Paste #17330: Edit of P#17329 - Untitled Paste

Date: 2015/07/03 13:17:24 UTC-07:00
Type: Denizen Script

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Bender:  
  type: assignment  
  Interact Scripts:  
  - 1 NPC_Bender  
NPC_Bender:  
  type: interact  
  actions:  
    on assignment:  
    - trigger name:damage state:true 
  steps: 
    1: 
      chat trigger: 
            trigger: What about /FIRE/ 
             script: 
             - flag <npc> bender_type:fire 
             - define bender_type <npc.flag[bender_type]>
        - if %bender_type% == fire { 
          - define blocks li@m@netherrack|m@fire|m@lava  
          } else if %bender_type% == water {  
                - define blocks li@m@water|m@ice 
          } else if %bender_type% == earth {  
          } else if %bender_type% == air {  
          }  
        - define lift_blocks <npc.location.find.blocks[%blocks%].within[7]>
        - flag <npc> remaining_blocks:|:%lift_blocks%  
        - run s@BenderBlocks def:<npc> 

BenderBlocks: 
  type: task 
  script: 
  - define npc <%1%.as_npc> 
  - if <%npc%.flag[remaining_blocks].as_list.size.as_int> > 0 {  
    - define location <%npc%.flag[remaining_blocks].as_list.random>  
    - define block <%location%.material.id>  
    - if %bender_type% == fire { 
    - modifyblock %location% m@water 
    } 
    - spawn e@falling_block,%block%[velocity=<%npc%.location.block.add[0,5,0]>] %location% save:%location%_block  
    - look <npc> <entry[%location%_block].spawned_entities.location> duration:100 
    - push <entry[%location%_block].spawned_entities> destination:<%npc%.location.block.add[0,5,0]> speed:0.1  
    - if %bender_type% == fire { 
        - repeat 5 { 
            - animate <npc> SNEAK 
            - playeffect <entry[%location%_block].spawned_entities> FLAME 
            - playeffect <entry[%location%_block].spawned_entities> LAVA 
            - animate <npc> ARM_SWING 
            } 
       } 
    - flag %npc% remaining_blocks:<-:%location%  
    - wait d@1.5s  
    - run s@BenderBlocks def:%npc%  
    }