Paste #20410: Untitled Paste

Date: 2015/09/26 20:15:33 UTC-07:00
Type: Denizen Script

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???WorldEvents: 
  type: world 
  events: 
     on player login:
     - if !<player.has_flag[FirstLogin]> {
       - flag player FirstLogin:<util.date>
       - narrate "Weclome to the Herocraft Adventure Server!"
       }
???ScriptOne: 
    type: assignment 
    actions: 
        on assignment: 
        - trigger name:click state:true
        - trigger name:chat state:true
        - trigger name:proximity state:true radius:3
    interact scripts: 
     - 1 ???InteractScriptOne

???InteractScriptOne: 
    type: interact
    steps: 
         1:
            Proximity Trigger:   
               entry:
                   script:
               exit:
                   script:
               move:
                   script: 

            click trigger: 
                script: 
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Hello."
                - wait 1
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Welcome to <npc.world.name>!"
                - wait 1
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Bla, Bla, Blaaaa..."
                - wait 1
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Uuuhh... Any questions before I start migrating you over?"
                - wait 1
                - narrate "<white><bold>[<reset>Help Alert<white><bold>]<reset><&co><white> *************!"
                - wait 10t
                - narrate "<white><bold>[<reset>Help<white><bold>]<reset><&co><white> You have been presented with a Question!"
                - wait 10t
                - narrate "<white><bold>[<reset>Help<white><bold>]<reset><&co><white> While Interacting with NPC's, you may be asked Questions!"
                - wait 10t
                - narrate "<white><bold>[<reset>Help<white><bold>]<reset><&co><white> Depending on how you respond, they will react differently!"
                - wait 1
             chat trigger: 
                 1: 
                     trigger: "//" 
                     script:
                     - announce "<player.chat_history>"
         2:
             Proximity Trigger:
               entry:
                   script: 
               exit:
                   script:
               move:
                   script: 
            click trigger: 
                script: 
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> Hello."
                - wait 1
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
                - wait 1
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
                - wait 1
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
                - wait 1
                - narrate "<gold><bold>[<reset>???<gold><bold>]<reset><&co><aqua> To <npc.world.name>!"
                - wait 1
             chat trigger: 
                1: 
                     trigger: "//" 
                     script:
                     - announce "<player.chat_history>"