Date: 2015/09/26 20:15:33 UTC-07:00
Type: Denizen Script
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???WorldEvents:
type: world
events:
on player login:
- if !<player.has_flag[FirstLogin]> {
- flag player FirstLogin:<util.date>
- narrate "Weclome to the Herocraft Adventure Server!"
}
???ScriptOne:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
- trigger name:proximity state:true radius:3
interact scripts:
- 1 ???InteractScriptOne
???InteractScriptOne:
type: interact
steps:
1:
Proximity Trigger:
entry:
script:
exit:
script:
move:
script:
click trigger:
script:
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Hello."
- wait 1
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Welcome to <npc.world.name>!"
- wait 1
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Bla, Bla, Blaaaa..."
- wait 1
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Uuuhh... Any questions before I start migrating you over?"
- wait 1
- narrate "<white><bold>[<reset>Help Alert<white><bold>]<reset><&co><white> *************!"
- wait 10t
- narrate "<white><bold>[<reset>Help<white><bold>]<reset><&co><white> You have been presented with a Question!"
- wait 10t
- narrate "<white><bold>[<reset>Help<white><bold>]<reset><&co><white> While Interacting with NPC's, you may be asked Questions!"
- wait 10t
- narrate "<white><bold>[<reset>Help<white><bold>]<reset><&co><white> Depending on how you respond, they will react differently!"
- wait 1
chat trigger:
1:
trigger: "//"
script:
- announce "<player.chat_history>"
2:
Proximity Trigger:
entry:
script:
exit:
script:
move:
script:
click trigger:
script:
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Hello."
- wait 1
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
- wait 1
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
- wait 1
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
- wait 1
- narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
- wait 1
chat trigger:
1:
trigger: "//"
script:
- announce "<player.chat_history>"