investigate'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Investigate_cooldown]> with
'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Investigate_enabled]> with
'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 43 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Track'.
23:18:49 [INFO] Filled definition %value% with 'Track'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Track_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Track_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 44 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'Spy'.
23:18:49 [INFO] Filled definition %value% with 'Spy'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[Spy_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[Spy_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] +- Foreach loop 45 ---------+
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %value% with 'none'.
23:18:49 [INFO] Filled definition %value% with 'none'.
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.has_flag[none_cooldown]> with 'false'.
23:18:49 [INFO] Filled tag <player.has_flag[none_enabled]> with 'false'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH " CALLBACK"
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.flag[max_mana]||1>" ">"
"<player.flag[mana]||1>" "{" "-" "define" "active_cooldowns"
"<def[active_cooldowns].include[mana]>" "}"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <player.flag[max_mana]||1> with '80'.
23:18:49 [INFO] Filled tag <player.flag[mana]||1> with '3.0'.
23:18:49 [INFO] Comparable='Number(80)', Operator='MORE',
ComparedTo='Decimal(3.0)' --> OUTCOME='true'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "active_cooldowns"
"<def[active_cooldowns].include[mana]>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[active_cooldowns].include[mana]> with
'li@mana'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='active_cooldowns' value='li@mana'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "score" "13"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='score' value='13'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "used" "6"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='used' value='6'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<def[active_cooldowns].size>" ">" "0" "{" "-"
"scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&a> & Durations" "score:15" "-" "scoreboard"
"id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&7>-------------" "score:14" "-" "if"
"<def[active_cooldowns]>" "contains" "mana" "{" "-"
"scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&3>Mana <&b>(<player.flag[mana].as_int||0>)"
"score:13" "-" "define" "percent... * snip! *
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <def[active_cooldowns].size> with '1'.
23:18:49 [INFO] Comparable='Number(1)', Operator='MORE',
ComparedTo='Number(0)' --> OUTCOME='true'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: SCOREBOARD "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&a> & Durations" "score:15"
23:18:49 [INFO] +- Executing dCommand: SCOREBOARD/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[ID]> with 'TheBlackCoyotetrue'.
23:18:49 [INFO] Filled tag <&a> with ''.
23:18:49 [INFO] Filled tag <&a> with ''.
23:18:49 [INFO] +> Executing 'SCOREBOARD': action='add'
id='TheBlackCoyotetrue' objective='Cooldowns'
criteria='dummy' List='li@ & Durations' score='15'
displayslot='sidebar'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: SCOREBOARD "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&7>-------------" "score:14"
23:18:49 [INFO] +- Executing dCommand: SCOREBOARD/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[ID]> with 'TheBlackCoyotetrue'.
23:18:49 [INFO] Filled tag <&a> with ''.
23:18:49 [INFO] Filled tag <&7> with ''.
23:18:49 [INFO] +> Executing 'SCOREBOARD': action='add'
id='TheBlackCoyotetrue' objective='Cooldowns'
criteria='dummy' List='li@-------------' score='14'
displayslot='sidebar'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<def[active_cooldowns]>" "contains" "mana" "{"
"-" "scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&3>Mana <&b>(<player.flag[mana].as_int||0>)"
"score:13" "-" "define" "percentage"
"<player.flag[mana].div[<player.flag[max_mana]||1>].mul[13].round_up>"
"-" "scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&b><el@val[=============].substring[1,<def[percentage]>]><&0><el@val[=============].substring[<def[perc...
* snip! *
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'IF': use_braces='true'
23:18:49 [INFO] Filled tag <def[active_cooldowns]> with 'li@mana'.
23:18:49 [INFO] Comparable='dList(li@mana)', Operator='CONTAINS',
ComparedTo='Element(mana)' --> OUTCOME='true'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: SCOREBOARD "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&3>Mana <&b>(<player.flag[mana].as_int||0>)"
"score:13"
23:18:49 [INFO] +- Executing dCommand: SCOREBOARD/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[ID]> with 'TheBlackCoyotetrue'.
