Date: 2015/08/21 11:48:09 UTC-07:00
Type: Denizen Script
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"ArenaManager":
type: assignment
actions:
on assignment:
- trigger name:click toggle:true
interact scripts:
- 1 ArenaManager1
"ArenaManager1":
type: interact
steps:
1:
click trigger:
script:
- ^narrate "<green>Hello <player.name>. Care to que up for ranked arenas?"
- ^inventory open d:in@ArenaManagerMenu
"ArenaManagerMenu":
type: inventory
size: 27
title: Arenas
slots:
- "[] [] [] [i@JoinArena] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
"JoinArena":
type: item
material: 267
display name: <red>Join
lore:
- <green>Click to join the Arena.
- <aqua>Note - Inventory must be empty.
"ArenaHandler":
type: world
events:
on player quits:
- ^if <player.has_flag[Player1]> {
- ^if <player.has_flag[ArenaStarted]> {
- run RatingCalculator
}
- wait 3
- ^flag <player> arenalogout
- ^flag <player> Player1:!
- ^flag <player> ArenaSarted:!
}
- ^if <player.has_flag[Player2]> {
- ^if <player.has_flag[ArenaStarted]> {
- run RatingCalculator
}
- wait 3
- ^flag <player> arenalogout
- ^flag <player> Player2:!
- ^flag <player> ArenaStarted:!
}
on player joins:
- ^if <player.has_flag[arenalogout]> {
- wait 3
- ^inventory clear d:<player.inventory>
- ^execute as_op "warp Arena <player.name>"
- ^flag <player> arenalogout:!
- ^narrate "<red>You have logged out in the arena and have been teleported back to the Arena Manager."
}
on player dies in pvparena1:
- ^if <context.entity.has_flag[Player1]> {
- ^if <context.damager.has_flag[Player2]> {
- ^define P1rating <context.entity.flag[1v1Rating]>
- ^define P2rating <context.damager.flag[1v1Rating]>
- ^if <def[P2rating]> > <def[P1rating]> {
- ^define rdiff <def[P1rating].sub[<def[P2rating]>]>
- ^if <def[rdiff]> >= 100 {
- ^if <def[rdiff]> <=300 {
- ^flag <context.damager> 1v1Rating:+:13
- ^narrate "<green>You have gained 13 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 7 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:7
}
- ^if <def[rdiff]> >= 301 {
- ^if <def[rdiff]> <= 500 {
- ^flag <context.damager> 1v1Rating:+:9
- ^narrate "<green>You have gained 9 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 4 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:4
}
- ^if <def[rdiff]> >= 501 {
- if <def[rdiff]> <= 800 {
- ^flag <context.damager> 1v1Rating:+:2
- ^narrate "<green>You have gained 2 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 1 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:1
}
- ^if <def[rdiff]> >=801 {
- ^narrate "<red>You're skill is too high to gain any rating from <context.entity.name>" targets:<context.damager>
- ^narrate "<green><context.damager.name>'s rating is too high. You did not lose any rating." targets:<context.entity>
}
}
}
}
else {
- ^flag <context.damager> 1v1Rating:+:15
- ^narrate "<green>You have gained 15 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 9 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:9
}
}
- ^if <def[P1rating]> > <def[P2rating]> {
- ^define rdiff <def[P2rating].sub[<def[P1rating]>]>
- ^if <def[rdiff]> >= 100 {
- ^if <def[rdiff]> <=300 {
- ^flag <context.damager> 1v1Rating:+:13
- ^narrate "<green>You have gained 13 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 7 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:7
}
- ^if <def[rdiff]> >= 301 {
- ^if <def[rdiff]> <= 500 {
- ^flag <context.damager> 1v1Rating:+:9
- ^narrate "<green>You have gained 9 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 4 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:4
}
- ^if <def[rdiff]> >= 501 {
- if <def[rdiff]> <= 800 {
- ^flag <context.damager> 1v1Rating:+:2
- ^narrate "<green>You have gained 2 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 1 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:1
}
- ^if <def[rdiff]> >=801 {
- ^narrate "<red>You're skill is too high to gain any rating from <context.entity.name>" targets:<context.damager>
