Paste #20357: Untitled Paste

Date: 2015/09/24 03:31:09 UTC-07:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


GetCopper:
    type: assignment
    actions:
      on assignment:
      - trigger name:click toggle:true
      - trigger name:chat toggle:true
      - lookclose state:true
    interact scripts:
    - 10 GetCopper_interact

GetCopper_interact:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - chat "Hello <player.name>!"
                - if <player.inventory.contains[i@SwordOfFire]> {
                  - chat "You already have one!"
                  } else {
                  - give i@Copper qty:64
                  }

Copper:
  type: item
  material: 336
  display name: <red>Copper
  lore:
  - <dark_aqua>Worth<&co> 1 Copper