23:18:49 [INFO] Filled tag <&a> with ''.
23:18:49 [INFO] Filled tag <&3> with ''.
23:18:49 [INFO] Filled tag <&b> with ''.
23:18:49 [INFO] Filled tag <player.flag[mana].as_int||0> with '3'.
23:18:49 [INFO] +> Executing 'SCOREBOARD': action='add'
id='TheBlackCoyotetrue' objective='Cooldowns'
criteria='dummy' List='li@Mana (3)' score='13'
displayslot='sidebar'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "percentage"
"<player.flag[mana].div[<player.flag[max_mana]||1>].mul[13].round_up>"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <player.flag[max_mana]||1> with '80'.
23:18:49 [INFO] Filled tag <player.flag[mana].div[80].mul[13].round_up> with
'1'.
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='percentage' value='1'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: SCOREBOARD "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&b><el@val[=============].substring[1,<def[percentage]>]><&0><el@val[=============].substring[<def[percentage].add[1]>,13]>"
"score:12"
23:18:49 [INFO] +- Executing dCommand: SCOREBOARD/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[ID]> with 'TheBlackCoyotetrue'.
23:18:49 [INFO] Filled tag <&a> with ''.
23:18:49 [INFO] Filled tag <&b> with ''.
23:18:49 [INFO] Filled tag <def[percentage]> with '1'.
23:18:49 [INFO] Filled tag <el@val[=============].substring[1,1]> with '='.
23:18:49 [INFO] Filled tag <&0> with ''.
23:18:49 [INFO] Filled tag <def[percentage].add[1]> with '2'.
23:18:49 [INFO] Filled tag <el@val[=============].substring[2,13]> with
'============'.
23:18:49 [INFO] +> Executing 'SCOREBOARD': action='add'
id='TheBlackCoyotetrue' objective='Cooldowns'
criteria='dummy' List='li@=============' score='12'
displayslot='sidebar'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "score" "11"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='score' value='11'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: DEFINE "used" "5"
23:18:49 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
definition='used' value='5'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: FOREACH
"<def[active_cooldowns].get[1].to[%used%].exclude[mana].as_list>"
"{" "-" "scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&6><def[value].replace[_].with[<&sp>]>"
"score:<def[score]>" "-" "if"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"%value%percentage"
"<player.flag[%value%_usage_duration].sub[<player.flag[%value%_enabled].expiration.in_seconds>].div[<player.flag[%value%_usage_duration]||1>].mul[13].r...
* snip! *
23:18:49 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %used% with '5'.
23:18:49 [INFO] Filled tag
<def[active_cooldowns].get[1].to[5].exclude[mana].as_list>
with 'li@'.
23:18:49 [INFO] +> Executing 'FOREACH': list='li@'
23:18:49 [INFO] Empty list, not looping...
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<def[active_cooldowns].size>" ">" "6"
"scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&8>And <def[active_cooldowns].size.sub[%used%].as_int>
more!" "score:0"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled definition %used% with '5'.
23:18:49 [INFO] +> Executing 'IF': use_braces='false'
23:18:49 [INFO] Filled tag <def[active_cooldowns].size> with '1'.
23:18:49 [INFO] Comparable='Number(1)', Operator='MORE',
ComparedTo='Number(6)' --> OUTCOME='false'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: SCOREBOARD "id:<def[ID]>" "objective:<&a>Cooldowns"
"viewers:<player>"
23:18:49 [INFO] +- Executing dCommand: SCOREBOARD/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[ID]> with 'TheBlackCoyotetrue'.
23:18:49 [INFO] Filled tag <&a> with ''.
23:18:49 [INFO] Filled tag <player> with
'p@4c570928-3648-4583-9148-ee5ca157e175'.
