Paste #17334: Edit of P#17331 - Edit of P#17330 - Edit of P#17329 - Untitled Paste

Date: 2015/07/03 13:55:01 UTC-07:00
Type: Denizen Script

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Bender:  
  type: assignment  
  Interact Scripts:  
  - 1 NPC_Bender  
NPC_Bender:  
  type: interact  
  actions:  
    on assignment:  
    - trigger name:damage state:true 
  steps: 
    1: 
      chat trigger: 
        1:
          trigger: What about /FIRE/
          script: 
          - flag <npc> bender_type:fire 
          - define bender_type <npc.flag[bender_type]>
          - if %bender_type% == fire { 
            - define blocks li@m@netherrack|m@fire|m@lava
            - define particles li@FLAME|LAVA
            } else if %bender_type% == water {  
            - define blocks li@m@water|m@ice 
            - define particles li@DRIP_WATER|BUBBLE
            } else if %bender_type% == earth {  
            } else if %bender_type% == air {  
            }
          - define lift_blocks <npc.location.find.blocks[%blocks%].within[7]>
          - flag <npc> remaining_blocks:|:%lift_blocks%  
          - run s@BenderBlocks def:<npc>|%particles%

BenderBlocks: 
  type: task 
  script: 
  - define npc <%1%.as_npc> 
  - if <%npc%.flag[remaining_blocks].as_list.size.as_int> > 0 {  
    - define location <%npc%.flag[remaining_blocks].as_list.random>  
    - define block <%location%.material.id>  
    - if %bender_type% == fire { 
    - modifyblock %location% m@water 
    } 
    - spawn e@falling_block,%block%[velocity=<%npc%.location.block.add[0,5,0]>] %location% save:%location%_block  
    - look <npc> <entry[%location%_block].spawned_entities.location> duration:100 
    - push <entry[%location%_block].spawned_entities> destination:<%npc%.location.block.add[0,5,0]> speed:0.1  
    - if %bender_type% == fire {
      - repeat 5 {
        - animate <npc> SNEAK 
        - playeffect <entry[%location%_block].spawned_entities> <%2%.get[1]>
        - playeffect <entry[%location%_block].spawned_entities> <%2%.get[2]> 
        - animate <npc> ARM_SWING 
        } 
      } 
    - flag %npc% remaining_blocks:<-:%location%  
    - wait d@1.5s  
    - run s@BenderBlocks def:%npc%  
    }