Title | Diff note for paste #17169 |
Type | Diff |
Date | 2015/06/30 13:53:42 UTC-07:00 |
By | Guest |
Other | |
Paste |
Bender:
type: assignment Interact Scripts: - 1 NPC_Bender NPC_Bender: type: interact actions: on assignment: - trigger name:damage state:true steps: 1: click trigger: script: - define %bender_type% <npc.flag[fire]> # ^^^ # Make sure you set this flag somewhere # - if %bender_type% == fire { - define blocks li@m@netherrack|m@fire|m@lava # ^^^ # Blocks to bend } else if %bender_type% == water { # etc } else if %bender_type% == earth { # etc } else if %bender_type% == air { # etc } - - define lift_blocks <npc.location.find.blocks[<def[blocks]>].within[70]> + - define lift_blocks <npc.location.find.blocks[%blocks%].within[70]> # ^^^ # set the range - flag <npc> remaining_blocks:|:%lift_blocks% - run s@BenderBlocks as:<npc> BenderBlocks: type: task script: - if <npc.flag[remaining_blocks].as_list.size> > 0 { - define location <npc.flag[remaining_blocks].as_list.random> - define block <%location%.material.id> - modifyblock %location% m@air - spawn e@falling_block,%block%[velocity=<npc.location.simple.add[0,2,0]>] %location% save:%location%_block - push <entry[%location%_block].spawned_entities> destination:<npc.location.simple.add[0,2,0]> speed:0.1 - flag <npc> remaining_blocks:<-:%location% - wait d@1.5s - run s@BenderBlocks as:<npc> } |
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