23:18:49 [INFO] +> Executing 'SCOREBOARD': action='add'
id='TheBlackCoyotetrue'
viewers='[p@4c570928-3648-4583-9148-ee5ca157e175]'
objective='Cooldowns' criteria='dummy' displayslot='sidebar'
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: IF "<player.is_online>" "run"
"ability_cooldown_visualizer"
"delay:<server.list_online_players.size.div[10].add[2]>s"
"instantly" "def:<def[1].not||false>"
23:18:49 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:49 [INFO] +> Executing 'IF': use_braces='false'
23:18:49 [INFO] Filled tag <player.is_online> with 'true'.
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: RUN "ability_cooldown_visualizer"
"delay:<server.list_online_players.size.div[10].add[2]>s"
"instantly" "def:<def[1].not||false>"
23:18:49 [INFO] +- Executing dCommand: RUN/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <server.list_online_players.size.div[10].add[2]>
with '2.2'.
23:18:49 [INFO] Filled tag <def[1].not||false> with 'true'.
23:18:49 [INFO] +> Executing 'RUN': script='ABILITY_COOLDOWN_VISUALIZER(TASK)'
instant='true' delay='d@44t' definitions='li@true'
23:18:49 [INFO] Adding definition %1% as true
23:18:49 [INFO] Delaying InstantQueue
'ABILITY_COOLDOWN_VISUALIZER_SurgeryPillowRevealed' for
'd@44t'...
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
Executing: WAIT
"<server.list_online_players.size.div[10].add[2]>s"
23:18:49 [INFO] +- Executing dCommand: WAIT/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <server.list_online_players.size.div[10].add[2]>
with '2.2'.
23:18:49 [INFO] +> Executing 'WAIT':
queue='ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'
delay='d@44t'
23:18:49 [INFO] Forcing queue
ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption into a
timed queue...
23:18:49 [INFO] Completing queue
'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption' in
57ms.
23:18:49 [INFO] Starting TimedQueue
'ABILITY_COOLDOWN_VISUALIZER_WatershedBonesEncryption'...
23:18:49 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_ScenariosWiringBadge'
Executing: SCOREBOARD "remove" "id:<def[ID]>"
23:18:49 [INFO] +- Executing dCommand: SCOREBOARD/p@TheBlackCoyote ---------+
23:18:49 [INFO] Filled tag <def[ID]> with 'TheBlackCoyotefalse'.
23:18:49 [INFO] +> Executing 'SCOREBOARD': action='remove'
id='TheBlackCoyotefalse'
23:18:49 [INFO] Removing scoreboard TheBlackCoyotefalse
23:18:49 [INFO] Completing queue
'ABILITY_COOLDOWN_VISUALIZER_ScenariosWiringBadge' in 2254ms.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "ID" "<player.name><def[1].not||false>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled tag <player.name> with 'xAriekae'.
23:18:50 [INFO] Filled tag <def[1].not||false> with 'false'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='id' value='xAriekaefalse'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "active_cooldowns" "li@"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='active_cooldowns' value='li@'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities" "li@"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities' value='li@'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH "<yaml[SKILLS].read[skills_in_order]>" "{"
"-" "if"
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}" "}"
23:18:50 [INFO] +- Executing dCommand: FOREACH/p@xAriekae ---------+
23:18:50 [INFO] Filled tag <yaml[SKILLS].read[skills_in_order]> with
'li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'.
