Date: 2015/09/24 03:31:09 UTC-07:00
Type: Denizen Script
GetCopper:
type: assignment
actions:
on assignment:
- trigger name:click toggle:true
- trigger name:chat toggle:true
- lookclose state:true
interact scripts:
- 10 GetCopper_interact
GetCopper_interact:
type: interact
steps:
1:
click trigger:
script:
- chat "Hello <player.name>!"
- if <player.inventory.contains[i@SwordOfFire]> {
- chat "You already have one!"
} else {
- give i@Copper qty:64
}
Copper:
type: item
material: 336
display name: <red>Copper
lore:
- <dark_aqua>Worth<&co> 1 Copper