CraftBukkit Version: git-Spigot-1212 (MC: 1.7.2)
Active Plugins: WorldBorder: 1.7.6, Kits: 1.6, GroupManager: 2.0 (2.9.6) (Phoenix), FrameProtect: 2.5,
VoxelSniper: 5.168.9-SNAPSHOT-jnks277, Pl3xLamps: 0.0.8, PluginManager: 1.2.1,
Vault: 1.2.31-b411, Pl3xMOTD: 1.3, AutoMessage: 2.4.0, Permissions: 3.1.6,
Lore: 2.0, VariableTriggers: 1.2.6, Votifier: 1.9, mcMMO: 1.4.08-dev1-b3426,
CleanroomGenerator: 1.0.0, afkTerminator: 1.7.0, Citizens: 2.0.11-SNAPSHOT (build 1053),
WorldEdit: 5.5.8, LogBlock: 1.80, Quester: 0.6.3.6, LWC: 4.4.0 (b881) (July 11, 2013),
WorldGuard: 5.8, SimpleList: 1.2.2, XpBank: 1, IsleWorldGen: 4.1, Smart_Items: 6.4,
Essentials: Pre2.13.1.2, HyperConomy: 0.974.3, SpawnerGUI: 1.8, Enjin Minecraft Plugin: 2.5.1-bukkit,
PlotMe: 0.13b, Multiverse-Core: 2.4-b527, uSkyBlock: 1.0.8, HyperMerchant: 1.31,
Denizen: 0.9.4-SNAPSHOT (build 1432), OnTime: 3.12.1, CraftBook: 3.8-SNAPSHOT:3597-0782970,master,
EssentialsChat: Pre2.13.1.2, WeatherMan: 0.5.5, OnSign: 1.3.0, Multiverse-Inventories: 2.5-b335,
Multiverse-NetherPortals: 2.4-b530, VanishNoPacket: 3.18.9, Minigames: 1.6.1,
AncientGates: 1.8.0, Multiverse-Portals: 2.4-b548, Multiverse-SignPortals: 2.4-b523,
HomeSpawnPlus: 1.7.7.2, SimpleClans: Legacy
Loaded Worlds: world, world_the_end, Adv, world_nether, NeverNeverLand, Creative, skyworld
Online Players: Admin Ragrund(Ragrund)
22:56:21 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+
22:56:21 [INFO] Starting TimedQueue 'DDNINENZEI'...
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:21 [INFO] Starting InstantQueue 'ZENZEDINED'...
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:21 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:21 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:21 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:21 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:21 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:21 [INFO] Comparable 1:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@wood_sword)' -->
OUTCOME='false'
22:56:21 [INFO] Comparable 2:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@stone_sword)' -->
OUTCOME='false'
22:56:21 [INFO] Comparable 3:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@iron_sword)' -->
OUTCOME='false'
22:56:21 [INFO] Comparable 4:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@gold_sword)' -->
OUTCOME='false'
22:56:21 [INFO] Comparable 5:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@diamond_sword)'
--> OUTCOME='false'
22:56:21 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+
22:56:21 [INFO] +> Executing 'DETERMINE': outcome='false'
passively='false'
22:56:21 [INFO] Completing queue 'ZENZEDINED'.
22:56:21 [INFO] Filled tag <proc:CheckForSwordsInHand> with 'false'.
22:56:21 [INFO] Starting InstantQueue 'EZEEINIZNZ'...
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:21 [INFO] Filled tag <player.inventory.contains.material[267]> with
'true'.
22:56:21 [INFO] Filled tag <player.inventory.contains.material[268]> with
'false'.
22:56:21 [INFO] Filled tag <player.inventory.contains.material[272]> with
'false'.
22:56:21 [INFO] Filled tag <player.inventory.contains.material[276]> with
'false'.
22:56:21 [INFO] Filled tag <player.inventory.contains.material[283]> with
'false'.
22:56:21 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
22:56:21 [INFO] Comparable 2: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:21 [INFO] Comparable 3: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:21 [INFO] Comparable 4: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:21 [INFO] Comparable 5: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:21 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+
22:56:21 [INFO] +> Executing 'DETERMINE': outcome='true'
passively='false'
22:56:21 [INFO] Completing queue 'EZEEINIZNZ'.
