Date: 2015/08/21 20:03:37 UTC-07:00
Type: Denizen Script
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morissonisland:
type: interact
debug: false
steps:
1:
click trigger:
script:
- narrate "<green>Morisson: <White>Moldo sent you? Consider yourself lucky." targets:<player>
- flag <player> "birthstones:0"
- wait 4s
- narrate "<green>Morisson: <White>This is no an ordinary island, one cannot simply leave." targets:<player>
- wait 4s
- narrate "<green>Morisson: <White>To return to where you came from, you must complete a task." targets:<player>
- wait 4s
- narrate "<green>Morisson: <White>There are four waystones located on the island. You must attune them." targets:<player>
- wait 4s
- narrate "<green>Morisson: <White>First, the Astral Stone, my quarters have been built around it." targets:<player>
- wait 4s
- narrate "<green>Morisson: <White>Second, the Aquos Stone, it stands tall behind the rocky spire." targets:<player>
- wait 4s
- narrate "<green>Morisson: <White>Third, the Arbor Stone, it is planted among the trees." targets:<player>
- wait 4s
- narrate "<green>Morisson: <White>Finally, the Ancestor's Stone, it lies in a cave beneath the island." targets:<player>
2:
click trigger:
script:
- narrate "<green>Morisson: <White>Something is wrong with the stones! Attuning the final stone could be catastrophic!" targets:<player>
- wait 4s
- narrate "<green>Morisson: <White>In case we must fight, what do you choose to wield?" targets:<player>
- wait 4s
- narrate "<gold>When an interaction asks a question, simply type the gray letter of the option you desire" targets:<player>
- wait 4s
- narrate "<green>Morisson: <gray>S<White>word, S<gray>t<White>aff, <gray>B<white>ow, or <gray>A<white>xe?" targets:<player>
- wait 4s
- narrate "<gold>For example, to choose 'Staff', type t" targets:<player>
- zap step:3
3:
chat trigger:
1:
trigger: /S/word
script:
- narrate "<green>Morisson: <white>Good, you look like you know your way around a blade!" targets:<player>
# give player sword
- flag <player> "weaponspec:Swordsmanship"
- narrate "<green>Morisson: <white>Are you sure about your choice? <gray>Y<white>es or <Gray>N<white>no."
- zap step:4
2:
trigger: S/t/aff
script:
- narrate "<green>Morisson: <white>A spellcaster? That's obvious just by looking at you." targets:<player>
# give player staff
- flag <player> "weaponspec:Sorcery"
- narrate "<green>Morisson: <white>Are you sure about your choice? <gray>Y<white>es or <Gray>N<white>no."
- zap step:4
3:
trigger: /B/ow
script:
- narrate "<green>Morisson: <white>Hmm, there aren't many good bowmen around these days..." targets:<player>
# give player bow
- flag <player> "weaponspec:Archery"
- narrate "<green>Morisson: <white>Are you sure about your choice? <gray>Y<white>es or <Gray>N<white>no."
- zap step:4
4:
trigger: /A/xe
script:
- narrate "<green>Morisson: <white>A berserker! No wonder you ended up here." targets:<player>
# give player axe
- flag <player> "weaponspec:Bloodthirst"
- narrate "<green>Morisson: <white>Are you sure about your choice? <gray>Y<white>es or <Gray>N<white>no."
- zap step:4
4:
chat trigger:
1:
trigger: /N/o
script:
- zap s@morissonisland step:2
2:
trigger: /Y/es
script:
- narrate "<green>Morisson: <White>Seek out the stone, we must cleanse it's corruption" targets:<player>
- flag <player> "birthstones:3"
- run s@resolvequest "def:<player>|Attune the Waystones"
- run s@addquest "def<player>|The Corruption of the Ancestors"