Paste #18744: Diff note for paste #18743

Date: 2015/07/27 12:57:06 UTC-07:00
Type: Diff Report

View Raw Paste Download This Paste
Copy Link


 my_inventory_menu:
     type: inventory
     title: My Inventory Menu
     size: 27
     slots:
     - "[i@my_inventory_menu_slot1] [] [] [] [] [] [] [] []"
     - "[i@my_inventory_menu_slot2] [] [] [] [] [] [] [] []"
     - "[] [] [] [] [] [] [] [] []"
 
 my_inventory_menu_slot1:
     type: item
     material: red_wool
     display name: Click to go to a far away place
 
 my_inventory_menu_slot2:
     type: item
     material: black_wool
     display name: Click to tp back to spawn
 
 my_inventory_menu_handler:
     type: world
     events:
         on player right clicks torch:
         - if <context.item.slot> <= 9 {
           - inventory open d:in@my_inventory_menu
           } else {
           - narrate "Clicked in a different inventory!"
+                  
         on player clicks in my_inventory_menu:
         - determine cancelled
         on player drags in my_inventory_menu:
         - determine cancelled
         on player clicks my_inventory_menu_slot1 in my_inventory_menu:
         - execute as_player "tp 999 999 999"
         on player clicks my_inventory_menu_slot2 in my_inventory_menu:
         - execute as_player "warp spawn"