NpcGuideInteract: type: interact steps: 1: click trigger: script: - chat "So you want a tour? Great" - wait 2 - adjust hide_entity: - create player Guide save:p_guide - run NpcGuideScript npc: def:<^npc> NpcGuideScript: type: task script: - define wpts '' - foreach %wpts% { - ~walk - inject NpcGuideTryPause - narrate > - wait } - remove - adjust show_entity:%1%