chakra_events:
type: world
events:
on player join:
- if <player.has_flag[Chakra].not> {
- flag <player> Chakra: 99
}
on player starts sneaking:
- - if !<player.has_flag[Show_Chakra]> queue
+ - if !<player.has_flag[Show_Chakra]> queue clear
- wait 1t
- while <player.is_sneaking> {
- - sidebar set "title: Chakra""values:<&c>Chakra<&co><player.flag[Chakra]>"players:<player>
+ - sidebar set "title:Chakra" "values:<&c>Chakra<&co><player.flag[Chakra]>" players:<player>
- wait 30
- - sidebar remove
+ - sidebar remove
+ }
on player stops sneaking:
- if <player.has_flag[Show_Chakra]> {
- flag <player> Show_Chakra:!
}