23:18:50 [INFO] +> Executing 'FOREACH':
list='li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Melee'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Melee.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Melee'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Melee.active_abilities]> with
'li@Charge|Growl|Punch'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@Charge|Growl|Punch]>
with 'li@Charge|Growl|Punch'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities' value='li@Charge|Growl|Punch'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 2 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Ranged'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Ranged.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Ranged'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Ranged.active_abilities]> with
'li@Trigger_Finger|Volley'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@Trigger_Finger|Volley]>
with 'li@Charge|Growl|Punch|Trigger_Finger|Volley'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 3 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Magic'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Magic.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Magic'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Magic.active_abilities]> with
'li@whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 4 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Defence'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Defence.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Defence'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Defence.active_abilities]> with
'li@Confuse|Tank|Shockwave'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@Confuse|Tank|Shockwave]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 5 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Mining'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Mining.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Mining'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Mining.active_abilities]> with
'li@Power_Drill|Veinsweeper|Magnetism'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@Power_Drill|Veinsweeper|Magnetism]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 6 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Woodcutting'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Woodcutting.active_abilities]>
with 'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Woodcutting'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Woodcutting.active_abilities]>
with 'li@Treefeller|Leaf_Blower'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@Treefeller|Leaf_Blower]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 7 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Excavating'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Excavating.active_abilities]>
with 'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Excavating'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Excavating.active_abilities]>
with 'li@Super_Shovel|Vacuum'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@Super_Shovel|Vacuum]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 8 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Farming'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Farming.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Farming'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Farming.active_abilities]> with
'li@Plow|Conceive|Mass_Harvest|Fertilize'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@Plow|Conceive|Mass_Harvest|Fertilize]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 9 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Husbandry'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Husbandry.active_abilities]>
with 'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Husbandry'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Husbandry.active_abilities]>
with 'li@Attract|Whisper|Scout'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@Attract|Whisper|Scout]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 10 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Fishing'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Fishing.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Fishing'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Fishing.active_abilities]> with
'li@Electrify|explosives'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@Electrify|explosives]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 11 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Smelting'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Smelting.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Smelting'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Smelting.active_abilities]>
with 'li@Incinerate|Hothead'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@Incinerate|Hothead]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 12 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Crafting'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Crafting.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Crafting'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Crafting.active_abilities]>
with 'li@Stack|Portable_Workbench'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@Stack|Portable_Workbench]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 13 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Enchanting'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Enchanting.active_abilities]>
with 'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Enchanting'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Enchanting.active_abilities]>
with 'li@Split|Disenchant'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@Split|Disenchant]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 14 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Repairing'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Repairing.active_abilities]>
with 'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Repairing'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Repairing.active_abilities]>
with 'li@Repair_Anvil|Razor_Sharp'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@Repair_Anvil|Razor_Sharp]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 15 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Hunting'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Hunting.active_abilities]> with
'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Hunting'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Hunting.active_abilities]> with
'li@Hunt|Eavesdrop|Investigate|Track|Spy'.
23:18:50 [INFO] Filled tag
<def[abilities].include[li@Hunt|Eavesdrop|Investigate|Track|Spy]>
with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track...
* snip! *
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 16 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities]>" "{"
"-" "define" "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Constructing'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Constructing.active_abilities]>
with 'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "abilities"
"<def[abilities].include[<yaml[SKILLS].list_keys[skills.%value%.active_abilities]>]>"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Constructing'.
23:18:50 [INFO] Filled tag
<yaml[SKILLS].list_keys[skills.Constructing.active_abilities]>
with 'li@none'.
23:18:50 [INFO] Filled tag <def[abilities].include[li@none]> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy|none'.
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='abilities'
value='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track...
* snip! *
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH "<def[abilities].as_list>" "{" "-" "if"
"<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}" "}"
23:18:50 [INFO] +- Executing dCommand: FOREACH/p@xAriekae ---------+
23:18:50 [INFO] Filled tag <def[abilities].as_list> with
'li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy|none'.
23:18:50 [INFO] +> Executing 'FOREACH':
list='li@Charge|Growl|Punch|Trigger_Finger|Volley|whirlwind|Spawn|Fire_Bolt|Lava_Bolt|Wave|Lightning_Bolt|Home|Confuse|Tank|Shockwave|Power_Drill|Veinsweeper|Magnetism|Treefeller|Leaf_Blower|Super_Shovel|Vacuum|Plow|Conceive|Mass_Harvest|Fertilize|Attract|Whisper|Scout|Electrify|explosives|Incinerate|Hothead|Stack|Portable_Workbench|Split|Disenchant|Repair_Anvil|Razor_Sharp|Hunt|Eavesdrop|Investigate|Track|Spy|none'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Charge'.
23:18:50 [INFO] Filled definition %value% with 'Charge'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Charge_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Charge_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 2 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Growl'.
23:18:50 [INFO] Filled definition %value% with 'Growl'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Growl_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Growl_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 3 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Punch'.
