Date: 2015/06/23 06:31:58 UTC-07:00
Type: Denizen Script
- flag global damage_id:Damage
- flag global balance_id:Balance
Lore:
type: world
debug: true
events:
on player holds item:
- foreach <player.item_in_hand.lore> {
- if <def[value].starts_with[<server.flag[damage_id]>]>
- define damage_value <def[value].replace[<server.flag[damage_id]>: ]>
- else if <def[value]starts_with[<server.flag[balance_id]>]>
- define balance_value <def[value].replace[<server.flag[balance_id]>: ]>
}
potato:
type: item
display name: potato
material: stone
lore:
- Damage: 5
- Balance: 20%