Date: 2015/06/23 07:43:09 UTC-07:00
Type: Denizen Script
Satyr:
type: world
events:
on player interacts with chest:
- if <context.location.world> = w@Naragbar {
- if !<player.has_flag[Tchest<context.location>]> {
- flag player Tchest<context.location>:<context.location.inventory>
}
- inventory open d:<player.flag[Tchest<context.location>].as_inventory>
- determine cancelled
}