Date: 2015/08/13 07:17:22 UTC-07:00
Type: Denizen Script
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#############################
##Hub script make by xion87##
#############################
login:
type: world
debug: false
events:
on player logs in:
- wait 2t
- inventory clear d:<player.inventory>
- wait 2t
- give i@Auras slot:3
- give i@navigator slot:1
- give i@visibility slot:8
- give i@aesthetics slot:5
navigator:
type: item
material: 345
bound: true
display name: "<yellow><bold>Navigator"
navigator_effect:
type: world
debug: true
events:
on player right clicks with i@navigator:
- execute as_op "cc open menu"
regulation:
type: item
material: 403
bound: true
display name: "<yellow><bold>Rules"
invisibility:
type: item
material: SLIME_BALL
bound: true
no_id: true
display name: "<gold>HideAllPlayers"
lore:
- <dark_red>Right Click to activate
visibility:
type: item
material: MAGMA_CREAM
bound: true
no_id: true
display name: "<gold>ShowAllPlayers"
lore:
- <dark_red>Right Click to activate
HidePlayersEvent:
type: world
events:
on player right clicks with i@visibility:
- flag <player> hidePlayers:false
- narrate "<green>Players shown!"
- inventory set origin:i@invisibility slot:<context.slot>
on player right clicks with i@invisibility:
- flag <player> hidePlayers:true
- narrate "<green>Players hidden!"
- run s@hidePlayersLoop def:<player>
- inventory set origin:i@visibility slot:<context.slot>
hidePlayersLoop:
type: task
definitions: player
script:
- if <def[player].flag[hideEntities]> == true {
- foreach <player.location.find.entities[player].within[50]> {
- adjust <player> hide_entity:%value%
}
- wait 2s
- run s@hidePlayersLoop def:<def[player]>
}
aesthetics:
type: item
material: 399
bound: true
display name: "<yellow><bold>modification aesthetics <dark_gray>- <aqua>Cosmetics/Pets/Auras"
aesthetics_effect:
type: world
debug: true
events:
on player right clicks with i@aesthetics:
- execute as_op "cc open aesthetics"
Auras:
type: item
material: ENDER_CHEST
bound: true
no_id: true
display name: "<&3>Funny<dark_red>Chest <dark_gray>- <gray>Right Click !"