Date: 2015/08/02 19:39:18 UTC-07:00
Type: Denizen Script
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#################################
#Script made by BloodEko #
#For testing. And for mcmonkey. #
#################################
tsc:
type: format
format: "Script to you<&co> "
newassignment:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 20 newone
- 10 newtwo
- 999 specialnewone
specialnewone:
type: interact
steps:
#ONLY ONE STEP
1:
click trigger:
script:
- if <player.is_flagged[engage]> queue clear
- flag player engage
- if <player.flag[wheatquest]> == 2 {
- random 2 {
- narrate "Thank you for helping me, <player.name> ! "
- narrate "See you soon."
}
- flag player engage:!
- queue clear
}
- if <player.flag[wheatquest]> == 1 {
- narrate "Do you already have the wheat ? Type if you have it /give/ "
- flag player engage:!
- queue clear
}
- if !<player.is_flagged[alreadymeet]> {
- narrate " Nice to see you, <player.name>"
- narrate " I just need a little bit help ..."
- narrate " Could you bring me 32 wheat ? "
- narrate " Type /Yes/ or /No/ , you can also type /smalltalk/ "
}
- if <player.flag[wheatquest]> != 1
- narrate "Welcome back, <player.name>, will you help me ?
- narrate " Type /Yes/ or /No/ , you can also type /smalltalk/ "
}
- flag player engage:!
chat trigger:
1:
trigger: /Yes/ i will bring you the wheat
script
- narrate "Thank you so much, <player.name>"
- if <player.flag[wheatquest] >= 1 queue clear
- flag player wheatquest:1
2:
trigger: /No/ i am busy
script:
- narrate "Come back if you change your mind."
3:
trigger: /show/ it
script:
- narrate "Okay let me see."
- if <player.inventory.contains[wheat].qty[32]> {
- take i@wheat qty:32
- narrate "Thank you soo much <player.name>"
- narrate "Here is your reward."
- give i@diamond qty:3
}
else {
- narrate " I dont't see 32 wheat. Come later again. "
}
newone:
type: interact
steps:
1:
click trigger:
script:
- narrate "Welcome <player.name> on the first step." format:tsc
- ^narrate "After right clicking you will get skipped to the next step." format:tsc
- zap
2:
click trigger:
script:
- narrate "And here we go. This is a multi-functional step." format:tsc
- ^narrate "You can type either /three/ or /four/ for skipping." format:tsc
chat trigger:
1:
trigger: /three/
script:
- narrate "<&4> ZAPPING TO FOUR." format:tsc
- zap 4
3:
click trigger:
script:
- narrate "You can type now /back/ for going to step 1." format:tsc
chat trigger:
1:
trigger: Let's go /back/
script:
- zap 1
4:
click trigger:
script:
- narrate "You can type now /go/ for going to the next SCRIPT." format:tsc
- ^narrate "But cause of weird things you are trapped here, <player.name>." format:tsc
- ^narrate "Go on and ask mcmonkey for an answer." format:tsc
- ^narrate "<&b>Find mcmonkey in the IRC." format:tsc
# Interact script with 2 Steps.
newtwo:
type: interact
steps:
1:
click trigger:
script:
- narrate "You should not be here." format:tsc
- zap 2
2:
click trigger:
script:
- narrate "If you are here <player.name>, script /newone/ just let you go." format:tsc