Paste #1747: Denizen Debug Logs From

Date: 2014/02/04 13:56:38 UTC-08:00
Type: Server Log

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CraftBukkit Version: git-Spigot-1212 (MC: 1.7.2)
Active Plugins: WorldBorder: 1.7.6, Kits: 1.6, GroupManager: 2.0 (2.9.6) (Phoenix), FrameProtect: 2.5, 
VoxelSniper: 5.168.9-SNAPSHOT-jnks277, Pl3xLamps: 0.0.8, PluginManager: 1.2.1, 
Vault: 1.2.31-b411, Pl3xMOTD: 1.3, AutoMessage: 2.4.0, Permissions: 3.1.6, 
Lore: 2.0, VariableTriggers: 1.2.6, Votifier: 1.9, mcMMO: 1.4.08-dev1-b3426, 
CleanroomGenerator: 1.0.0, afkTerminator: 1.7.0, Citizens: 2.0.11-SNAPSHOT (build 1053), 
WorldEdit: 5.5.8, LogBlock: 1.80, Quester: 0.6.3.6, LWC: 4.4.0 (b881) (July 11, 2013), 
WorldGuard: 5.8, SimpleList: 1.2.2, XpBank: 1, IsleWorldGen: 4.1, Smart_Items: 6.4, 
Essentials: Pre2.13.1.2, HyperConomy: 0.974.3, SpawnerGUI: 1.8, Enjin Minecraft Plugin: 2.5.1-bukkit, 
PlotMe: 0.13b, Multiverse-Core: 2.4-b527, uSkyBlock: 1.0.8, HyperMerchant: 1.31, 
Denizen: 0.9.4-SNAPSHOT (build 1432), OnTime: 3.12.1, CraftBook: 3.8-SNAPSHOT:3597-0782970,master, 
EssentialsChat: Pre2.13.1.2, WeatherMan: 0.5.5, OnSign: 1.3.0, Multiverse-Inventories: 2.5-b335, 
Multiverse-NetherPortals: 2.4-b530, VanishNoPacket: 3.18.9, Minigames: 1.6.1, 
AncientGates: 1.8.0, Multiverse-Portals: 2.4-b548, Multiverse-SignPortals: 2.4-b523, 
HomeSpawnPlus: 1.7.7.2, SimpleClans: Legacy
Loaded Worlds: world, world_the_end, Adv, world_nether, NeverNeverLand, Creative, skyworld
Online Players: Admin Ragrund(Ragrund)

22:56:21 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+ 
22:56:21 [INFO]  Starting TimedQueue 'DDNINENZEI'... 
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:21 [INFO]  Starting InstantQueue 'ZENZEDINED'... 
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:21 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:21 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:21 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:21 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:21 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:21 [INFO]  Comparable 1: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@wood_sword)' --> 
                   OUTCOME='false' 
22:56:21 [INFO]  Comparable 2: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@stone_sword)' --> 
                   OUTCOME='false' 
22:56:21 [INFO]  Comparable 3: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@iron_sword)' --> 
                   OUTCOME='false' 
22:56:21 [INFO]  Comparable 4: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@gold_sword)' --> 
                   OUTCOME='false' 
22:56:21 [INFO]  Comparable 5: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@diamond_sword)' 
                   --> OUTCOME='false' 
22:56:21 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+ 
22:56:21 [INFO] +> Executing 'DETERMINE': outcome='false'  
                   passively='false' 
22:56:21 [INFO]  Completing queue 'ZENZEDINED'. 
22:56:21 [INFO]  Filled tag <proc:CheckForSwordsInHand> with 'false'. 
22:56:21 [INFO]  Starting InstantQueue 'EZEEINIZNZ'... 
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:21 [INFO]  Filled tag <player.inventory.contains.material[267]> with 
                   'true'. 
22:56:21 [INFO]  Filled tag <player.inventory.contains.material[268]> with 
                   'false'. 
22:56:21 [INFO]  Filled tag <player.inventory.contains.material[272]> with 
                   'false'. 
22:56:21 [INFO]  Filled tag <player.inventory.contains.material[276]> with 
                   'false'. 
22:56:21 [INFO]  Filled tag <player.inventory.contains.material[283]> with 
                   'false'. 
22:56:21 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
22:56:21 [INFO]  Comparable 2: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:21 [INFO]  Comparable 3: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:21 [INFO]  Comparable 4: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:21 [INFO]  Comparable 5: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:21 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+ 
22:56:21 [INFO] +> Executing 'DETERMINE': outcome='true'  
                   passively='false' 
22:56:21 [INFO]  Completing queue 'EZEEINIZNZ'. 