22:56:21 [INFO] Filled tag <proc:checkForSwords> with 'true'.
22:56:21 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:21 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:21 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
22:56:21 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+
22:56:21 [INFO] ...random number generator selected '1'.
22:56:21 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+
22:56:21 [INFO] Filled tag <player.name> with 'Ragrund'.
22:56:21 [INFO] +> Executing 'NARRATE': Narrating='Hello, Ragrund!'
Targets='[p@Ragrund]' Format='GUARD FORMAT'
22:56:21 [INFO] Filled tag <blue> with ''.
22:56:21 [INFO] Filled tag <white> with ''.
22:56:21 [INFO] Filled tag <&co> with ':'.
22:56:21 [INFO] Completing queue 'DDNINENZEI'.
22:56:22 [INFO] FOUND! NPC is in EXITING range: 'guard'
22:56:22 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+
22:56:22 [INFO] Starting TimedQueue 'EIDENIENEE'...
22:56:22 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+
22:56:22 [INFO] ...random number generator selected '1'.
22:56:23 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+
22:56:23 [INFO] Filled tag <player.name> with 'Ragrund'.
22:56:23 [INFO] +> Executing 'NARRATE': Narrating='Bye, Ragrund!'
Targets='[p@Ragrund]' Format='GUARD FORMAT'
22:56:23 [INFO] Filled tag <blue> with ''.
22:56:23 [INFO] Filled tag <white> with ''.
22:56:23 [INFO] Filled tag <&co> with ':'.
22:56:23 [INFO] Completing queue 'EIDENIENEE'.
22:56:25 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+
22:56:25 [INFO] Starting TimedQueue 'INENZEZIID'...
22:56:25 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:25 [INFO] Starting InstantQueue 'ZDNEZNNEEZ'...
22:56:25 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:25 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:25 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:25 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:25 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:25 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:25 [INFO] Comparable 1:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@wood_sword)' -->
OUTCOME='false'
22:56:25 [INFO] Comparable 2:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@stone_sword)' -->
OUTCOME='false'
22:56:25 [INFO] Comparable 3:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@iron_sword)' -->
OUTCOME='false'
22:56:25 [INFO] Comparable 4:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@gold_sword)' -->
OUTCOME='false'
22:56:25 [INFO] Comparable 5:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@diamond_sword)'
--> OUTCOME='false'
22:56:25 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+
22:56:25 [INFO] +> Executing 'DETERMINE': outcome='false'
passively='false'
22:56:25 [INFO] Completing queue 'ZDNEZNNEEZ'.
22:56:25 [INFO] Filled tag <proc:CheckForSwordsInHand> with 'false'.
22:56:25 [INFO] Starting InstantQueue 'IIEEEENENN'...
22:56:25 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:25 [INFO] Filled tag <player.inventory.contains.material[267]> with
'true'.
22:56:25 [INFO] Filled tag <player.inventory.contains.material[268]> with
'false'.
22:56:25 [INFO] Filled tag <player.inventory.contains.material[272]> with
'false'.
22:56:25 [INFO] Filled tag <player.inventory.contains.material[276]> with
'false'.
22:56:25 [INFO] Filled tag <player.inventory.contains.material[283]> with
'false'.
22:56:25 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
22:56:25 [INFO] Comparable 2: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:25 [INFO] Comparable 3: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:25 [INFO] Comparable 4: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:25 [INFO] Comparable 5: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:25 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+
22:56:25 [INFO] +> Executing 'DETERMINE': outcome='true'
passively='false'
22:56:25 [INFO] Completing queue 'IIEEEENENN'.
22:56:25 [INFO] Filled tag <proc:checkForSwords> with 'true'.
22:56:25 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:26 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:26 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
22:56:26 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+
22:56:26 [INFO] ...random number generator selected '1'.
22:56:26 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+
22:56:26 [INFO] Filled tag <player.name> with 'Ragrund'.
22:56:26 [INFO] +> Executing 'NARRATE': Narrating='Hello, Ragrund!'
Targets='[p@Ragrund]' Format='GUARD FORMAT'
22:56:26 [INFO] Filled tag <blue> with ''.
22:56:26 [INFO] Filled tag <white> with ''.
