Date: 2014/02/04 02:32:01 UTC-08:00
Type: Denizen Script
'Lifesteal':
type: world
events:
on entity damages entity:
- if !<context.damager.is_player> queue clear
- if <player.item_in_hand.lore> contains '+2 Lifesteal' && !<player.has_effect[poison]> {
- heal 2.0 <player.name>
}