Date: 2015/08/22 18:37:06 UTC-07:00
Type: Denizen Script
respawn:
type: task
definitions: player
debug: false
script:
- inventory clear d:<p@%player%>
- burn %player% duration:0
- heal %player%
playerkilled:
type: world
debug: false
events:
on player kills player:
- announce "<context.entity> was killed by <context.damager> with <tern[<context.damager.item_in_hand>.is[==].to[i@air]:their fist||<context.damager.item_in_hand>>"
- run respawn "def:<context.entity>"
playerdeath:
type: world
debug: false
events:
on player dies:
- if <context.damager.is_mob> or <context.damager.is_player> {
- announce "<context.entity> was killed by <context.damager> with <tern[<context.damager.item_in_hand>.is[==].to[i@air]:their fist||<context.damager.item_in_hand>>"
- run respawn "def:<context.entity>"
} else {
- announce "<context.entity> was killed by <context.cause>"
}
- determine CANCELLED