- ^narrate "<green><context.damager.name>'s rating is too high. You did not lose any rating." targets:<context.entity>
}
}
}
}
else {
- ^flag <context.damager> 1v1Rating:+:15
- ^narrate "<green>You have gained 15 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 9 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:9
}
}
}
}
- ^if <context.damager.has_flag[Player1]> {
- ^if <context.entity.has_flag[Player2]> {
- ^define P1rating <context.damager.flag[1v1Rating]>
- ^define P2rating <context.entity.flag[1v1Rating]>
- ^if <def[P2rating]> > <def[P1rating]> {
- ^define rdiff <def[P1rating].sub[<def[P2rating]>]>
- ^if <def[rdiff]> >= 100 {
- ^if <def[rdiff]> <=300 {
- ^flag <context.damager> 1v1Rating:+:13
- ^narrate "<green>You have gained 13 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 7 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:7
}
- ^if <def[rdiff]> >= 301 {
- ^if <def[rdiff]> <= 500 {
- ^flag <context.damager> 1v1Rating:+:9
- ^narrate "<green>You have gained 9 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 4 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:4
}
- ^if <def[rdiff]> >= 501 {
- if <def[rdiff]> <= 800 {
- ^flag <context.damager> 1v1Rating:+:2
- ^narrate "<green>You have gained 2 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 1 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:1
}
- ^if <def[rdiff]> >=801 {
- ^narrate "<red>You're skill is too high to gain any rating from <context.entity.name>" targets:<context.damager>
- ^narrate "<green><context.damager.name>'s rating is too high. You did not lose any rating." targets:<context.entity>
}
}
}
}
else {
- ^flag <context.damager> 1v1Rating:+:15
- ^narrate "<green>You have gained 15 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 9 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:9
}
}
- ^if <def[P1rating]> > <def[P2rating]> {
- ^define rdiff <def[P2rating].sub[<def[P1rating]>]>
- ^if <def[rdiff]> >= 100 {
- ^if <def[rdiff]> <=300 {
- ^flag <context.damager> 1v1Rating:+:13
- ^narrate "<green>You have gained 13 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 7 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:7
}
- ^if <def[rdiff]> >= 301 {
- ^if <def[rdiff]> <= 500 {
- ^flag <context.damager> 1v1Rating:+:9
- ^narrate "<green>You have gained 9 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 4 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:4
}
- ^if <def[rdiff]> >= 501 {
- if <def[rdiff]> <= 800 {
- ^flag <context.damager> 1v1Rating:+:2
- ^narrate "<green>You have gained 2 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 1 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:1
}
- ^if <def[rdiff]> >=801 {
- ^narrate "<red>You're skill is too high to gain any rating from <context.entity.name>" targets:<context.damager>
- ^narrate "<green><context.damager.name>'s rating is too high. You did not lose any rating." targets:<context.entity>
}
}
}
}
else {
- ^flag <context.damager> 1v1Rating:+:15
- ^narrate "<green>You have gained 15 rating!" targets:<context.damager>
- ^narrate "<red>You have lost 9 rating!" targets:<context.entity>
- ^flag <context.entity> 1v1Rating:-:9
}
}
}
}
- ^flag <context.entity> 1v1defeat
- foreach <server.get_players_flagged[Player1]> {
- ^flag <p@%value%> Player1:!
- ^flag <p@%value%> ArenaStarted:!
- ^inventory clear d:<%value%.inventory>
- ^execute as_op "warp Arena <p@%value%.name>"
}
- foreach <server.get_players_flagged[Player2]> {
- ^flag <p@%value%> Player2:!
- ^flag <p@%value%> ArenaStarted:!
- ^inventory clear d:<%value%.inventory>
- ^execute as_op "warp Arena <p@%value%.name>"
}
- ^modifyblock <l@gate1> 101
- ^modifyblock <l@gate2> 101
- ^modifyblock <l@gate3> 101
- ^modifyblock <l@gate4> 101
on player respawns:
- ^if <player.has_flag[1v1defeat]> {
- ^inventory clear d:<player.inventory>
- ^flag <player> 1v1defeat:!
