Lore:
type: world
debug: true
events:
on script reload:
- flag global balance_id:Balance
- - flag global balance_values:li@terrible|poor|fair|good|excelent
+ - flag global balance_values:li@terrible|poor|fair|good|excellent
on player holds item:
- - flag player balance:"<server.flag[balance_values].find[<player.item_in_hand.lore.map_get[<server.flag[balance_id]>].split_by[: ]||excellent>]>"
+ - flag player "balance:<server.flag[balance_values].as_list.find[<player.item_in_hand.lore.map_get[<server.flag[balance_id]>].split_by[: ]||excellent>]>"
potato:
type: item
display name: potato
material: stone
lore:
- "Strenght: 5"
- "Balance: poor"