22:56:26 [INFO] Filled tag <&co> with ':'.
22:56:26 [INFO] Completing queue 'INENZEZIID'.
22:56:28 [INFO] FOUND! NPC is in EXITING range: 'guard'
22:56:28 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+
22:56:28 [INFO] Starting TimedQueue 'ZNNNEDIEDN'...
22:56:28 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+
22:56:28 [INFO] ...random number generator selected '2'.
22:56:28 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+
22:56:28 [INFO] Filled tag <player.name> with 'Ragrund'.
22:56:28 [INFO] +> Executing 'NARRATE': Narrating='Have a good day,
Ragrund!' Targets='[p@Ragrund]' Format='GUARD FORMAT'
22:56:28 [INFO] Filled tag <blue> with ''.
22:56:28 [INFO] Filled tag <white> with ''.
22:56:28 [INFO] Filled tag <&co> with ':'.
22:56:28 [INFO] Completing queue 'ZNNNEDIEDN'.
22:56:29 [INFO] +- Parsing PROXIMITY trigger: guard/Ragrund ---------+
22:56:29 [INFO] Starting TimedQueue 'ZDZNINDZNE'...
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:29 [INFO] Starting InstantQueue 'EZDEDNZNZN'...
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:29 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:29 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:29 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:29 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:29 [INFO] Filled tag <player.item_in_hand> with 'i@iron_sword'.
22:56:29 [INFO] Comparable 1:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@wood_sword)' -->
OUTCOME='false'
22:56:29 [INFO] Comparable 2:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@stone_sword)' -->
OUTCOME='false'
22:56:29 [INFO] Comparable 3:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@iron_sword)' -->
OUTCOME='false'
22:56:29 [INFO] Comparable 4:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@gold_sword)' -->
OUTCOME='false'
22:56:29 [INFO] Comparable 5:
Comparable='String(i@iron_sword.material>)',
Operator='EQUALS', ComparedTo='String(m@diamond_sword)'
--> OUTCOME='false'
22:56:29 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+
22:56:29 [INFO] +> Executing 'DETERMINE': outcome='false'
passively='false'
22:56:29 [INFO] Completing queue 'EZDEDNZNZN'.
22:56:29 [INFO] Filled tag <proc:CheckForSwordsInHand> with 'false'.
22:56:29 [INFO] Starting InstantQueue 'ZIZEEEDNNZ'...
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:29 [INFO] Filled tag <player.inventory.contains.material[267]> with
'true'.
22:56:29 [INFO] Filled tag <player.inventory.contains.material[268]> with
'false'.
22:56:29 [INFO] Filled tag <player.inventory.contains.material[272]> with
'false'.
22:56:29 [INFO] Filled tag <player.inventory.contains.material[276]> with
'false'.
22:56:29 [INFO] Filled tag <player.inventory.contains.material[283]> with
'false'.
22:56:29 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
22:56:29 [INFO] Comparable 2: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:29 [INFO] Comparable 3: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:29 [INFO] Comparable 4: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:29 [INFO] Comparable 5: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:29 [INFO] +- Executing dCommand: DETERMINE/Ragrund ---------+
22:56:29 [INFO] +> Executing 'DETERMINE': outcome='true'
passively='false'
22:56:29 [INFO] Completing queue 'ZIZEEEDNNZ'.
22:56:29 [INFO] Filled tag <proc:checkForSwords> with 'true'.
22:56:29 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
22:56:29 [INFO] +- Executing dCommand: IF/Ragrund ---------+
22:56:29 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
22:56:29 [INFO] +- Executing dCommand: RANDOM/Ragrund ---------+
22:56:29 [INFO] ...random number generator selected '3'.
22:56:29 [INFO] +- Executing dCommand: NARRATE/Ragrund ---------+
22:56:29 [INFO] +> Executing 'NARRATE': Narrating='Good to see that you
are well equiped!' Targets='[p@Ragrund]' Format='GUARD
FORMAT'
22:56:29 [INFO] Filled tag <blue> with ''.
22:56:29 [INFO] Filled tag <white> with ''.
22:56:29 [INFO] Filled tag <&co> with ':'.
22:56:29 [INFO] Completing queue 'ZDZNINDZNE'.