23:18:50 [INFO] Filled definition %value% with 'Punch'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Punch_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Punch_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 4 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Trigger_Finger'.
23:18:50 [INFO] Filled definition %value% with 'Trigger_Finger'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Trigger_Finger_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Trigger_Finger_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 5 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Volley'.
23:18:50 [INFO] Filled definition %value% with 'Volley'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Volley_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Volley_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 6 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'whirlwind'.
23:18:50 [INFO] Filled definition %value% with 'whirlwind'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[whirlwind_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[whirlwind_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 7 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Spawn'.
23:18:50 [INFO] Filled definition %value% with 'Spawn'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Spawn_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Spawn_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 8 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Fire_Bolt'.
23:18:50 [INFO] Filled definition %value% with 'Fire_Bolt'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Fire_Bolt_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Fire_Bolt_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 9 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Lava_Bolt'.
23:18:50 [INFO] Filled definition %value% with 'Lava_Bolt'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Lava_Bolt_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Lava_Bolt_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 10 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Wave'.
23:18:50 [INFO] Filled definition %value% with 'Wave'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Wave_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Wave_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 11 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Lightning_Bolt'.
23:18:50 [INFO] Filled definition %value% with 'Lightning_Bolt'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Lightning_Bolt_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Lightning_Bolt_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 12 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Home'.
23:18:50 [INFO] Filled definition %value% with 'Home'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Home_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Home_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 13 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Confuse'.
23:18:50 [INFO] Filled definition %value% with 'Confuse'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Confuse_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Confuse_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 14 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Tank'.
23:18:50 [INFO] Filled definition %value% with 'Tank'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Tank_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Tank_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 15 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Shockwave'.
23:18:50 [INFO] Filled definition %value% with 'Shockwave'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Shockwave_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Shockwave_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 16 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Power_Drill'.
23:18:50 [INFO] Filled definition %value% with 'Power_Drill'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Power_Drill_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Power_Drill_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 17 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Veinsweeper'.
23:18:50 [INFO] Filled definition %value% with 'Veinsweeper'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Veinsweeper_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Veinsweeper_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 18 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Magnetism'.
23:18:50 [INFO] Filled definition %value% with 'Magnetism'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Magnetism_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Magnetism_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 19 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Treefeller'.
23:18:50 [INFO] Filled definition %value% with 'Treefeller'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Treefeller_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Treefeller_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 20 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Leaf_Blower'.
23:18:50 [INFO] Filled definition %value% with 'Leaf_Blower'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Leaf_Blower_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Leaf_Blower_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 21 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Super_Shovel'.
23:18:50 [INFO] Filled definition %value% with 'Super_Shovel'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Super_Shovel_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Super_Shovel_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 22 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Vacuum'.
23:18:50 [INFO] Filled definition %value% with 'Vacuum'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Vacuum_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Vacuum_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 23 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Plow'.
23:18:50 [INFO] Filled definition %value% with 'Plow'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Plow_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Plow_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 24 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Conceive'.
23:18:50 [INFO] Filled definition %value% with 'Conceive'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Conceive_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Conceive_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 25 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Mass_Harvest'.
23:18:50 [INFO] Filled definition %value% with 'Mass_Harvest'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Mass_Harvest_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Mass_Harvest_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 26 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Fertilize'.
23:18:50 [INFO] Filled definition %value% with 'Fertilize'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Fertilize_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Fertilize_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 27 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Attract'.
23:18:50 [INFO] Filled definition %value% with 'Attract'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Attract_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Attract_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 28 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Whisper'.
23:18:50 [INFO] Filled definition %value% with 'Whisper'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Whisper_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Whisper_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 29 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Scout'.
23:18:50 [INFO] Filled definition %value% with 'Scout'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Scout_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Scout_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 30 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Electrify'.
23:18:50 [INFO] Filled definition %value% with 'Electrify'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Electrify_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Electrify_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 31 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'explosives'.
23:18:50 [INFO] Filled definition %value% with 'explosives'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[explosives_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[explosives_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 32 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Incinerate'.