22:56:21 [INFO]  Filled tag <proc:checkForSwords> with 'true'. 
22:56:21 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:21 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
22:56:21 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+ 
22:56:21 [INFO]  ...random number generator selected '1'. 
22:56:21 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+ 
22:56:21 [INFO]  Filled tag <player.name> with 'Ragrund'. 
22:56:21 [INFO] +> Executing 'NARRATE': Narrating='Hello, Ragrund!'  
                   Targets='[p@Ragrund]'  Format='GUARD FORMAT' 
22:56:21 [INFO]  Filled tag <blue> with ''. 
22:56:21 [INFO]  Filled tag <white> with ''. 
22:56:21 [INFO]  Filled tag <&co> with ':'. 
22:56:21 [INFO]  Completing queue 'DDNINENZEI'. 
22:56:22 [INFO]  FOUND! NPC is in EXITING range: 'guard' 
22:56:22 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+ 
22:56:22 [INFO]  Starting TimedQueue 'EIDENIENEE'... 
22:56:22 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+ 
22:56:22 [INFO]  ...random number generator selected '1'. 
22:56:23 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+ 
22:56:23 [INFO]  Filled tag <player.name> with 'Ragrund'. 
22:56:23 [INFO] +> Executing 'NARRATE': Narrating='Bye, Ragrund!'  
                   Targets='[p@Ragrund]'  Format='GUARD FORMAT' 
22:56:23 [INFO]  Filled tag <blue> with ''. 
22:56:23 [INFO]  Filled tag <white> with ''. 
22:56:23 [INFO]  Filled tag <&co> with ':'. 
22:56:23 [INFO]  Completing queue 'EIDENIENEE'. 
22:56:25 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+ 
22:56:25 [INFO]  Starting TimedQueue 'INENZEZIID'... 
22:56:25 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:25 [INFO]  Starting InstantQueue 'ZDNEZNNEEZ'... 
22:56:25 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:25 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:25 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:25 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:25 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:25 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:25 [INFO]  Comparable 1: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@wood_sword)' --> 
                   OUTCOME='false' 
22:56:25 [INFO]  Comparable 2: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@stone_sword)' --> 
                   OUTCOME='false' 
22:56:25 [INFO]  Comparable 3: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@iron_sword)' --> 
                   OUTCOME='false' 
22:56:25 [INFO]  Comparable 4: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@gold_sword)' --> 
                   OUTCOME='false' 
22:56:25 [INFO]  Comparable 5: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@diamond_sword)' 
                   --> OUTCOME='false' 
22:56:25 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+ 
22:56:25 [INFO] +> Executing 'DETERMINE': outcome='false'  
                   passively='false' 
22:56:25 [INFO]  Completing queue 'ZDNEZNNEEZ'. 
22:56:25 [INFO]  Filled tag <proc:CheckForSwordsInHand> with 'false'. 
22:56:25 [INFO]  Starting InstantQueue 'IIEEEENENN'... 
22:56:25 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:25 [INFO]  Filled tag <player.inventory.contains.material[267]> with 
                   'true'. 
22:56:25 [INFO]  Filled tag <player.inventory.contains.material[268]> with 
                   'false'. 
22:56:25 [INFO]  Filled tag <player.inventory.contains.material[272]> with 
                   'false'. 
22:56:25 [INFO]  Filled tag <player.inventory.contains.material[276]> with 
                   'false'. 
22:56:25 [INFO]  Filled tag <player.inventory.contains.material[283]> with 
                   'false'. 
22:56:25 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
22:56:25 [INFO]  Comparable 2: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:25 [INFO]  Comparable 3: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:25 [INFO]  Comparable 4: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:25 [INFO]  Comparable 5: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:25 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+ 
22:56:25 [INFO] +> Executing 'DETERMINE': outcome='true'  
                   passively='false' 
22:56:25 [INFO]  Completing queue 'IIEEEENENN'. 
22:56:25 [INFO]  Filled tag <proc:checkForSwords> with 'true'. 
22:56:25 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:26 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:26 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
22:56:26 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+ 
22:56:26 [INFO]  ...random number generator selected '1'. 
22:56:26 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+ 
22:56:26 [INFO]  Filled tag <player.name> with 'Ragrund'. 
