Date: 2015/08/30 16:49:43 UTC-07:00
Type: Denizen Script
TrainingWorld:
type: world
events:
on player breaks block:
- flag <player> BlocksBroken:++
- if <player.flag[TrainingOutput]> == on {
- narrate target:<player> "Hello, <player.name>! You have broken <player.flag[BlocksBroken].as_int> blocks!"
}
on player login:
- if <player.flag[AutoCreative]> == on {
- adjust <player> gamemode:creative
}