23:18:50 [INFO] Filled definition %value% with 'Incinerate'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Incinerate_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Incinerate_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 33 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Hothead'.
23:18:50 [INFO] Filled definition %value% with 'Hothead'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Hothead_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Hothead_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 34 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Stack'.
23:18:50 [INFO] Filled definition %value% with 'Stack'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Stack_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Stack_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 35 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Portable_Workbench'.
23:18:50 [INFO] Filled definition %value% with 'Portable_Workbench'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Portable_Workbench_cooldown]>
with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Portable_Workbench_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 36 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Split'.
23:18:50 [INFO] Filled definition %value% with 'Split'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Split_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Split_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 37 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Disenchant'.
23:18:50 [INFO] Filled definition %value% with 'Disenchant'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Disenchant_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Disenchant_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 38 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Repair_Anvil'.
23:18:50 [INFO] Filled definition %value% with 'Repair_Anvil'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Repair_Anvil_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Repair_Anvil_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 39 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Razor_Sharp'.
23:18:50 [INFO] Filled definition %value% with 'Razor_Sharp'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Razor_Sharp_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Razor_Sharp_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 40 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Hunt'.
23:18:50 [INFO] Filled definition %value% with 'Hunt'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Hunt_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Hunt_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 41 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Eavesdrop'.
23:18:50 [INFO] Filled definition %value% with 'Eavesdrop'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Eavesdrop_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Eavesdrop_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 42 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Investigate'.
23:18:50 [INFO] Filled definition %value% with 'Investigate'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Investigate_cooldown]> with
'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Investigate_enabled]> with
'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 43 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Track'.
23:18:50 [INFO] Filled definition %value% with 'Track'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Track_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Track_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 44 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'Spy'.
23:18:50 [INFO] Filled definition %value% with 'Spy'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[Spy_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[Spy_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] +- Foreach loop 45 ---------+
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.has_flag[%value%_cooldown]>" "||"
"<player.has_flag[%value%_enabled]>" "{" "-" "define"
"active_cooldowns" "<def[active_cooldowns].include[%value%]>"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] Filled definition %value% with 'none'.
23:18:50 [INFO] Filled definition %value% with 'none'.
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.has_flag[none_cooldown]> with 'false'.
23:18:50 [INFO] Filled tag <player.has_flag[none_enabled]> with 'false'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: FOREACH " CALLBACK"
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.flag[max_mana]||1>" ">"
"<player.flag[mana]||1>" "{" "-" "define" "active_cooldowns"
"<def[active_cooldowns].include[mana]>" "}"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <player.flag[max_mana]||1> with '19'.
23:18:50 [INFO] Filled tag <player.flag[mana]||1> with '19.0'.
23:18:50 [INFO] Comparable='Number(19)', Operator='MORE',
ComparedTo='Decimal(19.0)' --> OUTCOME='false'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "score" "13"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='score' value='13'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: DEFINE "used" "6"
23:18:50 [INFO] +- Executing dCommand: DEFINE/p@xAriekae ---------+
23:18:50 [INFO] +> Executing 'DEFINE':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
definition='used' value='6'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<def[active_cooldowns].size>" ">" "0" "{" "-"
"scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&a> & Durations" "score:15" "-" "scoreboard"
"id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&7>-------------" "score:14" "-" "if"
"<def[active_cooldowns]>" "contains" "mana" "{" "-"
"scoreboard" "id:<def[ID]>" "objective:<&a>Cooldowns"
"lines:<&3>Mana <&b>(<player.flag[mana].as_int||0>)"
"score:13" "-" "define" "percentage... * snip! *
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <def[active_cooldowns].size> with '0'.
23:18:50 [INFO] Comparable='Number(0)', Operator='MORE',
ComparedTo='Number(0)' --> OUTCOME='false'
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: IF "<player.is_online>" "run"
"ability_cooldown_visualizer"
"delay:<server.list_online_players.size.div[10].add[2]>s"
"instantly" "def:<def[1].not||false>"
23:18:50 [INFO] +- Executing dCommand: IF/p@xAriekae ---------+
23:18:50 [INFO] +> Executing 'IF': use_braces='false'
23:18:50 [INFO] Filled tag <player.is_online> with 'true'.