22:56:26 [INFO] +> Executing 'NARRATE': Narrating='Hello, Ragrund!'  
                   Targets='[p@Ragrund]'  Format='GUARD FORMAT' 
22:56:26 [INFO]  Filled tag <blue> with ''. 
22:56:26 [INFO]  Filled tag <white> with ''. 
22:56:26 [INFO]  Filled tag <&co> with ':'. 
22:56:26 [INFO]  Completing queue 'INENZEZIID'. 
22:56:28 [INFO]  FOUND! NPC is in EXITING range: 'guard' 
22:56:28 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+ 
22:56:28 [INFO]  Starting TimedQueue 'ZNNNEDIEDN'... 
22:56:28 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+ 
22:56:28 [INFO]  ...random number generator selected '2'. 
22:56:28 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+ 
22:56:28 [INFO]  Filled tag <player.name> with 'Ragrund'. 
22:56:28 [INFO] +> Executing 'NARRATE': Narrating='Have a good day, 
                   Ragrund!'  Targets='[p@Ragrund]'  Format='GUARD FORMAT' 
22:56:28 [INFO]  Filled tag <blue> with ''. 
22:56:28 [INFO]  Filled tag <white> with ''. 
22:56:28 [INFO]  Filled tag <&co> with ':'. 
22:56:28 [INFO]  Completing queue 'ZNNNEDIEDN'. 
22:56:29 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+ 
22:56:29 [INFO]  Starting TimedQueue 'ZDZNINDZNE'... 
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:29 [INFO]  Starting InstantQueue 'EZDEDNZNZN'... 
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:29 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:29 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:29 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:29 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:29 [INFO]  Filled tag <player.item_in_hand> with 'i@iron_sword'. 
22:56:29 [INFO]  Comparable 1: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@wood_sword)' --> 
                   OUTCOME='false' 
22:56:29 [INFO]  Comparable 2: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@stone_sword)' --> 
                   OUTCOME='false' 
22:56:29 [INFO]  Comparable 3: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@iron_sword)' --> 
                   OUTCOME='false' 
22:56:29 [INFO]  Comparable 4: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@gold_sword)' --> 
                   OUTCOME='false' 
22:56:29 [INFO]  Comparable 5: 
                   Comparable='String(i@iron_sword.material>)', 
                   Operator='EQUALS', ComparedTo='String(m@diamond_sword)' 
                   --> OUTCOME='false' 
22:56:29 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+ 
22:56:29 [INFO] +> Executing 'DETERMINE': outcome='false'  
                   passively='false' 
22:56:29 [INFO]  Completing queue 'EZDEDNZNZN'. 
22:56:29 [INFO]  Filled tag <proc:CheckForSwordsInHand> with 'false'. 
22:56:29 [INFO]  Starting InstantQueue 'ZIZEEEDNNZ'... 
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:29 [INFO]  Filled tag <player.inventory.contains.material[267]> with 
                   'true'. 
22:56:29 [INFO]  Filled tag <player.inventory.contains.material[268]> with 
                   'false'. 
22:56:29 [INFO]  Filled tag <player.inventory.contains.material[272]> with 
                   'false'. 
22:56:29 [INFO]  Filled tag <player.inventory.contains.material[276]> with 
                   'false'. 
22:56:29 [INFO]  Filled tag <player.inventory.contains.material[283]> with 
                   'false'. 
22:56:29 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
22:56:29 [INFO]  Comparable 2: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:29 [INFO]  Comparable 3: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:29 [INFO]  Comparable 4: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:29 [INFO]  Comparable 5: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:29 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+ 
22:56:29 [INFO] +> Executing 'DETERMINE': outcome='true'  
                   passively='false' 
22:56:29 [INFO]  Completing queue 'ZIZEEEDNNZ'. 
22:56:29 [INFO]  Filled tag <proc:checkForSwords> with 'true'. 
22:56:29 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+ 
22:56:29 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
22:56:29 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+ 
22:56:29 [INFO]  ...random number generator selected '3'. 
22:56:29 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+ 
22:56:29 [INFO] +> Executing 'NARRATE': Narrating='Good to see that you 
                   are well equiped!'  Targets='[p@Ragrund]'  Format='GUARD 
                   FORMAT' 
22:56:29 [INFO]  Filled tag <blue> with ''. 
22:56:29 [INFO]  Filled tag <white> with ''. 
22:56:29 [INFO]  Filled tag <&co> with ':'. 
22:56:29 [INFO]  Completing queue 'ZDZNINDZNE'.