Paste #16773: RPGear

Date: 2015/06/23 06:31:58 UTC-07:00
Type: Denizen Script

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- flag global damage_id:Damage
- flag global balance_id:Balance

Lore: 
    type: world 
    debug: true

    events: 
        on player holds item: 
        - foreach <player.item_in_hand.lore> { 
            - if <def[value].starts_with[<server.flag[damage_id]>]>
                - define damage_value <def[value].replace[<server.flag[damage_id]>: ]>
            - else if <def[value]starts_with[<server.flag[balance_id]>]>
                - define balance_value <def[value].replace[<server.flag[balance_id]>: ]>
            } 

potato: 
    type: item 
    display name: potato 
    material: stone 
    lore: 
        - Damage: 5
        - Balance: 20%