- determine l@Arena
}
on player clicks in ArenaManagerMenu:
- determine cancelled
on player drags in ArenaManagerMenu:
- determine cancelled
on player clicks JoinArena in ArenaManagerMenu:
- ^if <server.get_players_flagged[Player1].size> >= 1 {
- ^if <server.get_players_flagged[Player2].size> >=1 {
- ^narrate "<red>Sorry, but the arena is full. Check back shortly!"
else if <server.get_players_flagged[Player2].size> == 0 {
- ^if <player.inventory.is_empty> {
- ^flag <player> Player2
- ^give 310
- ^give 313
- ^give 276
- ^give 279
- ^give 261
- ^give 280
- ^give 207
- ^give 308
- ^give 320 qty:5
- ^if <player.has_flag[1v1Rating].not> {
- flag <player> 1v1Rating:0
}
- ^execute as_npc "warp Player2 <player.name>"
- ^run ArenaStartChecker
- ^narrate "<green>You have joined the arena as <red>Player 2<green>. Please note: Arena is in beta and may have bugs. Please report any bugs to tardreted immediately."
}
else {
- ^narrate "<red>You need to have an empty inventory to join the arena."
}
}
}
}
else if <server.get_players_flagged[Player1]> == 0 {
- ^if <player.inventory.is_empty> {
- ^flag <player> Player1
- ^give 310
- ^give 313
- ^give 276
- ^give 279
- ^give 261
- ^give 280
- ^give 207
- ^give 308
- ^give 320 qty:5
- ^if <player.has_flag[1v1Rating].not> {
- flag <player> 1v1Rating:0
}
- ^execute as_npc "warp Player2 <player.name>"
- ^run ArenaStartChecker
- ^narrate "<green>You have joined the arena as <red>Player 1<green>. Please note: Arena is in beta and may have bugs. Please report any bugs to tardreted immediately."
}
else {
- ^narrate "<red>You need to have an empty inventory to join the arena."
}
}
"ArenaStartChecker":
type: task
script:
- ^if <server.get_players_flagged[Player1].size> == 1 {
- ^if <server.get_players_flagged[Player2].size> == 1 {
- foreach <n@653.location.find.players.within[75].aslist> {
- ^title title:<Gold>Arena Starting in subtitle:<dark_green>5 stay:1s targets:<p@%value%>
- wait 1
- ^title title:<Gold>Arena Starting in subtitle:<green>4 stay:1s targets:<p@%value%>
- wait 1
- ^title title:<Gold>Arena Starting in subtitle:<yellow>3 stay:1s targets:<p@%value%>
- wait 1
- ^title title:<Gold>Arena Starting in subtitle:<red>2 stay:1s targets:<p@%value%>
- wait 1
- ^title title:<Gold>Arena Starting in subtitle:<dark_red>1 stay:1s targets:<p@%value%>
- wait 1
- ^title title:<Gold>BEGIN stay:1s targets:<p@%value%>
- ^if <p@%value%.has_flag[Player1]> || <p@%value%.has_flag[Player2]> {
- ^flag <p@%value%> ArenaStarted
}
}
- ^modifyblock <l@gate1> air
- ^modifyblock <l@gate2> air
- ^modifyblock <l@gate3> air
- ^modifyblock <l@gate4> air
}
else {
- wait 10
- run ArenaStartChecker
}
}
leavearena:
type: command
name: leavearena
usage: /leavearena
description: leave arena
script:
- ^if <player.has_flag[Player1]> {
- ^if <player.has_flag[ArenaStarted]> {
- ^flag <player> Player1:!
- ^flag <player> ArenaStarted:!
- ^narrate "<green>You have left the arena and forfeited the fight."
- ^narrate "<red>You have lost 5 rating."
- ^flag <player> 1v1Rating:-:5
- ^inventory clear d:<player.inventory>
- ^execute as_op "warp Arena <player.name>"
}
else {
- ^inventory clear d:<player.inventory>
- ^flag <player> Player1:!
- ^execute as_op "warp Arena <player.name>"
- ^narrate "<green>You have left the arena.
}
}
else if <player.has_flag[Player2]> {
- ^if <player.has_flag[ArenaStarted]> {
- ^flag <player> Player2:!
- ^flag <player> ArenaStarted:!
- ^narrate "<green>You have left the arena and forfeited the fight."
- ^narrate "<red>You have lost 5 rating."
- ^flag <player> 1v1Rating:-:5
- ^inventory clear d:<player.inventory>
- ^execute as_op "warp Arena <player.name>"
}
else {
- ^inventory clear d:<player.inventory>
- ^flag <player> Player2:!
- ^execute as_op "warp Arena <player.name>"
- ^narrate "<green>You have left the arena."
}
}
else {
- ^narrate "<red>You are not in the Arena."
}