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: RUN "ability_cooldown_visualizer"
"delay:<server.list_online_players.size.div[10].add[2]>s"
"instantly" "def:<def[1].not||false>"
23:18:50 [INFO] +- Executing dCommand: RUN/p@xAriekae ---------+
23:18:50 [INFO] Filled tag <server.list_online_players.size.div[10].add[2]>
with '2.2'.
23:18:50 [INFO] Filled tag <def[1].not||false> with 'false'.
23:18:50 [INFO] +> Executing 'RUN': script='ABILITY_COOLDOWN_VISUALIZER(TASK)'
instant='true' delay='d@44t' definitions='li@false'
23:18:50 [INFO] Adding definition %1% as false
23:18:50 [INFO] Delaying InstantQueue
'ABILITY_COOLDOWN_VISUALIZER_PayDirectionsNature' for
'd@44t'...
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
Executing: WAIT
"<server.list_online_players.size.div[10].add[2]>s"
23:18:50 [INFO] +- Executing dCommand: WAIT/p@xAriekae ---------+
23:18:50 [INFO] Filled tag <server.list_online_players.size.div[10].add[2]>
with '2.2'.
23:18:50 [INFO] +> Executing 'WAIT':
queue='ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'
delay='d@44t'
23:18:50 [INFO] Forcing queue
ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause into a timed
queue...
23:18:50 [INFO] Completing queue
'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause' in 50ms.
23:18:50 [INFO] Starting TimedQueue
'ABILITY_COOLDOWN_VISUALIZER_RepairsToleranceCause'...
23:18:50 [INFO] Queue 'ABILITY_COOLDOWN_VISUALIZER_DramaticMarineHuman'
Executing: SCOREBOARD "remove" "id:<def[ID]>"
23:18:50 [INFO] +- Executing dCommand: SCOREBOARD/p@xAriekae ---------+
23:18:50 [INFO] Filled tag <def[ID]> with 'xAriekaetrue'.
23:18:50 [INFO] +> Executing 'SCOREBOARD': action='remove' id='xAriekaetrue'
23:18:50 [INFO] ERROR in script 'ABILITY_COOLDOWN_VISUALIZER'! Scoreboard
xAriekaetrue does not exist!
23:18:50 [INFO] Completing queue
'ABILITY_COOLDOWN_VISUALIZER_DramaticMarineHuman' in 2258ms.
23:18:50 [INFO] +> Executing 'Event': Type='on DENIZEN command'
Container='YAML_MANAGER(WORLD)'
player=p@TheBlackCoyoteContext='{args=li@submit, cuboids=li@,
server=false, parsed_args=li@submit, command=DENIZEN,
raw_args=submit}'
23:18:50 [INFO] +- Building event 'ON DENIZEN COMMAND' for YAML_MANAGER
---------+
23:18:50 [INFO] Starting InstantQueue 'YAML_MANAGER_SonsCrisisBeastality'...
23:18:50 [INFO] Queue 'YAML_MANAGER_SonsCrisisBeastality' Executing: IF
"<context.args.get[1]>" "==" "reload" "{" "-" "yaml"
"load:/ECMMO_SAVES/A_SKILL_ABILITY_CONFIG.yml" "id:SKILLS" "-"
"yaml" "load:/ECMMO_SAVES/C_CRAFTING_XP.yml" "id:CRAFTING_EXP"
"}"
23:18:50 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
23:18:50 [INFO] +> Executing 'IF': use_braces='true'
23:18:50 [INFO] Filled tag <context.args.get[1]> with 'submit'.
23:18:50 [INFO] Comparable='Element(submit)', Operator='EQUALS',
ComparedTo='Element(reload)' --> OUTCOME='false'
23:18:50 [INFO] Completing queue 'YAML_MANAGER_SonsCrisisBeastality' in 0ms.