Date: 2015/09/26 12:53:29 UTC-07:00
Type: Denizen Script
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Jeffery:
type: assignment
debug: false
actions:
on assignment:
- trigger name:click toggle:true
- trigger name:chat toggle:true
- lookclose state:true
interact scripts:
- 10 Jeffery_interact
tommy_interact:
type: interact
Steps:
1:
Click Trigger:
Script:
- narrate "<dark_green>Jeffery<white><&co> Hello there! You look tired?"
- wait 3
- narrate "<dark_red>You<white><&co> Where are we?"
- wait 3
- narrate "<dark_green>Jeffery<white><&co> Don't you know where you are?"
- wait 3
- narrate "<dark_red>You<white><&co> No, i can't remember anything."
- wait 3
- narrate "<dark_green>Jeffery<white><&co> What happend to you since you don't remember anything?"
- wait 3
- narrate "<dark_red>You<white><&co> I-i don't know..."
- wait 3
- narrate "<dark_green>Jeffery<white><&co> That doesnt sound good. Hmm. What if i say i can help you?"
- wait 3
- narrate "<dark_red>You<white><&co> That's impossible.. Isn't? "
- wait 3
- narrate "<dark_green>Jeffery<white><&co> No. No it's not.. "
- wait 3
- narrate "<dark_red>You<white><&co> What do you mean?"
- wait 3
- narrate "<dark_green>Jeffery<white><&co> If you help me, i can help you."
- wait 3
- narrate "<dark_red>You<white><&co> Im not sure about that..."
- wait 3
- narrate "<dark_green>Jeffery<white><&co> Come on, i just need you to find me something"
- wait 3
- narrate "<dark_red>You<white><&co> What do you need me to find?"
- wait 3
- narrate "<dark_green>Jeffery<white><&co> Just a Crystal..."
- wait 3
- narrate "<dark_red>You<white><&co> And where can i find you that 'Crystal' "
- wait 3
- narrate "<dark_green>Jeffery<white><&co> In a chest in the mine you just came out of.."
- wait 3
- narrate "<dark_red>You<white><&co> Well, i dont really have a choise huh.."
- wait 3
- narrate "<dark_green>Jeffery<white><&co> You don't need to. It's just your memory.."
- wait 3
- narrate "<dark_red>You<white><&co> Fine.. We have a deal."
- wait 3
- narrate "<dark_green>Jeffery<white><&co> Sounds good my friend."
- narrate "<blue>[Quest: Find the crystal to Jeffery]"
2:
click trigger:
script:
- if <player.inventory.contains[PRISMARINE_CRYSTALS].qty[1]> {
- take prismarine_crystals qty:1
- wait 1
- narrate "<dark_green>Jeffery<white><&co> Ohh good, you got my crystal."
- wait 1
- narrate "<dark_green>Jeffery<white><&co> Find a new quest, see you later."
- wait 2
- narrate "<dark_green>Jeffery<white><&co> Here is your reward."
- give gold_nugget qty:4
- zap step:3
} else {
- narrate "<dark_green>Jeffery<white><&co> Go find my crystal!"
- wait 2
- narrate "<dark_green>Jeffery<white><&co> come back when you found it my friend."
}
3:
click trigger:
- narrate "<dark_green>Jason<white><&co> Nothing to do here my friend."